OnlineRon91
Joker++
I was interested in dissecting the ins and outs of meter gain. While everyone knows how to spend meter (meter burning, super moves, block escaping, clashing), I decided to spend time on how meter gain works in this game. So here are my findings and hopefully it sheds some light into anything that isn't common knowledge.
Offensive players
Offensive players
- The system does not discriminate between the various forms of attacks (interactable attacks included), it rewards you based on the damage done. An 11% throw will award you as much meter as an 11% air attack, basic attack, etc.
- The higher the damage, the higher the meter gained.
- The damage to meter gain ratio also applies to blocked attacks (special moves excluded). Since these attacks deal a % of their full damage, they will only award a % of their full meter gain.
- Special attacks are unique in that the player receives more meter if the attack is blocked than if it hits.
- All whiffed attacks (special moves excluded) do not award meter.
- Special moves are unique in that you may receive meter gain at the start of the special move, on top of the meter gain you get if the move hits or is blocked. This meter gain is awarded even if the move whiffs.
- Meter is gained if you are throw escaped. Resulting in twice as much meter gained as the defender.
- Getting hit awards between 3 to 4 times as much meter as your attacker.
- Blocking does not award meter.
- Throw escaping does not award meter.
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