Much like Green Lantern, this matchup is all about pure patience.May I vent about Superman, or is it too late to do that since it's been discussed before last year?
I'm not gonna say I told you so, because I understand your struggle. That MU is frustrating but doable over time.May I vent about Superman, or is it too late to do that since it's been discussed before last year?
GL zoning is infinitely easier to deal with compared to Supes for NW though. The GL matchup is way easier to navigate and understand the Supes one.Much like Green Lantern, this matchup is all about pure patience.
pure patience....well can you demonstrate that on video for me then man?Much like Green Lantern, this matchup is all about pure patience.
Rush down Superman, the whole zoning thing doesn't bother me because Sajam showed how NW can avoid all that madness, Superman still beats NW from Full Screen, but I find myself struggling in those plus blockstrings and those cross up overheads, bomb dive, etcAlso depends what kind of Superman you are facing.
You got your zoning Supermen and Supermen who like to stay in your face. Which one do you have the most trouble with?
The biggest thing is to put yourself at a range where doing air lasers becomes super risky without a mb, but f23 isn't in range yet.Rush down Superman, the whole zoning thing doesn't bother me because Sajam showed how NW can avoid all that madness, Superman still beats NW from Full Screen, but I find myself struggling in those plus blockstrings and those cross up overheads, bomb dive, etc
That's definitely the area I want to be at. I notice the Superman that was playing me wasn't even trying to be in that zone so he was playing around it and I was finding myself playing the chase game instead of being a little more patient and finding my spots.The biggest thing is to put yourself at a range where doing air lasers becomes super risky without a mb, but f23 isn't in range yet.
From that distance you can deal with dash ins with a preemptive b2 or a d12 on reaction to the dash. Supes jumping around can be a problem, but you just have to block your way out to deal with it. Your only option against his air mobility is unfortunately trying to air to air him usually.
Well yeah, but fighting either of them still takes a similar strategy.I'm not gonna say I told you so, because I understand your struggle. That MU is frustrating but doable over time.
GL zoning is infinitely easier to deal with compared to Supes for NW though. The GL matchup is way easier to navigate and understand the Supes one.
For 213/21 low laser mixups, block high and react to the laser. Online it's a 50/50 though.How do you guys deal with a smart zod with smart zoning and good trait usage/ mixups?
Cut Zod down with ground sparks(just interupt his zoning flow and make him uncomfortable)How do you guys deal with a smart zod with smart zoning and good trait usage/ mixups?
Lol I do ground spark ground blast is a no to me even though it can aa him if hes low enough. I guess I gotta be mote patient I'll steal a avatar soon I mean wutCut Zod down with ground sparks(just interupt his zoning flow and make him uncomfortable)
If he jumps up 7 out of 10 times hes going for MB Balloons, normally I dash in two before he lets the balloons out. (I dont know if this is the best strategy but it gets me closer to Zod)
The main problem is going to be Zod's low lasers. They're plus and you have to respect. Zod will have options after MB Low Lasers so its the matter of fighting your way out of that.
It's definitely one of those match ups that you will feel better within time. A great Zod can be scary from what I seen, I think M2Dave said it was a 5-5 match up but I feel like it's 6-4 Im missing something.
Get an avatar you noop. lol, welcome to the forum bro.
It's 4-6 or 3-7... Since pig is the best zod and I play his all the time I'll break it down.How do you guys deal with a smart zod with smart zoning and good trait usage/ mixups?
I was trying to do something with JF3 so i could be on the wall side so i could place a bomb for a reset.Anyone here ever though about using NW's J3 in staff kinda like Aquaman's J3 for that cross up reset? Yesterday I spazzed out and did delayed jump 3 into staff spin. I never tried it in training so I'm asking if anyone here has; I believe J3 has interesting properties especially if you delay it but a totally different hitbox and jumparch than Aqua's J3 so Im not sure if it'll work. Even though NW's short hop may be embarrassing, I'm trying to find a purpose for it.
After mb staff spin instant j3 is guaranteed and + frames???this means d1 is free. If they jump the d1 will catch them and you can staff spin again for the hard knockdown. Once they respect instant j3, you can delay it for a staff spin mb loop mid screen.Anyone here ever though about using NW's J3 in staff kinda like Aquaman's J3 for that cross up reset? Yesterday I spazzed out and did delayed jump 3 into staff spin. I never tried it in training so I'm asking if anyone here has; I believe J3 has interesting properties especially if you delay it but a totally different hitbox and jumparch than Aqua's J3 so Im not sure if it'll work. Even though NW's short hop may be embarrassing, I'm trying to find a purpose for it.