Posthuman
Where's TJ Combo?
In a rush-down game a defensive play-style is really weak.
He has no dash, slow walk speed.
Shitty wake up game. All of his wake ups can be neutral jumped.
Decent AA's but the risk reward is always on the jumper since juggles do very little damage(20% aa juggle, and if the jumper lands a hit Glacius could eat 50%+)
He has very weak anti-cross up game.
He is very vulnerable to Sabrewulf dash cross ups, He cant do much all of his counter attacks wiff and he gets punished.
Glacius Instinct is very good but upon activation he can get threw for free so canceling an unsafe move with IM to make it safe is not 100% safe like everyone else IM.
Glacius air normals are only a problem for scrubs that dont know how weak they are, his air normals have no priority at all.
The uphill battle starts even before the announcer says "fight" since opponents can just walk/dash/jump to him and he has very little options to get them off of him without meter. Basically he has to just block and pray to find a hole to counter poke or input any type of reversal and since his only fully invincible move he has is 13 frames(lol) he is very predictable and reactible!
Why is it that a "zoning" char has such hard time zoning and getting zoned out but Jago a "balanced" char?
A char like Glacius belongs to a SF game were pokes actually do damage, that is the only way he could be really good by poking to win but KI3 doesnt work that way.
He has the easiest to break auto doubles and hardest manuals in the game.
Just to clear this off, Glacius can actually get punished for counter breaking ranged combos!
Jago shadow windkick can punish Glacius wiffed counter break from about 3/4 of screen. This is just an example not all char can punish it but some do pls hit the lab people!
There is so much stuff I'm missing right now so expect me to update it soon.
@Orochi @GodsLonelyman @AK Pig Of The Hut help me explain it to the scrubs that just dont get it, pls!
He has no dash, slow walk speed.
Shitty wake up game. All of his wake ups can be neutral jumped.
Decent AA's but the risk reward is always on the jumper since juggles do very little damage(20% aa juggle, and if the jumper lands a hit Glacius could eat 50%+)
He has very weak anti-cross up game.
He is very vulnerable to Sabrewulf dash cross ups, He cant do much all of his counter attacks wiff and he gets punished.
Glacius Instinct is very good but upon activation he can get threw for free so canceling an unsafe move with IM to make it safe is not 100% safe like everyone else IM.
Glacius air normals are only a problem for scrubs that dont know how weak they are, his air normals have no priority at all.
The uphill battle starts even before the announcer says "fight" since opponents can just walk/dash/jump to him and he has very little options to get them off of him without meter. Basically he has to just block and pray to find a hole to counter poke or input any type of reversal and since his only fully invincible move he has is 13 frames(lol) he is very predictable and reactible!
Why is it that a "zoning" char has such hard time zoning and getting zoned out but Jago a "balanced" char?
A char like Glacius belongs to a SF game were pokes actually do damage, that is the only way he could be really good by poking to win but KI3 doesnt work that way.
He has the easiest to break auto doubles and hardest manuals in the game.
Just to clear this off, Glacius can actually get punished for counter breaking ranged combos!
Jago shadow windkick can punish Glacius wiffed counter break from about 3/4 of screen. This is just an example not all char can punish it but some do pls hit the lab people!
There is so much stuff I'm missing right now so expect me to update it soon.
@Orochi @GodsLonelyman @AK Pig Of The Hut help me explain it to the scrubs that just dont get it, pls!
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