DS' B1U2 isn't bad though. Still safe on block, leads to a full combo, less pushback than his F23, and keeps you close enough for more pressure if blocked.
Even if 1 confirms? I just tested it in training ( I picked GL ) and I set the AI to always jump. He doesn't jump in between the 1 and 3, so I dont understand how someone would have the frames to do this...I use this method to test hit advantage / block advantage and its always given me accurate results..Idk...I really want to test it now. I've been on a 3-4 month hiatus and I'm just starting to get back into the swing a things.
Edit: If it confirms...you can't back dash it...Only if you block the first part of the string. The thing starts up stupid fast....so I have no idea how someone can low block it on reaction in close range.
DS' B1U2 isn't bad though. Still safe on block, leads to a full combo, less pushback than his F23, and keeps you close enough for more pressure if blocked.
It's fairly negative. Though safe, only real threat is a YOLO follow-up Sword Flip. Aquaman's B12 is still a better string (safe 15% chip follow up with more range lol)
It's fairly negative. Though safe, only real threat is a YOLO follow-up Sword Flip. Aquaman's B12 is still a better string (safe 15% chip follow up with more range lol)
While it's slightly negative on block you can still get a D1 check or sometimes an F3 if you're lucky. Although yea I agree haha, I was just saying that his B1U2 is better than his F23 IMO.
While it's slightly negative on block you can still get a D1 check or sometimes an F3 if you're lucky. Although yea I agree haha, I was just saying that his B1U2 is better than his F23 IMO.