Eddy Wang
Skarlet scientist
Since many of us gave their input to NRS on previous threads i think we got heard, so thank you all amazing members that contributing by giving their honest input and also NRS for listening
in case you guys haven't noticed MKX have a propriety change from air normals.
Its confirmed that has 4 air normals, but i already spotted 3 different proprieties from 3 air normals.
In MKX if you jump torwards or if you do a neutral jump, your air move propriety change according to the button.
Jump 1 is a air-to-air move, it has tracking proprieties so you can cross up with it, the character will automatically turn to face the opponent axis.
J1 (forward jump)
Crossup with j1
You can also jump backwards with it (not sure if grants a combo, in MK9 it didn't)
I keep asking myself it i perform a neutral jump, will i get a drop punch to start combos from neutral jump? or i will get the NJP as well?
jump 2 is our traditional jump punch from mk9 only when you jump torwards, this time jump 2 doesn't track so isn't a move built exactly to crossup with, but you can still measure for a very ambigous crossup with said move.
Jumping torwards for a combo starter (using J2)
Very ambigous Crossup with J2 (doesn't track)
when used from neutral jumps, becomes the NJP launcher we all loved in MK9.
Scorps NJP
Jump 3 is a knockdown kick, has tracking, which allows you to crossup with it since it changes direction.
I wonder if i perform a neutral jump what will happen, probably a MK9 neutral jump kick, or a drop kick.
Jump 3 (no crossup)
Crossup with Jump 3 (has tracking)
jump4 is knockdown kick yet they feel different from J3, you can set up ambigous crossups with it since the character will not track the axis, but if you miss, oh man. i wonder now what happens if you jump neutral.
One of these two (j3 and J4) on neutral jump is possibly be a drop kick, and the other is possibly the neutral jump kick from MK9.
Recovering animation from air normals also spotted, if you perform a very early kick or punch, it won't go all the way in until it lands, the attack itself will recovery before reaching the ground. And has ground recovery frames too, (at least -5, or more i presume)
Jump 4
Recovery frames (air)
Recovery frames (ground)
J1 (backwards) this move seems to have hit box that hits better in crossups so no big deal on not having recovery frames in air.
Recovery frames (ground)
Scorpion Jump 4 (doesn't track) but still crosses up
Scorpion recovering from a crossup jump 4
So no more bird tactics in MKX, you will have to carefuly time your jumps if you want to gain something from them, if you get whiffed from jumping attacks you will get punished REAL HARD.
Jumping without nothing still allow to insta blocks tho, which is good and i tottally agree, but this is trully game changing, i really hope NJP has recovery animations too, long ones, so ppl will not randomly perform a NJP and if they make a bad guess they should get punished from it too.
The more and more i see this game, the more i like it, the technical aspect is amazing, and the risk/reward mechanic so far is there, and i understand why colt, tyler, noobde, rigo and apathyjohnes said we haven't seen nothing yet.
WE HAVE NOT SEEN NOTHING YET.
it sucks we aren't able to check the strings too, but i do hope the risk/reward is also there.
Discuss
in case you guys haven't noticed MKX have a propriety change from air normals.
Its confirmed that has 4 air normals, but i already spotted 3 different proprieties from 3 air normals.
In MKX if you jump torwards or if you do a neutral jump, your air move propriety change according to the button.
Jump 1 is a air-to-air move, it has tracking proprieties so you can cross up with it, the character will automatically turn to face the opponent axis.
J1 (forward jump)
Crossup with j1
You can also jump backwards with it (not sure if grants a combo, in MK9 it didn't)
I keep asking myself it i perform a neutral jump, will i get a drop punch to start combos from neutral jump? or i will get the NJP as well?
jump 2 is our traditional jump punch from mk9 only when you jump torwards, this time jump 2 doesn't track so isn't a move built exactly to crossup with, but you can still measure for a very ambigous crossup with said move.
Jumping torwards for a combo starter (using J2)
Very ambigous Crossup with J2 (doesn't track)
when used from neutral jumps, becomes the NJP launcher we all loved in MK9.
Scorps NJP
Jump 3 is a knockdown kick, has tracking, which allows you to crossup with it since it changes direction.
I wonder if i perform a neutral jump what will happen, probably a MK9 neutral jump kick, or a drop kick.
Jump 3 (no crossup)
Crossup with Jump 3 (has tracking)
jump4 is knockdown kick yet they feel different from J3, you can set up ambigous crossups with it since the character will not track the axis, but if you miss, oh man. i wonder now what happens if you jump neutral.
One of these two (j3 and J4) on neutral jump is possibly be a drop kick, and the other is possibly the neutral jump kick from MK9.
Recovering animation from air normals also spotted, if you perform a very early kick or punch, it won't go all the way in until it lands, the attack itself will recovery before reaching the ground. And has ground recovery frames too, (at least -5, or more i presume)
Jump 4
Recovery frames (air)
Recovery frames (ground)
J1 (backwards) this move seems to have hit box that hits better in crossups so no big deal on not having recovery frames in air.
Recovery frames (ground)
Scorpion Jump 4 (doesn't track) but still crosses up
Scorpion recovering from a crossup jump 4
So no more bird tactics in MKX, you will have to carefuly time your jumps if you want to gain something from them, if you get whiffed from jumping attacks you will get punished REAL HARD.
Jumping without nothing still allow to insta blocks tho, which is good and i tottally agree, but this is trully game changing, i really hope NJP has recovery animations too, long ones, so ppl will not randomly perform a NJP and if they make a bad guess they should get punished from it too.
The more and more i see this game, the more i like it, the technical aspect is amazing, and the risk/reward mechanic so far is there, and i understand why colt, tyler, noobde, rigo and apathyjohnes said we haven't seen nothing yet.
WE HAVE NOT SEEN NOTHING YET.
it sucks we aren't able to check the strings too, but i do hope the risk/reward is also there.
Discuss