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Jago Matchup Discussion Thread

It is early in the game, so numbers aren't that necessary. But I'd like to know how other jagos approach matchups as of right now and I'd like tech to be shared if yall don't mind, alright enough talking, discuss!!!!!
 

SEV

Apprentice
Light Windkick Check: Light Windkick(LWK) is -2, and Light Tiger Fury(LTF) has a 2 frame start up and invincibility frames. So you can cancel your failed poke in LWK and then just frame your LTF to punish your opponent if they try a reversal attack; will beat out shadow moves.

Guaranteed 50/50 Set Up: Cancel pressure/poke into Shadow Endoduken(SE), then cancel again into instinct, then follow up with a low or overhead. Can be set up after a combo midscreen using a Heavy Windkick(HW) ender, into another HW, then cancel into your SE and so on.
 
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SEV

Apprentice
I don't understand what I'm supposed to do when Saadira does jump in tech on me all day...any mu advice working for you guys?
 

G4S KT

Gaming4Satan Founder
I don't understand what I'm supposed to do when Saadira does jump in tech on me all day...any mu advice working for you guys?
air to air her. if she's gonna jump around all day you have to as well

EDIT: you might be able to punish a whiffed air fireball / webshot thing with EX wind kick as she lands. not sure what the recovery / trip guard of that move is but it's worth looking into
 
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Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
Light Windkick Check: Light Windkick(LWK) is -2, and Light Tiger Fury(LTF) has a 2 frame start up and invincibility frames. So you can cancel your failed poke in LWK and then just frame your LTF to punish your opponent if they try a reversal attack; will beat out shadow moves.

Guaranteed 50/50 Set Up: Cancel pressure/poke into Shadow Endoduken(SE), then cancel again into instinct, then follow up with a low or overhead. Can be set up after a combo midscreen using a Heavy Windkick(HW) ender, into another HW, then cancel into your SE and so on.
KI has a 5 frame input buffer when in recovery frames, so you don't need to just frame like in NRS games
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
hmm, not too sure as of right now, it is very early and there are more characters coming this season and for season 2. I think he is a very solid character and he will stay tourney viable.
Jago looked the coolest to me of the original 6 so I played him the first 2 weeks, but he seems the weakest due to not having an OP instinct or any really dirty shenanigans. Too honest for his own good.

His back dash sucks too, lol
 

NRF CharlieMurphy

Kindergarten Meta
Jago looked the coolest to me of the original 6 so I played him the first 2 weeks, but he seems the weakest due to not having an OP instinct or any really dirty shenanigans. Too honest for his own good.

His back dash sucks too, lol
it REALLY does suck

He has dirt, its just not stanky sadira/orchid instinct or Sabre/Thunder dashthrough.
He has the ability to gain back quite a shit ton of health on a counter breaker instinct cancel though.
 

Doombawkz

Trust me, I'm a doctor
Looking at Jago, while he is too honest he also has the benefit of being "that guy" who has a little bit of everything and it's all decent enough to get by, so I can't imagine him having any hugely bad match-ups simply because he has all the answers.

On the other hand though, you don't get to be the thunder in thunder vs glaciers, but you really aren't the glaciers in the situation either. People might leave him behind in favor of more slanted odds against certain characters, but if Daigo has shown us anything it's the power of the average characters.
 

G4S KT

Gaming4Satan Founder
Jago looked the coolest to me of the original 6 so I played him the first 2 weeks, but he seems the weakest due to not having an OP instinct or any really dirty shenanigans. Too honest for his own good.

His back dash sucks too, lol
Jago could use some buffs lol

honestly the most dangerous thing about him is getting hit by a throw. for 1 bar and 1 correct mix up you can take 60% in a flash off of a throw. that's pretty bananas and makes his tick throw / counter hit stuff pretty scary

I honestly think that Jago seems at a disadvantage at this stage because literally everyone knows the match up if they followed any of the early footage or did the training mode (which I'd bet is a large majority of people)
 

Doombawkz

Trust me, I'm a doctor
Jago could use some buffs lol

honestly the most dangerous thing about him is getting hit by a throw. for 1 bar and 1 correct mix up you can take 60% in a flash off of a throw. that's pretty bananas and makes his tick throw / counter hit stuff pretty scary

I honestly think that Jago seems at a disadvantage at this stage because literally everyone knows the match up if they followed any of the early footage or did the training mode (which I'd bet is a large majority of people)
Well there's knowing the MU, but that doesn't always mean you can do much about it. After all, it's not like he has a shortage of options, and it's impossible to read them all.

That's IMO his biggest strength in this game engine. By conventional terms it's hard to make a case for him, but in a game where your results are based on how well you can read and react, the guy who has all the options naturally comes out better. You can keep saber wolf spaced out, you can stall thunder out, you can pop the spider out of the air and you can abuse orchid's weak mix-up game... You can't do that to Jago, who has a way around most forms of counter play.
 
Jago looked the coolest to me of the original 6 so I played him the first 2 weeks, but he seems the weakest due to not having an OP instinct or any really dirty shenanigans. Too honest for his own good.

His back dash sucks too, lol
he reminds of ryu, nothing too flashy, but very solid so he is able to deal with all situations fairly well.
 

G4S KT

Gaming4Satan Founder
does anyone have any super secret tricks against Thunder?

I thought I had a pretty good handle on that match up but now that I'm getting higher in rank and starting to play level 20+ thunders it got much scarier.

I feel like I'm just constantly in a horrific 50/50.

throw a fireball? too scared he'll jump and land a 60% 1 bar combo

blocked some sort of blockstring from him? follow up shadow triplax beats everything but blocking and shadow command grab beats that.

knocked him down? wake up DP beats everything but blocking and shadow command grab beats that

correctly baited and blocked the DP? now you have to guess if and when he does the footstomp. fuck so frustrating.

and if you get knocked down good luck trying to get up holy shit
 

Relaxedstate

PTH|RM Relaxedstate
does anyone have any super secret tricks against Thunder?

I thought I had a pretty good handle on that match up but now that I'm getting higher in rank and starting to play level 20+ thunders it got much scarier.

I feel like I'm just constantly in a horrific 50/50.

throw a fireball? too scared he'll jump and land a 60% 1 bar combo

blocked some sort of blockstring from him? follow up shadow triplax beats everything but blocking and shadow command grab beats that.

knocked him down? wake up DP beats everything but blocking and shadow command grab beats that

correctly baited and blocked the DP? now you have to guess if and when he does the footstomp. fuck so frustrating.

and if you get knocked down good luck trying to get up holy shit
A lot of his grab set-ups can be backdashed and wiffed punished. Doesn't a neutral jump 3 beat a lot of his wakeups?
Honestly I have yet to play some really good Thunders so I am not too sure...
 

G4S KT

Gaming4Satan Founder
A lot of his grab set-ups can be backdashed and wiffed punished. Doesn't a neutral jump 3 beat a lot of his wakeups?
Honestly I have yet to play some really good Thunders so I am not too sure...
I'll have to check the neutral jump, I think it depends on what strength upprecut he does because the heavier strengths get a pretty far forward trajectory. I think a well timed cross up that hits right on top of his head will keep him in place.
 

G4S KT

Gaming4Satan Founder
someone on the DH forum posted that Thunder is "helpless" on wake up without meter, and to just press buttons on him and rinse / repeat.

lmao, jesus christ...

though I would like to see the invincibility data on his uppercuts; I watch my shit pass right through them all the time
 

G4S KT

Gaming4Satan Founder
any thoughts on how to fight spinal?

Spinal is looking to be a momentum based character that can do crazy mix ups once he gets going, but he's got bad normals and potentially bad AA and otherwise not so strong defense.

I'm thinking that you have to play against him similar to how Jago should be fighting Sadira and Sabrewulf; show them no fear, give them no respect and don't let them establish any momentum otherwise they have way too many options to contend with.

Thoughts?
 

Vagrant

Champion
someone on the DH forum posted that Thunder is "helpless" on wake up without meter, and to just press buttons on him and rinse / repeat.

lmao, jesus christ...

though I would like to see the invincibility data on his uppercuts; I watch my shit pass right through them all the time
1Light Sammamish1-8 UPP INV, 1-18 THR, 1-19 PROJ, 10-37 in air
2Medium Sammamish1-10 UPP INV, 1-18 THR, 1-20 PROJ, 12-37 in air
3Heavy Sammamish1-12 UPP INV, 1-22 THR, 1-21 PROJ, 14-48 in air
4Shadow Sammamish1-14 INV