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Current Top 5?

Red Reaper

The Hyrax Whisperer
Administrator
I use KF and my sparring partner uses Flash.

Everything AM does is punishable. AM can't do anything without getting punished. Trait means little in this MU. AM can't FtD, can't trident rush, can't scoop; what's he meant to do? Flash can stuff up all his wakeups and AM can't zone flash. Why do you think this is a bad MU for Flash?


You can option select backdash.
It looks 5-5 to me just like @Zyphox said.

9 frame vs 15 frame footsie tools.

Trait negates the 50/50 since F2 into MB Sonic Pound doesn't kombo and MB Lightning Kick is full kombo punishable if he traits up.

What Aquaman wins in range and better footsies, Flash makes up for in damage.
 

Smarrgasm

What's a Smarrgasm?
Zod, MMH, Batman, Batgirl, Aquaman.

So hard to pick 5 when Superman, Flash, WW, etc exist.

Also IMO Adam is around 9-10 in the current outlook but is still a ridiculously strong character and may possibly not have anything worse than a couple 4-6 MU's.
 

Red Reaper

The Hyrax Whisperer
Administrator
Zod, MMH, and Aquaman are undebatable top 3

#4-5 could be a toss up between Wonder Woman, Batgirl, Flash, Killer Frost, Superman

In my opinion I would say Wonder Woman is #4 and Batgirl is #5
Trying to sneak your character out of there! lol...
 

The_SNKE

BLT | RM
He's a solid character but he has issues that no one acknowledges because he has big burst damage with trait even though plently of characters can get similar damage. I don't have him in my top 10 but you could make an argument for #10 but I still think there are characters with stronger cases for that spot.
If Flash isn't Top 10 (or bottom of top 10), then that means he has at least 3-4 losing matchups. Just curious, who do you have beating Flash?
 

SEV

Apprentice
If Flash isn't Top 10 (or bottom of top 10), then that means he has at least 3-4 losing matchups. Just curious, who do you have beating Flash?
Zod, WoWo, HG, Zatanna(Don't have excessive Zatanna experience but from what I've played it seems in her favor).

Also possibly Lobo in the future as his meta progresses.
 

The Great One

"I Always d1 Lif-" SHUT UP
1. Kneel before me trait
2. A huge pain in the ass
3. Playing me is mere childs play
4. Trident rush
5.Not so super was he? - 50%+ with relarelative ease
 

WITNESS

Worlds Famous
I'd love to hear your reasoning but want to take it outside of this forum as to not turn this into a Flash thread? Lol.
I played relaxstate and viking 305 and most of matches came down to the wire
Zod 5-5
I've played two good wowo's on psn you just have play foosties and when u have the life lead make her come to u
Wowo 6 -4 flash or 5-5 still not sure

Hawkgirl is easy u can punish her mace charge on whiff or d2 it (time strict) and wing evade when she is flying u can dash under her the dash again to make her whiff her dive kick or just uppercut
6-4 flash

Zatanna is annoying but u can punish her teleports phase through all her bs and if they are constantly using teleport just go into rms and chase just her down
6-4 flash
 
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VOR

Apprentice
1. Aquaman
2. MMH
3. Zod
4. Batgirl
5. GL, Supes, or Black Adam too close to call

I think Wonder Woman is damn good, but getting slightly overrated.
 

Pan1cMode

AUS FGC represent!
How? If the Batgirl player only uses the high/+++ ender and the low ender and saves the overhead for crouching opponents--how is it in your favor? -9 is punishable, but with only D1xSomething, save for a few characters? It also pushes you back.

Who taught you guys probability/risk? SonicFox shows everyone time and time again how broken Batgirl's cartwheel is. Imagine Batgirl players who don't throw out yolo cartwheels?
A multihitting, fast, nearly unreactable move with an overhead, low, and high (albeit PLUS) enders? It's not in your favor unless the player becomes predictable. I'm not complaining, I'm simply pointing out that there's no point in downplaying her cartwheel. You guys sound like the Trident Rush downplayers. It's silly.
Ok first of all, it's not a 33/33/33, you either block high or block low. If you block high you avoid the overhead and the high kick. If you block low you avoid the low and the high kick. See how that works? Secondly, you can option select backdash after the second hit of cartwheel. Thirdly, both the overhead and high options are punishable by every character (on whiff and block respectively). The low option is punishable by some characters but not all.

If you guess the cartwheel wrong, boo-hoo you just love 10-11% into a techable knockdown. If you guess right, you get a 40%+ punish. That's what is meant by the risk reward not being inner favour. You don't even need to guess, you can option select backdash and punish the whiff! Just because you haven't learnt how to deal with it doesn't make it some god tier move.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I played relaxstate and viking 305 and most of matches came down to the wire
Zod 5-5
I've played two good wowo's on psn you just have play foosties and when u have the life lead make her come to u
Wowo 6 -4 flash or 5-5 still not sure

Hawkgirl is easy u can punish her mace charge on whiff or d2 it (time strict) and wing evade when she is flying u can dash under her the dash again to make her whiff her dive kick or just uppercut
6-4 flash

Zatanna is annoying but u can punish her teleports phase through all her bs and if they are constantly using teleport just go into rms and chase just her down
6-4 flash
i guarantee you i will beat u with zod