Back dash b13 on reaction? Lol...F23's 3 hitbox is like a wall. But yeah, you're right, f3 isn't exactly a string. I do agree with you on AM tho..GL B13 is backdashable , DS F23 not enough range and F3 isn't a string.
Best I'd say is Aqua B12 or some other that I can't think of atm.
LOL holy shit, I can't believe I didn't put Flash's low starter up there....that shit is pretty ridic.Flash d12 and Aquaman's b12 should be up there just to mention some that haven't been yet.
Yeah I mean it is short range, but Flash's dash is stupid good so there is that to make up for it...plus he gets like 65% off it so I think he can deal with it not being as long as Bane's d1LOL holy shit, I can't believe I didn't put Flash's low starter up there....that shit is pretty ridic.
It's common knowledge that B13 is backdashable between B1 and 3. If you don't know that, you need to catch up on things.Back dash b13 on reaction? Lol...F23's 3 hitbox is like a wall. But yeah, you're right, f3 isn't exactly a string. I do agree with you on AM tho..
Yeah I usually only use it after a confirmed j1/j2, so for how I use it, I love it.Yeah I mean it is short range, but Flash's dash is stupid good so there is that to make up for it...plus he gets like 65% off it so I think he can deal with it not being as long as Bane's d1
Even if 1 confirms? I just tested it in training ( I picked GL ) and I set the AI to always jump. He doesn't jump in between the 1 and 3, so I dont understand how someone would have the frames to do this...I use this method to test hit advantage / block advantage and its always given me accurate results..Idk...I really want to test it now. I've been on a 3-4 month hiatus and I'm just starting to get back into the swing a things.It's common knowledge that B13 is backdashable between B1 and 3. If you don't know that, you need to catch up on things.
I'd say Wonder Woman's 23 too, good for punishes and good in combosDoomsday 33
Supes f23
John Stewart's b13
Deathstrokes f23
Wonder Woman's b113 and 33
Flash B22 and d12
Martian's anything with trait
Sinestro b12 and b13
you thought he meant you could backdash it on hit??? of course you cantEven if 1 confirms? I just tested it in training ( I picked GL ) and I set the AI to always jump. He doesn't jump in between the 1 and 3, so I dont understand how someone would have the frames to do this...I use this method to test hit advantage / block advantage and its always given me accurate results..Idk...I really want to test it now. I've been on a 3-4 month hiatus and I'm just starting to get back into the swing a things.
Edit: If it confirms...you can't back dash it...Only if you block the first part of the string. The thing starts up stupid fast....so I have no idea how someone can low block it on reaction in close range.
F23 is only good as the pressure option after a blocked J3.i don't think deathstroke's f23 is that good...it hits high, has short range, doesn't do a lot of chip, doesn't give a big combo on hit unless in the corner, has pushback so can't really follow up with much afterwards. i barely use this string