SneakyTortoise
Official Master of Salt
I’ve been a lurker for a long time now and thought I’d create an account because I’ve been hoping to see a conversation that I just haven’t. It’s about pure trait design.
I’m not talking about buffing or nerfing traits as they are, but how traits should have been designed in the concept.
I don’t think a trait should be something you press a soon as you can that makes your character automatically better with absolutely no consequence (MMH, BM, AM, Zod), but instead I think there should be a downside/debuff on every trait so that you actually have to think and evaluate whether or not it’s worth using it at certain times.
Below are some suggestions on how each trait could have been designed so that each trait becomes more of a thoughtful tool.
Hopefully it’ll start a discussion.
Aquaman: While AM’s trait is in debuff (regenerating/cooldown) his trident becomes less useful and he cannot use FTD or trident rush.
Ares: Interesting concept, fine as it is.
Bane: Debuff CONCEPT is fine.
Batman: Has to have at least one bat available (either out or stocked) to use gadgets.
Batgirl: Concept is fine.
Black Adam: While his orbs are out he can’t use lightning attacks.
Catwoman: Jeez this trait is weird. I have no suggestions. Would like to hear some.
Cyborg: Again I don’t really have an opinion.
Deathstroke: Concept seems fine.
Doomsday: Should be slower maybe while trait is on or receive more damage while it is regenerating.
Flash: Seems fine, maybe affect his dash while it is regenerating.
Green Arrow: Concept is fine.
Green Lantern: Again seems fine to me, maybe damage reduction on regeneration time.
Hawkgirl: Seems fine
Harley: Love it, complete randomness and unpredictable. Suits her personality.
Joker: Concept is okay I think.
Killer Frost: Seems okay.
Lex Luthor: Receives more damage while regenerating or has random gadget malfunctions during regeneration time.
Lobo: Concept seems fine.
Martian: During regeneration time his teleports should miss due to his judgement being off after the elongation.
Nightwing: Concept fine.
Raven: Maybe during regeneration soul crush has very limited range?
Scorpion: Maybe during regeneration time hellfire doesn’t work?
Shazam: THE LAZIEST TRAIT DESIGN. I hate a boring damage boost trait, would have preferred it if activating trait gave shazam some new interesting special moves that involved lightning storms and stuff and then during debuff time shazam’s non-trait moves that involve lightning could be less effective.
Sinestro: Interesting trait design as I think the “debuff” comes from having to charge it up.
Solomon Grundy: Design is alright, although maybe doing the same grab for the second time in a row removes your initial buff.
Superman: Should give out less damage/receive more while trait is regenerating.
Wonder Woman: Fine.
Zatanna: Seems okay, her debuff is that she can’t block.
Zod: While trait is regenerating he can no longer fly, i.e. air dash or zod charge
I’m not talking about buffing or nerfing traits as they are, but how traits should have been designed in the concept.
I don’t think a trait should be something you press a soon as you can that makes your character automatically better with absolutely no consequence (MMH, BM, AM, Zod), but instead I think there should be a downside/debuff on every trait so that you actually have to think and evaluate whether or not it’s worth using it at certain times.
Below are some suggestions on how each trait could have been designed so that each trait becomes more of a thoughtful tool.
Hopefully it’ll start a discussion.
Aquaman: While AM’s trait is in debuff (regenerating/cooldown) his trident becomes less useful and he cannot use FTD or trident rush.
Ares: Interesting concept, fine as it is.
Bane: Debuff CONCEPT is fine.
Batman: Has to have at least one bat available (either out or stocked) to use gadgets.
Batgirl: Concept is fine.
Black Adam: While his orbs are out he can’t use lightning attacks.
Catwoman: Jeez this trait is weird. I have no suggestions. Would like to hear some.
Cyborg: Again I don’t really have an opinion.
Deathstroke: Concept seems fine.
Doomsday: Should be slower maybe while trait is on or receive more damage while it is regenerating.
Flash: Seems fine, maybe affect his dash while it is regenerating.
Green Arrow: Concept is fine.
Green Lantern: Again seems fine to me, maybe damage reduction on regeneration time.
Hawkgirl: Seems fine
Harley: Love it, complete randomness and unpredictable. Suits her personality.
Joker: Concept is okay I think.
Killer Frost: Seems okay.
Lex Luthor: Receives more damage while regenerating or has random gadget malfunctions during regeneration time.
Lobo: Concept seems fine.
Martian: During regeneration time his teleports should miss due to his judgement being off after the elongation.
Nightwing: Concept fine.
Raven: Maybe during regeneration soul crush has very limited range?
Scorpion: Maybe during regeneration time hellfire doesn’t work?
Shazam: THE LAZIEST TRAIT DESIGN. I hate a boring damage boost trait, would have preferred it if activating trait gave shazam some new interesting special moves that involved lightning storms and stuff and then during debuff time shazam’s non-trait moves that involve lightning could be less effective.
Sinestro: Interesting trait design as I think the “debuff” comes from having to charge it up.
Solomon Grundy: Design is alright, although maybe doing the same grab for the second time in a row removes your initial buff.
Superman: Should give out less damage/receive more while trait is regenerating.
Wonder Woman: Fine.
Zatanna: Seems okay, her debuff is that she can’t block.
Zod: While trait is regenerating he can no longer fly, i.e. air dash or zod charge