Cuz combos broI thought the input delay in Street Fighter 4 was bad untill i played Injustice. It's hard to react to anything online, I really don't understand how some people say it aint that bad.
Agreed. Its hard to play footsies on MK9 online.If you guys think "landing combos" is the issue with online you're lost.
The issue, as PL mentions, is the fact that movement gets reduced, you cannot counter anything from jump ins to cross ups, you can't block mix ups properly, and you can't keep a momentum going.
Online, Green Lantern's B13 becomes the safest string in the world, Black Adam's divekick becomes unpunishable, Doomsday's saltshaker becomes unblockable, Deathstroke's sword flip is a safe wake up, all of Flash's specials are safe, Ares can suddenly telexxd1 like online Raidens used to do, MMH oh tele becomes unpunishable, and Batgirl's cartwheel becomes an infinite, just to name a few.
How can you even get decent practice in that environment? As Tom Brady once said at Dallas, there is no knowledge online.
Yeah, he can. You can get 40% 1 bar midscreen combos off of a background bounce. He's got 47% corner combos and the likes as well, but none of them end with a hard knockdown, so they're mainly just good for finishing off the match if your opponent can't clash.Doomsday can actually do some pretty decent combos with a background bounce! I'm labbing with him right now. Damn! Guess I'm gonna give him a shot!
I still haven't played it yet lol. I do know that AE feels a tad bit smoother on PC than XBL though. I wonder how that is.MK9 PC netcode is so good. Playing that game on PC after suffering through the netcode on the consoles is like a flipping miracle.
Really? I keep hearing amazing things about KI's online play.A good netcode is a must in 2015 , better if GGPO based , the delay netcode might look better but it's infuriating to play when it lags.
That said , online will never be as good as offline for the time being , even the better netcodes like TTT2 and KI do not reflect the game as it's played offline in the best possible conditions.
Non PC player confirmedMK9 had the worst online of any fighting game ever.
Let's play suckaaaaaaaaaaaaaaI still haven't played it yet lol. I do know that AE feels a tad bit smoother on PC than XBL though. I wonder how that is.
An hour isn't bad at all lol. It's 3 hours from where I'm at to play with two people.Scar drove an hour to play offline with us yesterday.
Yeah and after this summer break is over i'm going to be 7 hours from Houston. Cmon Carl step it upAn hour isn't bad at all lol. It's 3 hours from where I'm at to play with two people.
Non PC player confirmed
Oh the Irony with your connectionIf you guys think "landing combos" is the issue with online you're lost.
The issue, as PL mentions, is the fact that movement gets reduced, you cannot counter anything from jump ins to cross ups, you can't block mix ups properly, and you can't keep a momentum going.
Online, Green Lantern's B13 becomes the safest string in the world, Black Adam's divekick becomes unpunishable, Doomsday's saltshaker becomes unblockable, Deathstroke's sword flip is a safe wake up, all of Flash's specials are safe, Ares can suddenly telexxd1 like online Raidens used to do, MMH oh tele becomes unpunishable, and Batgirl's cartwheel becomes an infinite, just to name a few.
How can you even get decent practice in that environment? As Tom Brady once said at Dallas, there is no knowledge online.
Coz it is. The best i've seen so far in any fighting game (in par with Skullgirls which also uses GGPO if i recall correctly)Really? I keep hearing amazing things about KI's online play.
I have a great connection with some people and a bad one with others. When I had 50 down 40 up I still had a bad connection against you, and a flawless one against say, Mr Aquaman. Maybe it's just you Joe.Oh the Irony with your connection
Not just Joe, same here. That being said, all you wrote in your post before was 100% agreeable and this is just harmless ribbingI have a great connection with some people and a bad one with others. When I had 50 down 40 up I still had a bad connection against you, and a flawless one against say, Mr Aquaman. Maybe it's just you Joe.
I thought it was a heavily modified version of UE3?I wonder if Rollback netcode is was what they used in KI given how much heavy physics are involved. Seriously doubt they coded those particle emissions using SIN and COS functions so I doubt it was rollback meaning I got no clue how they got it so tight. Cloud covering the backend maybe? Any KI folks in here with technical info on the netcode's setup? Its likely what MK X would have to do given its UE4 and going to be revolving around using the physics engine and not hand coded physics.
It's been confirmed several times KI uses GGPO and what's actually funny or scary, the whole online experience was made by ONE guy (atleast in Double Helix days).I wonder if Rollback netcode is was what they used in KI given how much heavy physics are involved. Seriously doubt they coded those particle emissions using SIN and COS functions so I doubt it was rollback meaning I got no clue how they got it so tight. Cloud covering the backend maybe? Any KI folks in here with technical info on the netcode's setup? Its likely what MK X would have to do given its UE4 and going to be revolving around using the physics engine and not hand coded physics.