FamiliarDan
Noob
Anywhom, came to this thread to ask a question.
Does anyone have a situation to make use of the invincibility on wakeup MB/nonMB turbine?
As in, off the top of your head, which characters would be smacked by this/forced to block if they tried to meaty you?
I'm currently labbing it, but wanted to see if I could save some time if someone else has already worked something out.
So far the best use of it I found is mid-ish screen... but I don't know the rest of the cast well enough to know if they'd even want to meaty you from there, let alone be able to stuff the rest of the turbine animation.
And I guess while I'm here...
What is this the most viable use of GL making opponents stand after MB lift that anyone here uses/have found?
Been trying to find a nice reward for the risk of it whiffing after spending a metre.
the closest I have is 2 metre + ibb combo to setup for 49% (off of MB OR), then either b3/f2 to make them stand for +7 block advantage/overhead low mixup respectively.
and then of course if they don't block, combo + access to trait.
Basically trying to find a very nice way to justify this to myself over his other setups.
It just SEEMS too good to not have it in my bag of tricks.
I have no doubts this was all discussed somewhere else or maybe even in one of the 45 pages of this thread. I'll keep searching
Does anyone have a situation to make use of the invincibility on wakeup MB/nonMB turbine?
As in, off the top of your head, which characters would be smacked by this/forced to block if they tried to meaty you?
I'm currently labbing it, but wanted to see if I could save some time if someone else has already worked something out.
So far the best use of it I found is mid-ish screen... but I don't know the rest of the cast well enough to know if they'd even want to meaty you from there, let alone be able to stuff the rest of the turbine animation.
And I guess while I'm here...
What is this the most viable use of GL making opponents stand after MB lift that anyone here uses/have found?
Been trying to find a nice reward for the risk of it whiffing after spending a metre.
the closest I have is 2 metre + ibb combo to setup for 49% (off of MB OR), then either b3/f2 to make them stand for +7 block advantage/overhead low mixup respectively.
and then of course if they don't block, combo + access to trait.
Basically trying to find a very nice way to justify this to myself over his other setups.
It just SEEMS too good to not have it in my bag of tricks.
I have no doubts this was all discussed somewhere else or maybe even in one of the 45 pages of this thread. I'll keep searching