G4S KT
Gaming4Satan Founder
Tipped off by a recent twitter post by @berserker_mike I decided this is probably critical tech for people to stop picking on the Doge (who is still annoying as fuck, but I digress)
There has been much complaining about EX eclipse and its 0 frame start up. In reality this is not the case. True, that after the flash it is 0 frames, but it has a 6 frame start up before the flash. By SF4 standards that's a pretty slow reversal and easy to safe jump.
The following is a video displaying a classic SF4 style safe jump on EX eclipse. As you'll see if Sabre does nothing the jump attack connects. If he uses EX eclipse Jago lands in time to block and punish. In the video I have recorded the timing to the Jago dummy and am controlling Sabre.
https://skydrive.live.com/redir?resid=AE60EADA4CBB54C4!116
The timing is slightly tricky. If you hold up forward after hitting the sweep your jump attack will be a frame or two too early and will whiff. What you must do is delay the jump extremely slightly. Practice this in training mode. If you've done it correctly the jump attack will hit super deep, around Sabre's knees.
I've taken this a step further, tipped off by a tweet from GGA Dizzy where Sabre is the only character in the game that can be juggled by a sweep. This means Jago can combo into the sweep by ending a combo with the launcher and sweeping before Sabre hits the ground.
https://skydrive.live.com/redir?resid=AE60EADA4CBB54C4!117
The timing of this appears to vary slightly depending on how close to the ground Sabre is when the sweep connects. In general, the timing requires slightly more delay than a raw sweep.
Jago players should be putting this to good use to keep the Doge on his toes.
If someone can come up with an OS wind kick to catch back dashing then this will really force sabre to sit there and take the pressure
PS: let me know if there is any trouble viewing the videos. Sky drive embedding HTML wasn't working so I put in "public" links
There has been much complaining about EX eclipse and its 0 frame start up. In reality this is not the case. True, that after the flash it is 0 frames, but it has a 6 frame start up before the flash. By SF4 standards that's a pretty slow reversal and easy to safe jump.
The following is a video displaying a classic SF4 style safe jump on EX eclipse. As you'll see if Sabre does nothing the jump attack connects. If he uses EX eclipse Jago lands in time to block and punish. In the video I have recorded the timing to the Jago dummy and am controlling Sabre.
https://skydrive.live.com/redir?resid=AE60EADA4CBB54C4!116
The timing is slightly tricky. If you hold up forward after hitting the sweep your jump attack will be a frame or two too early and will whiff. What you must do is delay the jump extremely slightly. Practice this in training mode. If you've done it correctly the jump attack will hit super deep, around Sabre's knees.
I've taken this a step further, tipped off by a tweet from GGA Dizzy where Sabre is the only character in the game that can be juggled by a sweep. This means Jago can combo into the sweep by ending a combo with the launcher and sweeping before Sabre hits the ground.
https://skydrive.live.com/redir?resid=AE60EADA4CBB54C4!117
The timing of this appears to vary slightly depending on how close to the ground Sabre is when the sweep connects. In general, the timing requires slightly more delay than a raw sweep.
Jago players should be putting this to good use to keep the Doge on his toes.
If someone can come up with an OS wind kick to catch back dashing then this will really force sabre to sit there and take the pressure
PS: let me know if there is any trouble viewing the videos. Sky drive embedding HTML wasn't working so I put in "public" links
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