True, but this will be an alternative to make a person who block and turtles into a corner, you can throw them and turn that throw into a combo and you can turn the game into your favor if you wish.
I wasn't talking about your idea. I'm talking about what will officially be implemented in MKX.
About your idea, MK throw system is kinda whack. Even if you're good at teching throws you'll still get thrown 50% of the time because it's a guess. You shouldn't get a combo from a ground 50/50 throw.
All they have to do to make throws better is make them give you enough frame advantage to build meter or set something up. Zoners should throw you full screen and have enough frame advantage to chip you with a projectile as you get up. And rushdown/grappler characters should have enough frame advantage and be in good position to do some kind of oki setup.
The throw should reward you with an opportunity to mixup and do big damage/reverse or keep momentum. It shouldn't be a guaranteed comeback mechanic.