Hey guys, just picked up Cyborg a couple of days ago, and this thread has been a great help. After some
1-meter combo/setup experimenting, here are some things I found...
(note 1: ** = meter burn)
(note 2: xx = special cancel)
(note 3: setups in #1 and #2 assume that opponent does not wake-up, tech roll, etc.)
MIDSCREEN
#1 - Midscreen Setup Combo:
J2, b123xxTA, f-dash, b2, b3, J3, 3xxPF** (~55%)
the TA missiles hit between b2 and b3, and this is an unblockable situation since TA is overhead and b2 is low
#2 - Extended Version of #1:
J2, b123xxTA, f-dash, b2, b3, J3, b123xxTA, f-dash, NB, b3, J3, 3xxPF** (~80%)
the reason that you NB after the second f-dash is because you are not in range to perform any lows
CORNER
#3 - Corner Combo:
J2, 3xxPF**, J2, 113xxPF (~40%)
#4 - Extended Version of #3:
at the end of #3, you are in an interesting situation...Cyborg is standing just on top of the opponent, and appears to be
facing the wall. In actuality, he is
facing away from the wall.
J2, 3xxPF**, J2, 113xxPF, b3** (where back actually means towards the wall), J3, 3xxPF (~70%)
I used the meter burn version of b3 just so you can plow through wake-ups, but may not be necessary
#5 - Extended Version of #4:
J2, 3xxPF**, J2, 113xxPF, b3**, f-dash, 112 (or any other finishing string you like)
after b3, dash under them as they are bouncing back and then use 112 (or something else) to knock them back into the corner
Hope this stuff is helpful! Let me know what works/doesn't work/needs improvement