FGC-Oni
Ascended One
Oh shooooot, moving through planes like in LittleBigPlanet? Why haven't developers of major fighting games thought of using this?those footsies tho
now imagine this in current gen
Oh shooooot, moving through planes like in LittleBigPlanet? Why haven't developers of major fighting games thought of using this?those footsies tho
now imagine this in current gen
LOL! I remember downloading that one and playing the computer a lot. Its uh....not quite as fluid as i remember. I think my teenage self filled in the gaps and remembered it as being more like that fan game.those footsies tho
now imagine this in current gen
Frieza's appearance was a little awkward and that laugh was to joker-esque but would be an epic movie if done right.
If done right, yeah. But not many ppl can make a good DBZ film without the use of CGI. Not even one good actor can portray Goku, they need that hair done right first of all.Frieza's appearance was a little awkward and that laugh was to joker-esque but would be an epic movie if done right.
you have no idea how happy it makes me to see vegita winthose footsies tho
now imagine this in current gen
Not at all...the game had a ton of issues. The most major being that the meter system wasn't properly adjusted for the various meter-based options the game had. Teleports being 1-bar, mega crash is 1-bar also, some characters gained back meter automatically at absurd rates, dodging was basically free if you played to properly manage your fatigue. All of this didn't mesh well, since the Budokai engine in general is so heavily designed around proper ki meter management. If you do not manage your meter right in any Budokai post B2, barring this one, you died (B1 and B2 had no teleports, so getting caught in a combo meant you died). If you did, the damage you suffered was bearable. In this, there is practically no way to punish characters for any mistakes they make unless you catch them at the very beginning of the match, after transformations or missed supers, or if they manage to be terrible enough to blow all of their meter that easily...in which case, it generally led to death or near-death because you do not build meter while being hit.Blasphemy, Burst Limit was the 3rd, maybe 2nd best in terms of fighting.
Lol, Yamcha wasn't that bad. Top 5? Easily, but he suffered from shitty baseline and pretty bad damage. Now that I think about it more, I wouldn't be surprised if people realized he probably was the worst of top 5.Infinite World is the best one yet. Minus broken Yamcha. I wish they would go back to the Budokai engine. -_-
Hyper Dimension is okay, Super DBZ is solid but linear and involves too much grinding to gain access to mechanics that should've been default. Budokais actually had a lot of depth that didn't really get discovered or explored until it was too late (double ki cancels, counter to armor, just to name a couple things). Not to mention, only a handful of people actually had human competition to play offline, so the game's footsies weren't nearly as refined as they could be. And Shin Budokai was PSP-only, with laggy ad-hoc play.Hyper dimension and maybe super dbz were the only GOOD dbz fighting games. I know everyone mentions The budokai series but they were buns. We only liked them because we were desperate for a good dbz game and they had a little bit of depth.
Hyper dimension is actually pretty good though.
We both know that Ki cancels/transformation cancels were the only depth it had and it wasn't even intentional. Those games were never designed for anything other than a franchise payout. And I still played them forever because I was a dbz fanatic
Ki cancels were 100% intentional. Cancelling in general was intentional after B1, as B2's AI was actually programmed to use some basic cancel combos. And that wasn't the only part of the depth. There were a lot of viable options to take in. SBAR was incredible, and would've been even better if it wasn't plagued by the console it was released on.We both know that Ki cancels/transformation cancels were the only depth it had and it wasn't even intentional. Those games were never designed for anything other than a franchise payout. And I still played them forever because I was a dbz fanatic![]()
Vegeta > Piccolo
YEAH, I SAID IT. COME AT ME, BRO.
I love Broly. He is such a badass. He gives absolutely NO fucks. At all. Ever.
what system can this be downloaded on?Its a fan game made by some guys who are both serious DBZ fans and fighting game "aficionados" (their words) who wanted to make a legit DBZ tournament fighter. You can download the demo right now, but the only characters really playable ATM are Goku and Vegeta. There's a lot left to do in it....but the game is freaking gorgeous looking. Its the DBZ game my 13 year old self always wanted.
PC more than likely.what system can this be downloaded on?