DevilMaySpy
Mama's Little Bumgorf
The Superman forum continues to stay busy! This time I've got some tech from @Rev_ in Hall of Justice. After using the Robot interactable in the corner of the Hall of Justice stage, certain characters can B3 as an OTG for the stage transition. This tech works for characters that throw their opponent back into the corner when the interactable is triggered. Here are the details:
Power characters that float use it as a grab, and certain moves will OTG, but not combo.
-----OTG B3s That Combo-----
Works with:
And remember guys, gadget and acrobat characters are equally stupid in Hall of Justice:
http://testyourmight.com/threads/batman-79-combo-by-devilmayspy-and-mf-slayer-at-nec-14.39901/
Just meterburn your B3/F3 after slapping the rumba for ridiculous damage.
Power characters that float use it as a grab, and certain moves will OTG, but not combo.
- Black Adam gets F23, sweep, low lightning, lightning cage, and close divekick.
- Wonder Woman gets a B2, sweep, and Divebomb.
- Superman gets a Divebomb, Scoop, and B1.
- Sinestro gets stand 3, Axe of Terror, Shackles, and sweep.
- Martian can do whatever he wants.
- Green Lantern gets b1, MB missile, and lift.
- Hawkgirl gets Air Stomp, D1(MaceCharge), D2, and D3.
-----OTG B3s That Combo-----
Works with:
- Superman
- Sinestro
- Wonder Woman
- Green Lantern
- Black Adam
- Martian Manhunter(F3,B3 works)
I tried this with gl. When the CPU has block off it combos but when block is on auto the combo always drops.
And remember guys, gadget and acrobat characters are equally stupid in Hall of Justice:
http://testyourmight.com/threads/batman-79-combo-by-devilmayspy-and-mf-slayer-at-nec-14.39901/
Just meterburn your B3/F3 after slapping the rumba for ridiculous damage.
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