He shouldn't have lost that whole first game, it should have just been the life bar and if they wanted to give someone the game handled it like the situation with street fighter, unpause look at the situation, see what happens and go from there.,I don't like PL but this was handled badly.
OK consider how badly this can go, a Cyborg player plays against a Grundy player and has the life-lead through zoning and he knows that the only way he could lose is if he was stuck in the corner. Cyborg has around 40% life left on his first bar, and Grundy has around 60% on his second bar but the Cyborg player realizes that he will soon be cornering himself in the corner where Grundy excels (
can do 100%+ damage combos in the corner, And he can get his defense trait out nullifying Cyborg's Zoning). So this Cyborg player has a "Hardware malfunction" or "pauses" by accident, maybe his finger slipped because he was "concentrating" too hard and forgot where the buttons were, or the battery "fell" out because it was loose.
So what happens now? Does the Cyborg player lose the 40% off the first lifebar and that is all he lost to create space, or to cause the Grundy player to lose momentum? Perhaps he should lose around 60% of his second lifebar to make it even? How does one measure how much life a person should lose if they get paused, how can they be perfectly accurate? Because if you say a 100% life bar needs to go then you have to be sure to the to the exact percentage wise they have to lose that much and it would be impossible because every character has different damages. Grundy needs every pixel he can get in this matchup because it is so hard to catch a Cyborg so even if you give him a small inch of space he would be able to take advantage of the lost momentum and find a way to escape Grundy's loving arms, so even if Grundy and Cyborg have a similar life percentage, Cyborg is still heavily favored untill Grundy can catch him do huge damage and get his defense trait on and that can only be achieved by catching Cyborg in a combo.
How would you judge this? Well obviously the Cyborg player was "winning" so it couldn't possibly be his fault, it was just a "hardware malfunction"
This is the reason why that if someone has a hardware failure or malfunction they MUST lose the match.
This was just one example, there are probably a ton more that I haven't thought about, but as a Grundy player this immediately comes to mind.
This line/rule must
never
ever
be crossed.