Okay, I decided I might as well do a massive combo dump so here it is. Here are all the midscreen combos I use. I'm pretty sure most are max damage.
Raw MB bf3
bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, ji1, 112~bf2 (33%)
bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (30%)
bf3(MB), du, du, j2, b21~interact, b3, ji2, ji2, 223~bf2 (39%)
bf3(MB), du, du, j2, b21~interact, b3, ji2, ji2, f21 (36%)
bf3(MB), du, du, 4, 2~df3, 3~df1 (21%) [end in trait]
Standing 3
3~bf1(MB), b3, dash, ji3, 112~bf3(MB) (37%) [vortex]
3~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, 223~bf2 (38%)
3~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (36%)
3~interact, b3, ji2, ji2, 112~bf3(MB) (38%) [vortex]
3~interact, b3, ji2, ji2, 223~bf2 (39%)
3~interact, b3, ji2, ji2, f21 (34%)
b2
b23, ji2, d2, b3, dash, 112~bf3(MB) (29%) [vortex]
b23, ji2, d2, b3, dash, ji1, 112~bf2 (30%)
b23, ji2, d2, b3, dash, f21 (26%)
b21~bf1(MB), b3, dash, ji3, 112~bf3(MB) (38%) [vortex]
b21~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, 223~bf2 (39%)
b21~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (37%)
b21~interact, b3, ji2, ji2, 112~bf3(MB) (40%) [vortex]
b21~interact, b3, ji2, ji2, 223~bf2 (40%)
b21~interact, b3, ji2, ji2, f21 (35%)
b1
b1u3, ji2, d2, b3, dash, 112~bf3(MB) (27%) [vortex]
b1u3, ji2, d2, b3, dash, ji1, 112~bf2 (28%)
b1u3, ji2, d2, b3, dash, f21 (24%)
b1~bf1(MB), b3, dash, ji3, 112~bf3(MB) (33%) [vortex]
b1~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, 223~bf2 (34%)
b1~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (32%)
b1~interact, b3, ji2, ji2, 112~bf3(MB) (34%) [vortex]
b1~interact, b3, ji2, ji2, 223~bf2 (35%)
b1~interact, b3, ji2, ji2, f21 (30%)
Standing 1
112~bf1(MB), b3, dash, ji3, 112~bf3(MB) (35%) [vortex]
112~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, ji1, 112~bf2 (37%)
112~bf3(MB), du, du, j2, b23, ji2, d2, b3, dash, f21 (34%)
112~interact, b3, ji2, ji2, 112~bf3(MB) (37%) [vortex]
112~interact, b3, ji2, ji2, 223~bf2 (37%)
112~interact, b3, ji2, ji2, f21 (33%)
11u3, 222~bf3(MB) (21%) [vortex]
f3
f3, ji2, ji1, 112~bf3(MB) (29%) [vortex]
f3, ji2, ji1, 112~bf2 (29%)
f3, ji2, ji1, 11~interact, j2, f21~bf3(MB) (34%) [vortex]
f3, ji2, ji1, 11~interact, j2, f21 (32%)
d1
d1~bf1(MB), b3, dash, ji3, 112~bf3(MB) (32%) [vortex]
d1~bf1(MB), b3, dash, ji3, 112~bf2 (31%)
d1~bf1(MB), b3, ji3, f21 (28%)
d1~interact, b3, ji2, ji2, 112~bf3(MB) (33%) [vortex]
d1~interact, b3, ji2, ji2, 223~bf2 (34%)
d1~interact, b3, ji2, ji2, f21 (29%)
d2
d2, b3, ji2, ji2, 112~bf3(MB) (25%) [vortex]
d2, b3, ji2, ji2, 223~bf2 (25%)
d2, b3, ji2, ji2, f21 (22%)
d2, b3, ji2, ji2, 11~interact, ji2, f21~bf3(MB) (28%) [vortex]
d2, b3, ji2, ji2, 11~interact, ji2, f21 (27%)
All combos ending in 112/223~bf2 can be ended in 112/223~duf for a cross up f3 attempt at the sacrifice of approximately 2%.
For vortex, there are two main variants;
After a bf3(MB), dd3 and whiff a standing one. Then go for a jump in. If you selected the clone closest to the enemy a ji1 can cross up (from there do a standing 3 combo). If you select the far or mid clone, you can go for ji2~u3~d2 and hit them front on. From there you can mix it up further by following it up with either a b1 or b2 combo meaning they have to guess again what you're doing. This can of course loop back into itself if you have the meter.
The other main vortex variant is after a bf3(MB), du, du, j2~u3~d2. This provides enough frame advantage to go for either a b1 or a b2 and adds about 3% extra damage to your combo. On larger hit box characters, you can also go for a ji1/ji2 as a starter for a cross up/non cross up attempt. The only problem with this vortex variant is that her overhead (b2) is quite slow and telegraphed and with practise and good reactions, this setup can be fuzzy blocked.
If anyone has anything to contribute on these it'd be much appreciated;
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deg222
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Mr. Mileena
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AspyxiaDyslexia-
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KillaGthug4Life
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prycemonsta
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Phosferrax