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Complaints about high damage combos. Enlighten me, please

STORMS

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Okay, why do people complain about combos in MK that are higher damage when you have a SF character like Akuma that takes 85% of your life with his ultra?

And I apologize, because this is not a troll topic... it's just something that I am honestly curious about.

Is it because people are "trying" to make MK look bad or...?

Again, yes, this is a total 'n00b' question, but I gotta ask...
 

Subby

Frost Warrior
There really shouldn't be complaints about doing too much damage at all really. Especially when you can breaker it. Only time when I think its cheap is when Kitana uses her fans for combos and I can't breaker them. Even then, I would think they could be hard to pull off...

EDIT: Thats all I can really think of right now. I'll talk more about it if something pops up in my head.
 

Lyuben

Sinestro's might!
Because it comes from resets? Which are not intended to be a gameplay mechanic.

And the way 'certain' characters get them is totally random. Not some elaborate rare once in a blue moon set up.
 

Juggs

Lose without excuses
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Akuma's ultra doesn't do 85%. I'm not sure exactly the percentage but it's more around 50-60% for a full ultra.

Anyway, people complain about high damaging combo's for a number of reasons, so you have to be more specific.
 

D. R.

Warrior
People complain about damage because some characters can do the same damage with no meter (Ermac, Kitana, Cryax) as a character who requires all three meter to get the same damage (Noob, Subz). Where some characters can kill you in two combos and some chip, others have to work for there damage and hold out on using meter to not eat the huge damage combos from some of the cast.
 

STORMS

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Akuma's ultra doesn't do 85%. I'm not sure exactly the percentage but it's more around 50-60% for a full ultra.

Anyway, people complain about high damaging combo's for a number of reasons, so you have to be more specific.
that was obviously an exaggeration... I'm simply stating that SF ultras take hella damage as well... does anyone ever complain about them?

Clearly, I am not very educated to SF, so I'll just shut my mouth in those parts. :)
 

Juggs

Lose without excuses
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that was obviously an exaggeration... I'm simply stating that SF ultras take hella damage as well... does anyone ever complain about them?
Yes, people do complain about them. A lot of people's main problem with the SF4 series is the Ultra system, myself included.
 
I have run into people who complain about me doing combos. One of my friends refuses to play against me because I use BnB's every time he messes up, (And maybe because I got alot of perfects with sub resets), and on top of that, he says I spam combos. I wish I could spam combos, I would be on par with some of you guys(Not saying you spam, just my damage output, getting perfects, etc...). Oh well, I never cared for online anyhow.

Oh yeah, And Evil Ryu can do a 50% combo with only 8 hits, and if his super could be hit confirmed then it'd be a 90-100%. Plus Oni has an infinite (I think).
 

GodsLonelyman

Kombatant
that was obviously an exaggeration... I'm simply stating that SF ultras take hella damage as well... does anyone ever complain about them?

Clearly, I am not very educated to SF, so I'll just shut my mouth in those parts. :)
I think maybe it comes down to fairness? For example: Jax. Jax doesn't have much to work with, he has to work very hard to get in and even burn meter against most chars, and when he does manage the reward is not that great. His combos aren't that damaging. Now take Kitana or Ermac as opposed to Jax. They have great Zoning abilities, escape tools etc. You make one mistake against them, a stupid single mistimed jump, they fan/forcelift you for a meaty combo without using meter or effort. Easy mode. I think thats where it all stems from IMO. Certain things in this game make no sense and are clearly unbalanced. Another example, Cyrax. One wrong move against him and you're toast. With one bar he can reset you straight to hell unless you break, and a decent Cyrax will always have meter so it's like a perpetual torture fighting against him, you know your times up if you make ONE wrong move.
 
I know a few exclusive SF/KOF players that won't even play me and call this game a "masher" game just because of the fact that all of the high damage combos aren't all 1 frame links.
 

eks

Noob
I've rarely seen people do more than 40% combos, so it's obviously just a matter of "Boo hoo, I can't do it so nobody should be able to." Admittedly, I don't play offline or in high-level tournaments, but I still don't see the problem because they take practice and skill and they can be broken.
 

rev0lver

Come On Die Young
Only time when I think its cheap is when Kitana uses her fans for combos and I can't breaker them. Even then, I would think they could be hard to pull off...
Yeah, but I think Kitana gets more hate for that than necessary. Kitana can't do an unbreakable with more than 2 fans without meter, and then it's only 4 (unless you use another ex fan, which is pointless for damage). There is the possibility of more with a super well-timed IAF I believe, but her most practical fan combos are extended by something like 4~fan or 2~fan. Shang Tsung is more annoying in the unbreakable department, in my opinion.
 

STORMS

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I've rarely seen people do more than 40% combos, so it's obviously just a matter of "Boo hoo, I can't do it so nobody should be able to." Admittedly, I don't play offline or in high-level tournaments, but I still don't see the problem because they take practice and skill and they can be broken.
that is interesting ... these high-damaging combo videos that we always see... it just looks bad I guess, but the possibility of someone actually landing said combos in tournament play... well, it doesn't happen.
 

Subby

Frost Warrior
I've rarely seen people do more than 40% combos, so it's obviously just a matter of "Boo hoo, I can't do it so nobody should be able to." Admittedly, I don't play offline or in high-level tournaments, but I still don't see the problem because they take practice and skill and they can be broken.
Even if they have the skill to pull off a 40% combo, they should breaker it as soon as they get the chance. Screw saving the meter, save your life bar.
 

Vulcan Hades

Warrior
To my knowledge, there's not a single character in SSF4 that can do more than 350 meterless damage (35%). And the damage scaling is so intense that even the most devastating combos (using Super or 2 meters + Ultra) do no exceed 50% damage except in a few cases (when you do them on a character with very low stamina/health). Most raw ultras do around the same damage as MK9's x-rays. The most powerful ones do around 50%.


STORMS said:
that was obviously an exaggeration... I'm simply stating that SF ultras take hella damage as well... does anyone ever complain about them?
Yeah people complain about ultras in SSF4 because it's a wildcard. A random come back mechanic that can make you win even if you don't deserve to win. Worst of all, you can have 2 Ultras per round if you do a lot of armor absorbs (focus attacks taking grey damage make you gain revenge meter).

But the game requires much more execution and timing skill than MK9 combo wise (links, FADC, Ultra commands). And Ultras don't have armor like MK9 and aren't 2 button inputs so landing a random X-ray is easier than landing a random Ultra. And SF footsies are so much deeper and more complex than MK9's footsies that in the end the better player with most knowledge still wins. So it kind of evens out imo.


- Ultra mechanics
- Specials auto-correct
- Input shortcuts
- 3 frames invincible reversals like Shoryuken makes frame traps look dumb and useless
- Zoning is kinda dumb and boring to watch
- Option Selects are whack
- 50/50s are annoying as hell (Viper, Akuma, Ibuki, Yun, Rufus, Fuerte)
- Yun

+ Combos require execution and timing
+ Great negative edge
+ Good throw mechanic
+ Chess footsies (thanks to fluid movement and good mid-range pokes)
+ kara-canceling
+ Fishing for specials and super possible
+ Possible to combo from crouch position
+ Almost everyone has an overhead
+ Sweeps are useful (give untechable knockdown)
+ Command throws are unblockable
+ Characters can taunt
+ Doesn't have ridiculous characters like Kung Lao, Raiden, Reptile, Cyrax and Kabal
+ Characters don't have 70% combos for 1 bar.
 

colt

Premium Supporter
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NetherRealm Studios
The main complaints that I see are from where the damage is coming from. For example there are almost no complaints about Cage being able to do 65% from his X-Ray because it needs a full meter, has to land off a counter, and takes some skill to do. But for example with Cyrax the justified complaints are coming from the damage is coming from his net. So he has this big collision projectile flying across the screen that he can shoot out whenever he wants and if it hits you he can for 1 meter do 65% damage.

Then you have the less justified complaints about something like Ermac who comboing you should only come from situations where you let yourself get hit by a string starter, an AA-jp, or a clean lift.
 

STORMS

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Do people pick apart SF combos? I never see people going like "Geez look at this day one shit w/ Guile". Maybe that's because there are no issues with the combos... but I'm just trying to get some perspective here.


It's like people feel good about exposing high damage combos in MK9 just to tear it down... I know that's not the case (all the time) but still, shit gets old.
 

CY MasterHavik

Master of Chaos and Jax
I use to bitch about when Kung Lao was really stupid in 1.0 and 1.1. but now I don't see the problem with it. That shit Cyrax does is just good plain and simple. I don't think it's unbalance or broken. I mean people do have a point that some characters can do 40 to 50( EX: Kenshi and Rain) without wasting no meter. Then you got my guys and girl( Quan Chi, Jade, and Jax) who have to either burn some meter or the whole thing to eat some life. At the end of the day. It's just how fighting games are made. Some characters are super good. Some are decent. And some get muff.
 

CaliJokerstyle

Dies A Lot
its all based on the resets cut those and np, but with SF the style is so different its hard to compare. Soul Caliber has some high damage combos that i saw a lot of complaints about for awhile. The real thing is people want to complain and so any reason is good enough. SF you get the Yun and Yang complaints. MK Cyrax and KL. SC Ivy. for old school nicotine Caffeine from SS. there are always characters that are very strong but thats the fun is finding ways to beat those chars with low tiers. I use Eddy Gordo for Tekken and Sindel for MK so i like to get beaten because i get better.

edit: oh and yes people pick apart every FGs combos
 

CY MasterHavik

Master of Chaos and Jax
its all based on the resets cut those and np, but with SF the style is so different its hard to compare. Soul Caliber has some high damage combos that i saw a lot of complaints about for awhile. The real thing is people want to complain and so any reason is good enough. SF you get the Yun and Yang complaints. MK Cyrax and KL. SC Ivy. for old school nicotine Caffeine from SS. there are always characters that are very strong but thats the fun is finding ways to beat those chars with low tiers. I use Eddy Gordo for Tekken and Sindel for MK so i like to get beaten because i get better.

edit: oh and yes people pick apart every FGs combos
You are the man sir. People like to bitch about every fighting game. BTw, I use Talim in Sc and Yoshimitsu in Tekken. But at the end of the day. I will say MK9 is an amazing game. Let's enjoy it for what it is.
 
To my knowledge, there's not a single character in SSF4 that can do more than 350 meterless damage (35%). And the damage scaling is so intense that even the most devastating combos (using Super or 2 meters + Ultra) do no exceed 50% damage except in a few cases (when you do them on a character with very low stamina/health). Most raw ultras do around the same damage as MK9's x-rays. The most powerful ones do around 50%.
- Ultra mechanics
- Specials auto-correct
- Input shortcuts
- 3 frames invincible reversals like Shoryuken makes frame traps look dumb and useless
- Zoning is kinda dumb and boring to watch
- Option Selects are whack
- 50/50s are annoying as hell (Viper, Akuma, Ibuki, Yun, Rufus, Fuerte)
- Yun

+ Combos require execution and timing
+ Great negative edge
+ Good throw mechanic
+ Chess footsies (thanks to fluid movement and good mid-range pokes)
+ kara-canceling
+ Fishing for specials and super possible
+ Possible to combo from crouch position
+ Almost everyone has an overhead
+ Sweeps are useful (give untechable knockdown)
+ Command throws are unblockable
+ Characters can taunt
+ Doesn't have ridiculous characters like Kung Lao, Raiden, Reptile, Cyrax and Kabal
+ Characters don't have 70% combos for 1 bar.
Not trying to be a troll here, but the things I bolded are wrong, Evil Ryu has a 50% meterless, Yun is not "The best character in the game" His health is extremely low, and most of all, Oni has a 100% that uses meter. Bye!
 
You are the man sir. People like to bitch about every fighting game. BTw, I use Talim in Sc and Yoshimitsu in Tekken. But at the end of the day. I will say MK9 is an amazing game. Let's enjoy it for what it is.
I must say, you have to be one of the smartest people I've met, I hate when complainers complain, Ex: I use Yun, I beat them with Yun, I get called a noob. I use Sub resets, I win in 2 combo, I get called a no-life. I use Bob in tekken, I win always, I get called a "fatass just like bob". I use Phoenix in MvC3, I win, I am somewhat a noob (Can't lie there). I could go on for days with this jenks. To close my statement:
 

CY MasterHavik

Master of Chaos and Jax
I must say, you have to be one of the smartest people I've met, I hate when complainers complain, Ex: I use Yun, I beat them with Yun, I get called a noob. I use Sub resets, I win in 2 combo, I get called a no-life. I use Bob in tekken, I win always, I get called a "fatass just like bob". I use Phoenix in MvC3, I win, I am somewhat a noob (Can't lie there). I could go on for days with this jenks. To close my statement:
LOL so much win.