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Question Why do so many people think he's #1 or #2?

trustinme

xbl-OBS trustinme
serious about what? full combo punish mmh overhead teleport with water shield? i thought everyone knows that?lol. i tested it so i'm sure it works 100%.
lol no I didn't know that,I wouldn't of thought there was time to activate watershield as you see stretch Armstrong leave the ground.
 

fr stack

Noob's saibot or noob saibot's?
grundys d2 is not all that good , i go for air throws mostly
in no order :
flash , aqua , bane , joker , sinestro
 
I always hear these tall tales of Theo's aquaman. But I forgot whenever I win or beat anyone in Injustice it doesn't matter for some reason.

Theo is good don't get me wrong however you guys need to stop it with the Theo up playing.
 

trustinme

xbl-OBS trustinme
I don't really care what the general consensus is on his tier list placing.from recent experience all I know is I'd rather fight any other character than aquaman,he pisses me off more than any other character atm.
 

OnlineRon91

Joker++
I don't really care what the general consensus is on his tier list placing.from recent experience all I know is I'd rather fight any other character than aquaman,he pisses me off more than any other character atm.
Yeah I find it hilarious when people try to justify Aquaman for being a balanced character with strengths and weaknesses. I look at The Joker and he shares the same weaknesses as Aquaman yet doesn't have nearly half the options Aquaman has to do damage or that get out of jail free card either.
 

trustinme

xbl-OBS trustinme
Yeah I find it hilarious when people try to justify Aquaman for being a balanced character with strengths and weaknesses. I look at The Joker and he shares the same weaknesses as Aquaman yet doesn't have nearly half the options Aquaman has to do damage or that get out of jail free card either.
maybe I'm just salty about the aqua/sinestro match up.at least with other characters that I can't zone like frost and mmh I can change my gameplan and potentially take a lifebar with the vortex.i feel like I have no options against mr splashback.i do have abit of a cheek complaining about anything tbh considering I play sinestro and zod. Lol
 

FinalBoss_FGC

Day -4MONTHS Dual Jin main
I just saw this meme picture on IGN in the comments section.. And I was like "No way.." How is it possible that someone could so perfectly sum up today's situation in a random gif.

The guy is even holding a trident.

Anyhow, tell me this doesn't represent Tom and TYM:



Fun Fact -- The article was about Twitch plays Pokemon. It made the frontpage slider of IGN today:
http://www.ign.com/articles/2014/02/20/what-twitch-plays-pokemon-can-teach-us-about-the-internet

It's a pretty well written article too, worth a read.
That, my friend, is Chris Parnell. SNL funnyman, voice of Cyril Figgis on Archer, and Garth on Anchorman
 

MrInsaynne

PG Coach Steve
I dont see how aquaman can't be top 3 in anyones eyes. He has footsies in a nonfootsie based game. He has 50/50's from hard knockdowns like other characters. safe chip damage to most of the cast. Combos always do 40%. A fast low starter. one of the best D2's in the game. Great air to airs, a 6f D1. I don't think I need to go on anymore.
 

OnlineRon91

Joker++
I dont see how aquaman can't be top 3 in anyones eyes. He has footsies in a nonfootsie based game. He has 50/50's from hard knockdowns like other characters. safe chip damage to most of the cast. Combos always do 40%. A fast low starter. one of the best D2's in the game. Great air to airs, a 6f D1. I don't think I need to go on anymore.
Dont forget his big middle finger to other people's combos in the form of trait lmao
 

@MylesWright_

I'll be back 3ing
Matchups that Aquaman loses to:

Killer Frost

Matchups that Aquaman might lose to:

Black Adam
Green Lantern
Martian Manhunter
Flash
Shazam
Raven
Bane

All I can really say about him. Still think he's top 5 though.
So Killer Frost beats Aquaman more than GL and Black Adam... Insaynne was handling that terrible matchup preety well against Khaotik
 

Ben Reed

Marine Biologist
I kinda fell off this game (not out of dislike, mind you), but I'd say Aquaman is top 5 with an asterisk. Despite his strong textbook tools, I think he's more of a "player's character" than people might realize. He's got an extremely choke-proofed basic flowchart that helps propel his performance at mid-level, but against strong players of characters with stronger OFFENSIVE gimmicks, you have to play VERY smart (and often very DIFFERENT) in order to win. At high level it becomes way less a question of how good Aquaman the CHARACTER is and how good YOU are at tricking people playing crazy characters into inadvertently playing Aquaman's game. You get around the character matchup by doing slightly unexpected (but calculated) things that mindfuck people who think they have a solution for textbook Aquaman. You get in their head and piss them off so severely for losing to an "overhyped" or "predictable" character like Aquaman and clean up on their mistakes with Aquaman's consistency.

I think MrInsaynne said it best, this character makes the "traditional" 2D fundamentals work for him in a game where their importance is...not lost, really, but kinda diminished. I think he has a basic but effective tool for every situation in the game he's called to respond to, from stupid full-screen exchanges to mid-range neutral, to anti-air to straight-up rushing characters whose momentum you really need to suppress (Doomsday). IMO If you have a flexible way about thinking about how to use all his tools, Aquaman lives up to the hype. If not, then no, I guess he's not that good.
 

A F0xy Grampa

Problem X Promotions
I dont see how aquaman can't be top 3 in anyones eyes. He has footsies in a nonfootsie based game. He has 50/50's from hard knockdowns like other characters. safe chip damage to most of the cast. Combos always do 40%. A fast low starter. one of the best D2's in the game. Great air to airs, a 6f D1. I don't think I need to go on anymore.
He has no 50/50s. Also, the 'footsies' he has are only applicable while he's walking backwards.

He only has 1 knockdown that gives him the chance to continue attacking, (not gonna say pressure cause he doesn't lock anybody down) the rest he risks being full comboed for pressing buttons.

I still believe that Aquaman dominates a lot of players in this game, opposed to a lot of characters (at the moment). Like I said before, learn to defend against him and he has literally no way to open you up, so even if your character is kinda sucky, at least he can't hurt you unless YOU make an obvious mistake.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I still believe that Aquaman dominates a lot of players in this game, opposed to a lot of characters (at the moment). Like I said before, learn to defend against him and he has literally no way to open you up, so even if your character is kinda sucky, at least he can't hurt you unless YOU make an obvious mistake.
A lot of characters have no great/safe way to open him up. So that matters little. It's simply easier and safer for him to keep them out and harass them than it is for them to get in and mix him up. And then when they finally do get in, if they actually manage to land something he just traits it away and goes back to playing his game.

Everyone's talking like AM needs some sort of 50/5o pressure game to be good, but that's not at all what this character is about.

Again, you sound like a Wonder Woman player :p
 

Ben Reed

Marine Biologist
Problem is I think a lot of people who play more rushdown-oriented characters think that 50-50 is the TOTALITY of the game, and Aquaman is overrated because he doesn't have anything nasty in that department.

And let's be clear, crazy 50-50s ARE a big part of this game, helps make it exciting...but they're not the WHOLE story. Every time you get that 50-50 to begin with, it's because you made a good decision at NEUTRAL first. You got that hit into the combo that sets up your 50-50 because you took a calculated risk at neutral (which may have been very large or very small) and it paid off. Aquaman, of course, has a great neutral game. He may not get the greatest offensive momentum off his reads, but he has an almost unparalleled ability to KEEP the game at neutral where he's usually even or better. That ability even extends to many combos that he's stuck in. Basically the only characters in this game that give AM trouble don't give him trouble because they block well, but because they have great setups AND they give him trouble at neutral. (See: Killer Frost. Frost has (or at least had, when I last played before MMH/Zatanna) a lot of Water-of-Life-resistant resets, but those were all backed up by the threat she posed at neutral to him. Slide was hard for Aquaman to bait and punish and FTD was off the table except as a MAJOR whiff punish because her tracking move was way faster.)

So if you see things purely in terms of paper stats ("oh his overheads/crossups are all seeable, oh he has no standing resets with massive +frames, what's he gonna do, f1 and throw me?"), yeah he kinda sucks from that perspective. But if you think more in terms of player matchups, where people make errors that Aquaman can capitalize on, he's got a lot to work with. I wouldn't call his strength "overwhelming" so much as "extremely well grounded", which I think is a valid approach for HIM in this game, if not for many other characters.

I guess the key to getting down with Aquaman is having a good sense of when you need to play reactively (whiff punish, anti-air, let the other guy move first and WAIT for a mistake) and when you need to FORCE an error by pushing people around a little (f1, b12~DF1 MB, tick throws, the occasional silly Water Shield string). You gotta kinda get down with the idea that advantage in a match is more than just your frame advantage on hit/block or having their face in the dirt. Some people I guess just have more imagination for how to do that with a minimalist character like Aquaman.

In the abstract of theory fighter, everyone blocks/techs/doesn't hit unwise buttons in unsafe situations, and Aquaman sucks. In reality, everybody fucks up or can somehow be MADE to fuck up, and Aquaman has both the punishment and mixup-breaker tools to clean up on those fuckups. Probability is usually on his side. He IS a player's character. An Aquaman player's character, anyway...
 
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THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Like I said in an earlier thread about this topic, AE Honda was considered #1 cause of his matchups against most of the cast but gets blown up by other top tier characters.

Aquaman is more or less the same. He'll body most of the cast but get bodied by other top tier characters.
Pretty much. If you do a weighted matchup chart, this issue gets exposed pretty hard.
 

SonicBoomBrad

Best Doomsday in the world
Because theoretically Aquaman should never get hit. If you play him properly and poke dashes/jumps, you should get 40% every time they dash in and 30% every time they jump at you. You shouldn't get outzoned because his counter zoning and projectile damage is pretty nuts. And even if you do happen to make a mistake somewhere, 90% of the time you can trait out of that situation and eat no damage. Not to mention even if you don't open up your opponent with anything you can do half life in chip off of 4 bars of meter. And you'll build 3 bars back from that situation because of the way trident rush works on block.

In theory this character should never lose. There are only a small handfull of characters this strategy doesn't work against.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Because theoretically Aquaman should never get hit. If you play him properly and poke dashes/jumps, you should get 40% every time they dash in and 30% every time they jump at you. You shouldn't get outzoned because his counter zoning and projectile damage is pretty nuts. And even if you do happen to make a mistake somewhere, 90% of the time you can trait out of that situation and eat no damage. Not to mention even if you don't open up your opponent with anything you can do half life in chip off of 4 bars of meter. And you'll build 3 bars back from that situation because of the way trident rush works on block.

In theory this character should never lose. There are only a small handfull of characters this strategy doesn't work against.
Emphasis on theoretically.