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Trait Design and improving the initial concept

SneakyTortoise

Official Master of Salt
I’ve been a lurker for a long time now and thought I’d create an account because I’ve been hoping to see a conversation that I just haven’t. It’s about pure trait design.

I’m not talking about buffing or nerfing traits as they are, but how traits should have been designed in the concept.

I don’t think a trait should be something you press a soon as you can that makes your character automatically better with absolutely no consequence (MMH, BM, AM, Zod), but instead I think there should be a downside/debuff on every trait so that you actually have to think and evaluate whether or not it’s worth using it at certain times.

Below are some suggestions on how each trait could have been designed so that each trait becomes more of a thoughtful tool.

Hopefully it’ll start a discussion.

Aquaman: While AM’s trait is in debuff (regenerating/cooldown) his trident becomes less useful and he cannot use FTD or trident rush.

Ares: Interesting concept, fine as it is.

Bane: Debuff CONCEPT is fine.

Batman: Has to have at least one bat available (either out or stocked) to use gadgets.

Batgirl: Concept is fine.

Black Adam: While his orbs are out he can’t use lightning attacks.

Catwoman: Jeez this trait is weird. I have no suggestions. Would like to hear some.

Cyborg: Again I don’t really have an opinion.

Deathstroke: Concept seems fine.

Doomsday: Should be slower maybe while trait is on or receive more damage while it is regenerating.

Flash: Seems fine, maybe affect his dash while it is regenerating.

Green Arrow: Concept is fine.

Green Lantern: Again seems fine to me, maybe damage reduction on regeneration time.

Hawkgirl: Seems fine

Harley: Love it, complete randomness and unpredictable. Suits her personality.

Joker: Concept is okay I think.

Killer Frost: Seems okay.

Lex Luthor: Receives more damage while regenerating or has random gadget malfunctions during regeneration time.

Lobo: Concept seems fine.

Martian: During regeneration time his teleports should miss due to his judgement being off after the elongation.

Nightwing: Concept fine.

Raven: Maybe during regeneration soul crush has very limited range?

Scorpion: Maybe during regeneration time hellfire doesn’t work?

Shazam: THE LAZIEST TRAIT DESIGN. I hate a boring damage boost trait, would have preferred it if activating trait gave shazam some new interesting special moves that involved lightning storms and stuff and then during debuff time shazam’s non-trait moves that involve lightning could be less effective.

Sinestro: Interesting trait design as I think the “debuff” comes from having to charge it up.

Solomon Grundy: Design is alright, although maybe doing the same grab for the second time in a row removes your initial buff.

Superman: Should give out less damage/receive more while trait is regenerating.

Wonder Woman: Fine.

Zatanna: Seems okay, her debuff is that she can’t block.

Zod: While trait is regenerating he can no longer fly, i.e. air dash or zod charge
 

Gesture Required Ahead

Get on that hook
I think the Shazam Trait is like that because it was a last-minute nerf by NRS. Trait used to make his punches Unblockable. Lol imagine how stupid that is
 

DarthArma

Warrior
Interesting concept. Maybe something NRS should keep this in mind for injustice 2.


I always thought it would be cool if bizarro superman was in the game, and when he activates trait, he gets weaker and/or slower, and when it's cooling down is when he gets his damage buff/armor breaking properties.
 

SneakyTortoise

Official Master of Salt
Interesting concept. Maybe something NRS should keep this in mind for injustice 2.


I always thought it would be cool if bizarro superman was in the game, and when he activates trait, he gets weaker and/or slower, and when it's cooling down is when he gets his damage buff/armor breaking properties.
I really like that idea! Having to take a debuff before you get your buff, would be a really interesting character
 

SneakyTortoise

Official Master of Salt
I think Cyborg's trait should have a totally different concept. Like giving him more access to his different technical abilities
Yeah again I felt like it's a bit of a lazy trait design. There's so much interesting stuff they could have done with it but instead they went for that healing trait.
 

Yoaks

A spaceman
I think Cyborg's trait should have a totally different concept. Like giving him more access to his different technical abilities
I thought about maybe giving Cyborg a teleport for his trait and a completely different one from everyone else's. Remove his grappling hook and give him some really sick teleport that makes him safe. But he has too charge it (press's buttons on his wrist). He can still use the teleport but it won't be safe.
 

Yoaks

A spaceman
I always thought about this. Some characters already have a "debuff" so to speak in this game. Something NRS should look into their future games if they ever make an IGAU 2 or any other game.
 

SneakyTortoise

Official Master of Salt
What do you think is wrong with the concept of Bane's debuff then? I think the length of the debuff should be a lot longer and he should also take increased chip damage, but these are just technicalities of the concept. At least he gets punished for using his trait, whether that punishment is enough is a different matter.
 

Yoaks

A spaceman
I’ve been a lurker for a long time now and thought I’d create an account because I’ve been hoping to see a conversation that I just haven’t. It’s about pure trait design.


Catwoman: Jeez this trait is weird. I have no suggestions. Would like to hear some.
Catwoman: She can't use meter when she doesnt have atleast one tick of "scratch" in stock.
 

Prinz

watch?v=a8PEVV6tt14
Shazam's trait was supposed to make his punches unblockable. How cool could've that been? Hence his present day overall low damage output and juggling potential.
 

SneakyTortoise

Official Master of Salt
Shazam's trait was supposed to make his punches unblockable. How cool could've that been? Hence his present day overall low damage output and juggling potential.
That would certainly have made him close to broken, especially with the range on b2. Low damage output? He does like 40+% damage off 1 meter
 

SneakyTortoise

Official Master of Salt
That worlds make lex garbage lol
I'm not so sure, his trait seems to recover really quickly. I don't know what the exact time is but it seems really fast. Just to clarify, I'm not talking about lex receiving this debuff anytime he doesn't have his shield on or when he has the shield on, only during the time it takes from the shield running out until it's available to use again.
 

imblackjames

Ive seen the leprechaun
I'm not so sure, his trait seems to recover really quickly. I don't know what the exact time is but it seems really fast. Just to clarify, I'm not talking about lex receiving this debuff anytime he doesn't have his shield on or when he has the shield on, only during the time it takes from the shield running out until it's available to use again.
oh i know lol but lex already takes extra damage from lvl 1 trait plus hes slow he wouldnt be able to do anything if his trait was recovering. and if his gadgets malfunctioned every once and a while on top of that would be awful they already take a week to throw out
 

SneakyTortoise

Official Master of Salt
oh i know lol but lex already takes extra damage from lvl 1 trait plus hes slow he wouldnt be able to do anything if his trait was recovering. and if his gadgets malfunctioned every once and a while on top of that would be awful they already take a week to throw out
Fair enough, any suggestions what a potential debuff could be to prevent people from getting armour mindlessly with no consequence?
 
What do you think is wrong with the concept of Bane's debuff then? I think the length of the debuff should be a lot longer and he should also take increased chip damage, but these are just technicalities of the concept. At least he gets punished for using his trait, whether that punishment is enough is a different matter.
Bane gets 20 seconds of venom with armor that can be abused. And 6 second cool down. And the cool down isn't that bad if you can turtle properly.
 

The Slaj Jazz

TIckle my sweet salty nips
I thought about maybe giving Cyborg a teleport for his trait and a completely different one from everyone else's. Remove his grappling hook and give him some really sick teleport that makes him safe. But he has too charge it (press's buttons on his wrist). He can still use the teleport but it won't be safe.
I was thinking the same thing, that instead of the hook he should have a teleport like he does in his intro
 

imblackjames

Ive seen the leprechaun
Fair enough, any suggestions what a potential debuff could be to prevent people from getting armour mindlessly with no consequence?
I honestly think his trait is fine the way it is it takes time for him to get it on, and his dashes are bad enough where even if he trait dashes he could still really be comboed
 

SneakyTortoise

Official Master of Salt
Bane gets 20 seconds of venom with armor that can be abused. And 6 second cool down. And the cool down isn't that bad if you can turtle properly.
Yeah I know, I'm not arguing that the extent of the debuff is enough, in fact I've even said that the debuff time should be longer and that he should take more chip damage. My point is that the initial concept of trait gives him something positive but at the cost of a debuff period is how I think every trait should be designed.