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EMPR Jupiter's Martian Manhunter match-up chart. (changes might happen)

Rip Torn

ALL I HAVE IS THE GREEN.
Jupiter was playing the Sonic Fox matchup here, not the Batgirl matchup.
Sonic Fox plays the character the best out of anyone I've seen. Jupiter also forced Astronaut to switch to Catwoman. Every other Batgirl player says it's one of her 3 worst MU's. He shuts down everything she does. I'd rather use Zatanna vs MMH and he has that 7-3 in MMH favor. What else must be said or done to prove that it is in his favor? What are the talking points for it being 5-5?
 

Espio

Kokomo
We as in me? sorry i just hate when people refer to someone when it was clearly one person who has said this recently. anyway i had this entire thing written about risk reward in a double life bar game that martian controls in the MU (from my point of view) but i tested your tech she actually can't punish b2333 MB ORB but she can't i just tested nor 22 MB orb (trait or not reversal timing )if MMH pressed a button perhaps but if he just holds back after b2333 MB ORB on reversal WE 2 nor 3 punishes. WE 2 is +4 so its still a good option to use but you made it seem like a punish. also icey does b22 to go right under and confirms WE 2 for full combo just incase you didn't know about it.
Can we not be dramatic? It's part of why I don't post my opinions because of that. It's obvious who I'm talking about since my whole post was directed at your comment. Apparently something's up because it worked for me before when I tried it in matches, but maybe it's for the reasons that you stated that it punished. Regardless, being able to avoid his plus frames is important and I guess I'm mistaken, which happens.

I know for a fact the other tech I posted works that has gone ignored for whatever reason to only focus on the one thing that might not, which is completely unfair but whatever. Try 3 wing evade on wake up push and martian grab, those all work as do the MB orb evasions. Wing evading out of his down 1 specials also works against him.

The thing is I'm not even arguing it's not a bad match up just that options exist that aren't being utilized fully.

If you're talking about using back 2,2 to avoid MB back 3's and punish we were talking about it in the Hawkgirl forums about that and it's useful, but I appreciate you sharing useful information, thanks.
 
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Zyphox

What is going on guys, Ya Boi Zyphox here.
Can we not be dramatic? It's part of why I don't post my opinions because of that. It's obvious who I'm talking about since my whole post was directed at your comment. Apparently something's up because it worked for me before when I tried it in matches, but maybe it's for the reasons that you stated that it punished. Regardless, being able to avoid his plus frames is important and I guess I'm mistaken, which happens.

I know for a fact the other tech I posted works that has gone ignored for whatever reason to only focus on the one thing that might not. Try 3 wing evade on wake up push and martian grab, those all work as do the MB orb evasions. Wing evading out of his down 1 specials also works against him.

The thing is I'm not even arguing it's not a bad match up just that options exist that aren't being utilized fully.
am sorry and not to be sarcastic but if you were obviously referring to my comment you could have just quoted me or tagged me in the post, but when you start off a sentences like "why are we talking about such and such" it almost comes across in a passive aggressive facebook status when you do it in that fashion. also i tested WE against push, if for any reason they can overhead teleport to mess with the timing, you're going to have to react to try and blow it up before they take off since WE recovery is long and WE3 won't avoid it (it even cross me up sometimes when doing WE 2 midscreen, you could block but just the other direction) what i think would do it more justice is find a hard knockdown that gives enough advantage to set up a WE option select for both, late WE beats push and grab clean, but since its late if you don't cancel into 1,2 or 3 the recover gets destroyed by overhead teleport, with a set up you should be able to beat push and react fast enough to a teleport where WE2 will catch MMh before he goes under the ground.
 

Espio

Kokomo
am sorry and not to be sarcastic but if you were obviously referring to my comment you could have just quoted me or tagged me in the post, but when you start off a sentences like "why are we talking about such and such" it almost comes across in a passive aggressive facebook status when you do it in that fashion. also i tested WE against push, if for any reason they can overhead teleport to mess with the timing, you're going to have to react to try and blow it up before they take off since WE recovery is long and WE3 won't avoid it (it even cross me up sometimes when doing WE 2 midscreen, you could block but just the other direction) what i think would do it more justice is find a hard knockdown that gives enough advantage to set up a WE option select for both, late WE beats push and grab clean, but since its late if you don't cancel into 1,2 or 3 the recover gets destroyed by overhead teleport, with a set up you should be able to beat push and react fast enough to a teleport where WE2 will catch MMh before he goes under the ground.
I don't wanna keep arguing with you about petty stuff that doesn't matter. Taking offense to the fact that jump back 3 and MB back 3 is a universal cast option to beat mace charge and not a Martian specific one is the truth. It's a legit question, why are we talking about universal cast options when discussing match ups as though only Martian Manhunter can do it? It's something everyone else can do too.

This is very much why I don't bother commenting or getting involved in these discussions.

I jump back 3 and MB back 3 with Doomsday, Raven, Cyborg, so on and so forth.

The rest of this is all based on reads and guesses, but it is far more common for a Martian player to wake up with push than teleport at close ranges. When it comes to which wake up he'll use it's the same for every other character, it's a guess and a gamble. You can usually stuff teleport with normals for decent damage on wake up if you're at close ranges.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
I don't wanna keep arguing with you about petty stuff that doesn't matter. Taking offense to the fact that jump back 3 and MB back 3 is a universal cast option to beat mace charge and not a Martian specific one is the truth. It's a legit question, why are we talking about universal cast options when discussing match ups as though only Martian Manhunter can do it? It's something everyone else can do too.

The rest of this is all based on reads and guesses, but it is far more common for a Martian player to wake up with push than teleport at close ranges. When it comes to which wake up he'll use it's the same for every other character, it's a guess and a gamble. You can usually stuff teleport with normals for decent damage on wake up if you're at close ranges.
in terms of universal cast options, coming from a flash player that his MB B3 whiffs most of the time when trying to do it sucks, so maybe thats why i mentioned it. just the fact that martian has trait j3 with an air dash makes it way easier to do it and convert into 40%+ characters like flash don't convert of air to air situations that low to the ground for super good damage. most flash gets off jump back 1 is 30% meterless and if i am one with the force i can confirm into trait for 50% meterless. martian with trait + MB B3? hell yeah i would give him an edge above the cast in terms of this MU, nuff said that thing has ridiculous range. if everyone had the same B3 and jump 3's then i would agree with you.
 
What about NW ?
honestly that matchup feels relatively even because staff pound has really good recovery so in most situations tp wont punish and flying grayson makes tps whiff, i haven't grinded it enough vs murk yet but i know some things.

1. nightwing has not muchhing in esrima going for him except for sprinkling it in as a mixup tool and as a mob
2. nightwing has to play in staff
3. nightwing gets jumped on for days in staff and is susceptible to pressure
4. once you land an orb with proper spacing on nightwing in staff, its hard for him to move, and you have to bait flying grayson
5.staff can be dashed forward and punished by mb orb for a full combo
6. i am pretty certian after a martian overheadprojectile thing in staff he is forced to guess between pill and another one
7.martian has stage advantages for sure.

Lex luthor

i know a few things, but need to grind this out with a very good lex, i think that extremely careful and well placed zoning can frustrate lex, but you need to build meter to coutner him, because mb orb and mb b3 are your best options, so you need a lot of pillars and other things.

his options are awful after an overhead projectile at full screen, meaning mb orb in front is a punish and he can't get out trait in that situation
without meter, you can throw an overhead projectile and throw an orb midscreen so they can't get away with a charge, and try to knock them with a pillar anywhere else so they can't get out trait
martians can f12 after a blocked corps charge in trait its quick enough to interruptt standing normals
if lex tries to zone in trait orb teleport preferably mb
turtling yourself into the corner might be a viable defensive option with an orb , probably not repeatedly

these 2 and flash are his toughest matchups, flash has a tough time dealing with martians trait and aerial mobility and ice clones
doomsday doesn't do enough damage to be a threat, it feels slightly in his favor
 

Circus

Part-Time Kano Hostage
@EMPEROR_JUPITER MMH v Raven being 5-5 is a joke man. Just because she can punish non-mb pillar with soul crush from a certain range doesn't mean anything.

It's a fight about the life lead. Sure, Raven could slowly land hits from far away but if MMH takes the life lead she has to become more offensive and its just a no-go because of MMH's superior footsies, ability to punish footsies lift, and in general 1,000,000 mixups on knockdown. Not to mention that a stray OH tele on a read of anything Raven has from far away starts the 40% devastation + oki game.

MMH could also pressure Raven for days if he decides to mix in some offense. Remember that she can't even rely on a backdash to get out of some things because hers is so horrible in many situations.

I'm not saying its unwinnable, at BEST itd be 4-6 for Raven. And that might even be pushing it.
 
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F4tal

Noob
So I've basically been wanting to make an MU chart because of all the questions asked about Martian Manhunter's match-ups. MU charts have been made for this character but it's been a while, plus you guys haven't seen my views on his match-ups, here they are.
  • Aquaman 6-4
  • Ares 7-3
  • Bane 5-5
  • Batgirl 5-5
  • Batman 5-5
  • Black Adam 6-4
  • Catwoman 5-5
  • Cyborg 9-1
  • Deathstroke 5-5
  • Doomsday 5-5
  • Flash 5-5
  • Green Arrow 7-3
  • Green Lantern 6-4
  • Harley Quinn 6-4
  • Hawkgirl 7-3
  • Joker 7-3
  • Killer Frost 6-4
  • Lex Luthor 5-5
  • Lobo 6-4
  • Nightwing 5-5
  • Raven 5-5
  • Scorpion 6-4
  • Shazam 6-4
  • Sinestro 6-4
  • Solomon Grundy 5-5
  • Superman 5-5
  • Wonder Woman 5-5
  • Zatanna 6-4
  • Zod 7-3
Discuss!

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edited/promoted by STORMS*
I kinda disagree with the HG MU being 7-3. I think it's more of a tough 6-4. Then again the only good MMH I have played a long set with was Scar so maybe playing you would change my mind. Either way great MU chart!
 

EMPEROR_JUPITER

Your ego betrays you.
I kinda disagree with the HG MU being 7-3. I think it's more of a tough 6-4. Then again the only good MMH I have played a long set with was Scar so maybe playing you would change my mind. Either way great MU chart!
We can play, what system are you on?
 

F4tal

Noob
We can play, what system are you on?
I can somewhat see the MU being 7-3. The biggest annoyance for me is that MMH does a very good of stuffing almost all of her wakeups. Trait 3 and jump back 3 completely negate wakeup MC and push is good as well. I just think this MU requires A LOT of patience from my end as a HG main lol. it also sucks I really can't fly around the screen unless if I'm hitting a 50-70% in the corner :p but then again getting him to the corner is a pain -.-
 

EMPEROR_JUPITER

Your ego betrays you.
This MU chart looks super good! @EMPEROR_JUPITER

Edit: Also, it might seem strange, but I feel that Shazam could be a 5-5...although all just theory in my head I am probably wrong
Thanks, I changed some numbers around. I have been back and forth on the shazam MU, debating on whether or not it's 5-5 or 6-4. It really isn't that bad for shazam. His oki works just fine on MMH and teleporting on him is suicide. The only time shazam struggles is the zoning, but when he's in it could be trouble.
 

EMPEROR_JUPITER

Your ego betrays you.
I can somewhat see the MU being 7-3. The biggest annoyance for me is that MMH does a very good of stuffing almost all of her wakeups. Trait 3 and jump back 3 completely negate wakeup MC and push is good as well. I just think this MU requires A LOT of patience from my end as a HG main lol. it also sucks I really can't fly around the screen unless if I'm hitting a 50-70% in the corner :p but then again getting him to the corner is a pain -.-
Yeah MMH's mobility is the reason the MU is so difficult. Her inability to corner him and use any of her normal viable tools is why i think it is 7-3. Lots of details but it would be paragraphs lol. So let's just play and we will see how it goes
 

Fromundaman

I write too much.
Thanks, I changed some numbers around. I have been back and forth on the shazam MU, debating on whether or not it's 5-5 or 6-4. It really isn't that bad for shazam. His oki works just fine on MMH and teleporting on him is suicide. The only time shazam struggles is the zoning, but when he's in it could be trouble.
What makes teleporting on him suicide? I thought all he got from blocking it was a 50/50?
 

KH_Captain

Nightwolf wannabe
I kinda disagree with the HG MU being 7-3. I think it's more of a tough 6-4. Then again the only good MMH I have played a long set with was Scar so maybe playing you would change my mind. Either way great MU chart!
Not like scar is a slouch or anything, though he is more of a flash player.
 

Sultan

Kitana, Scorpion
@EMPEROR_JUPITER
I notice you changed your Aquaman match-up to 5:5. Why's that? I'm interested because I always felt that it was even in theory, but the popular opinion says otherwise.

Also, we need to run the Frost v. MMH match-up. You've been on my friends list for like 2 months and we've never played, lol.
 

astronout

see you at the top.
Killer Frost vs MMH is a 3-7
Catwoman vs MMH is a 4-6
Batgirl vs MMH is a 4-6

(6-4 = Slight Advantage)
(7-3 = Advantage)
 

RM NoBrows

Supah hawt fiyah
How is Grundy vs MMH 5-5? I know Grundy can bypass his zoning with WCC but I don't think that's enough to make it a 5-5. I'd say 6-4 in martians favor