Rude
You will serve me in The Netherrealm
WARNING: THE FOLLOWING SET-UP IS VERY EXECUTION HEAVY. IF YOU ARE NOT A BATMAN MAIN, OR ARE NOT WILLING TO PRACTICE, THIS WILL NOT BE USEFUL FOR YOU.
For a long time now, it has been said that Batman, unlike the rest of the cast, has no true 50/50. For the longest time I believed this. With the help of @NRF Everlast, I have found out that this isn't true.
Batman DOES have a true 50/50, and it involves the Glide Kick.
Oh Glide kick, has anyone ever really given you any respect? Here you are, a "divekick" in the most loose of senses, and you generally go unused.
Well, not anymore!
The basic concept is this: After any combo ending in MB Grapple, if you perform a Nj2 into an instant-air Glide Kick 2, you have the option to very slightly delay the kick so that it crosses up. The guess comes in the form of whether or not the Glide Kick 2 will cross up or not.
The timing on hit is a bit more strict, but Glide Kick 2 links into any block string and can start a brand-new combo.
An example of what a vortex combo would look something like this from a notation standpoint:
J2, b113, 123, b2 xx MB Grapple. Nj2, iaGK2, any combo start afterwards.
So, what can you do with this? Assuming you have two bars of meter you can perform any combo that ends in MB Grapple(the straight version, mind you) and with the Vortex you can start them into an entire new combo and end in another MB Grapple to start the whole situation over again.
I have tested this to an extent. I've found that you cannot d1 or d2 between the NJ2 and the instant Glide Kick 2. What you have to realize though, is that this is a very execution-heavy set up, It requires a lot of practice. However, if you do the Glide Kick IMMEDIATELY after the NJ2, they have to guess. The timing between the cross-up delay and the normal one is strict, but doable.
What I haven't been able to consistently test is whether or not backdashes can blow this up, or Supers. Mostly because I have no offline human being to test with. However, I believe that if they do try to attempt and your timing is correct, they will still get hit by the Glide Kick 2.
Based on what I've been able to test, I think that it is possible to do this off of MB Batarangs and Trait Cancels as well. Most likely doing this off of those options in the corner is most ideal, especially since whatever combo you use can be ended in Up Grapple to put them back into the corner. It probably requires some conditioning on the part of the Batman player to set up off of those options, since most opponents are used to holding "down" or continuing to block after the Cancel/MB Batarang. In THEORY, there is no reason why (at LEAST in the corner) you can't use this as well as other options if we assume that your execution is exact.
A Caveat: I know that this is very execution heavy and seems like it is impractical. However, as our execution as a community gets better and we practice this, I see no reason at all why this can't be a Bread and Butter set-up. Also, this is only an option. If you create fear in the opponent of this option, it opens up other things to do after a MB Grapple such as moving them closer to the corner with dashes, Darth Arma's Call Bats ambiguous cross-up, etc.
Here's the thing: I have no means to test my MB Batarang and Trait cancel theories offline. So I turn to you, the Batman community for help. What I need to confirm is whether or not this is backdashable, and whether or not you could conceivably do this off of MB Batarang and Trait Cancels. I do think that MB Batarang is more likely than trait cancels, at least mid-screen.
Also it is worth noting that when using Lex Corpse Charge as a tester for punishment, you need to remember that the AI does the move on the first available frame, which means a regular human may have more difficulty punishing this.
And speaking of punishment: I am very aware of how punishable Glide Kick 2 is. It is punishable on block from almost any point EXCEPT if you hit their knee. Having just tested with Lex, I was able to block the Charge after landing GK 2 and having it hit his knee. So this leads me to believe that if Glide Kick 2 is done at its lowest point, it is safe. Or it could be. I could be wrong on that one, too.
@FOREVER KING
@HomeLee1121
@AK/RM GamerBlake
@DarthArma
@KRYS9984
@RapZiLLa54
@Perfect Legend
@UsedForGlue
@SemiEvilRyu
I hope this helps
For a long time now, it has been said that Batman, unlike the rest of the cast, has no true 50/50. For the longest time I believed this. With the help of @NRF Everlast, I have found out that this isn't true.
Batman DOES have a true 50/50, and it involves the Glide Kick.
Oh Glide kick, has anyone ever really given you any respect? Here you are, a "divekick" in the most loose of senses, and you generally go unused.
Well, not anymore!
The basic concept is this: After any combo ending in MB Grapple, if you perform a Nj2 into an instant-air Glide Kick 2, you have the option to very slightly delay the kick so that it crosses up. The guess comes in the form of whether or not the Glide Kick 2 will cross up or not.
The timing on hit is a bit more strict, but Glide Kick 2 links into any block string and can start a brand-new combo.
An example of what a vortex combo would look something like this from a notation standpoint:
J2, b113, 123, b2 xx MB Grapple. Nj2, iaGK2, any combo start afterwards.
So, what can you do with this? Assuming you have two bars of meter you can perform any combo that ends in MB Grapple(the straight version, mind you) and with the Vortex you can start them into an entire new combo and end in another MB Grapple to start the whole situation over again.
I have tested this to an extent. I've found that you cannot d1 or d2 between the NJ2 and the instant Glide Kick 2. What you have to realize though, is that this is a very execution-heavy set up, It requires a lot of practice. However, if you do the Glide Kick IMMEDIATELY after the NJ2, they have to guess. The timing between the cross-up delay and the normal one is strict, but doable.
What I haven't been able to consistently test is whether or not backdashes can blow this up, or Supers. Mostly because I have no offline human being to test with. However, I believe that if they do try to attempt and your timing is correct, they will still get hit by the Glide Kick 2.
Based on what I've been able to test, I think that it is possible to do this off of MB Batarangs and Trait Cancels as well. Most likely doing this off of those options in the corner is most ideal, especially since whatever combo you use can be ended in Up Grapple to put them back into the corner. It probably requires some conditioning on the part of the Batman player to set up off of those options, since most opponents are used to holding "down" or continuing to block after the Cancel/MB Batarang. In THEORY, there is no reason why (at LEAST in the corner) you can't use this as well as other options if we assume that your execution is exact.
A Caveat: I know that this is very execution heavy and seems like it is impractical. However, as our execution as a community gets better and we practice this, I see no reason at all why this can't be a Bread and Butter set-up. Also, this is only an option. If you create fear in the opponent of this option, it opens up other things to do after a MB Grapple such as moving them closer to the corner with dashes, Darth Arma's Call Bats ambiguous cross-up, etc.
Here's the thing: I have no means to test my MB Batarang and Trait cancel theories offline. So I turn to you, the Batman community for help. What I need to confirm is whether or not this is backdashable, and whether or not you could conceivably do this off of MB Batarang and Trait Cancels. I do think that MB Batarang is more likely than trait cancels, at least mid-screen.
Also it is worth noting that when using Lex Corpse Charge as a tester for punishment, you need to remember that the AI does the move on the first available frame, which means a regular human may have more difficulty punishing this.
And speaking of punishment: I am very aware of how punishable Glide Kick 2 is. It is punishable on block from almost any point EXCEPT if you hit their knee. Having just tested with Lex, I was able to block the Charge after landing GK 2 and having it hit his knee. So this leads me to believe that if Glide Kick 2 is done at its lowest point, it is safe. Or it could be. I could be wrong on that one, too.
@FOREVER KING
@HomeLee1121
@AK/RM GamerBlake
@DarthArma
@KRYS9984
@RapZiLLa54
@Perfect Legend
@UsedForGlue
@SemiEvilRyu
I hope this helps