KIllaByte
PSN: playakid700. Local name: BFGC MonkeyBizness
A game that meshes together the best parts of many other first person games that came before it--
The wallrunning and walljumping / parkour and momentum from Mirrors Edge--
The freedom provided from not fearing gravity of the Halo games,
The double jumping from many arena shooters... tribes and Unreal Tournament perhaps?
The ridiculously smooth aiming and quick movement of Call of Duty,
And the Non-Player bullet Fodder enemies from League of Legends, which everyone gets confidence boosts for killing for free, almost.
And the mechs from Battlefield 2142.
We'd love to hate on this game if it did not execute gameplay as perfectly as its beta is currently doing.
Also, it seems to have solved the issue of lag in FPSes.
It functions kind of like GGPO in a 6v6 shooter.
Lots of money spent on this game, production values are huge everywhere. Even the HUD oozes effort, yo. Comms are real motion captured people.
You can discover and make your own vantage points in the map with the freedom that the parkour engine provides. It's awesome.
Vince Zampella and Jason West seem to be deciding on their own what time-setting is popular at what time in the videogame genre.
It takes the formula that worked decently well in Modern Warfare 2 and Marvel VS Capcom 3: that being making everything overpowered-- except to succeed in the game the stuff you need to use is all core gameplay based. No killstreaks.
It is designed to be the CoD killer, and will probably outsell it at least by Titanfall 2.
The wallrunning and walljumping / parkour and momentum from Mirrors Edge--
The freedom provided from not fearing gravity of the Halo games,
The double jumping from many arena shooters... tribes and Unreal Tournament perhaps?
The ridiculously smooth aiming and quick movement of Call of Duty,
And the Non-Player bullet Fodder enemies from League of Legends, which everyone gets confidence boosts for killing for free, almost.
And the mechs from Battlefield 2142.
We'd love to hate on this game if it did not execute gameplay as perfectly as its beta is currently doing.
Also, it seems to have solved the issue of lag in FPSes.
It functions kind of like GGPO in a 6v6 shooter.
Lots of money spent on this game, production values are huge everywhere. Even the HUD oozes effort, yo. Comms are real motion captured people.
You can discover and make your own vantage points in the map with the freedom that the parkour engine provides. It's awesome.
Vince Zampella and Jason West seem to be deciding on their own what time-setting is popular at what time in the videogame genre.
It takes the formula that worked decently well in Modern Warfare 2 and Marvel VS Capcom 3: that being making everything overpowered-- except to succeed in the game the stuff you need to use is all core gameplay based. No killstreaks.
It is designed to be the CoD killer, and will probably outsell it at least by Titanfall 2.