Zatannas rings? Ares mb fireball? (it's hard/awkward to jump anyway) And doing Ravens fireball into grab isn't dashable in between
Dude, Ares MB Fireball is easier to jump than Heat Zap, costs a bar of meter, and has a shit ton of recovery and is easy to punish if you jump it(whereas heat zap has no recovery and can't be punished if you jump it). Haha, the worst part is that one of Ares other projectile
Wonderwoman because she takes less risks for the same thing.
She doesn't get the same thing though.
Superman gets a guaranteed 50/50(which always leads to another full corner combo on hit) after a 50% + combo. The 50/50 attempt is guaranteed, the opponent can't do anything other than block and pray. Wonder Woman doesn't have that.
She can go for a cross up/non-cross up otg but that might not be ambiguous(in my experience you can see it, but if someone insists I'm wrong I'm willing to take that back), she has to commit to spending a bar of meter, and if she crosses you up she puts you out of the corner and doesn't get much damage.
Alternatively she can go for the otg and take the frame advantage on block and use that for a mix up, but that doesn't give her a 50/50 either. Depending on the height of her dive bomb either the spacing is wrong and she can't do the low half of the 50/50 or she doesn't get enough advantage and you can poke out of the overhead. She has other stuff she can throw in to beat that, but it all hits mid so it dilutes the guessing game in favor of the opponent. On top of that the opponent can pushblock the divepunch before the guessing game even starts.
So yeah, she's safer(and she definitely has a great corner game, I'm not arguing about that) but she can't lock you into a deadly guessing game the way Superman is. You have ways to minimize your risk.(I know she has a bunch of other options, but everything else doesn't eliminate wake ups and leaves at least one option outside of block right/die)
It's also not like Superman has poor options if he wants to play it safe. He loses his 50/50, but he can simply take his full damage, bait the wake up as appropriate based on situation/match up, and if that doesn't net him anything he can go into his extremely good corner footsies from there. For most of the cast simply having you back against a corner while Superman is standing in f2 range is practically a mixup