BoricuaHeat
PSN:KrocoCola
Fellow presenters of the walking mix up machine known as Flash, it's about time we get back to work on finding tech, adding discussions and guides for our boy. I'll get things started for December with what I got recorded so far let's go time for tags, AK Harold xFriction_Burnx LEGEND Zyphox Xenrail Killjoy McGee thatgoon24 Dr. Handsome SEV SaJa DoctrineDark brizzle Doombawkz (I'M BACK MY BANE EXPERT!) Derocus FCP/EMP SCAR WITNESS Hellion_96 Mosp FOREVER BALLIN @Wow too many tags.
First off is fine tuning the OTG combo. On the video below, it causes a whiff with Death Stroke's Pizza Cutter.
Second I have some tests with b22 RMS cancels, showing that the Frame advantage may be as high as +7 on block and variations of the frame advantage we can get based off the videos. *Note, F2 RMS is +2 on block and +6 on hit, posted on channel.
And here's the example on controlling what advantage you can get,
On the third I got some new innovative uses for the charge in combos. These are not optimized so I suggest just keeping them in mind for like a quick practice on your execution until proper combos are found. Also a cool little knockdown with the charge that allows for a nice mix up. Remember to get read everything in spoilers for a quick explanation on the OTG!
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And for the finale, a quick breakdown on the OTG or to be more clear pound, into a safe 50/50 (wow didn't see that coming). The main idea revolves around ending the combo with just enough time for the a sonic pound to hop over the character model and dodge their wake ups.
As said, if timed correctly Flash will station himself just next to the opposition while they attempt a special mode allowing for a punish. If they respect you, well guessing time baby. This set up is acquirable with getting his sweep to hit at max range and at the last frame, with that check you go for the far sonic pound, and depending on how you hit the d3 it will either cross up or not.
Be aware that this tech has not yet been fully explored on the Flash forum and all weaknesses have not been found as of yet. The cross up version has a higher chance of making wakeups whiff while the latter requires better timing. And so far the only characters that can counter this are as follows: Black Adam (LightingCage), Flash (Auto Correct Lighting Kick), Hawkgirl (Mace Charge), Lex Luthor,(CorpCharge), MMH (Any wake up, stupid hit box). With enough of that let's get to the video examples and we can close off this opening post.
First off is fine tuning the OTG combo. On the video below, it causes a whiff with Death Stroke's Pizza Cutter.
Second I have some tests with b22 RMS cancels, showing that the Frame advantage may be as high as +7 on block and variations of the frame advantage we can get based off the videos. *Note, F2 RMS is +2 on block and +6 on hit, posted on channel.
And here's the example on controlling what advantage you can get,
On the third I got some new innovative uses for the charge in combos. These are not optimized so I suggest just keeping them in mind for like a quick practice on your execution until proper combos are found. Also a cool little knockdown with the charge that allows for a nice mix up. Remember to get read everything in spoilers for a quick explanation on the OTG!
And for the finale, a quick breakdown on the OTG or to be more clear pound, into a safe 50/50 (wow didn't see that coming). The main idea revolves around ending the combo with just enough time for the a sonic pound to hop over the character model and dodge their wake ups.
As said, if timed correctly Flash will station himself just next to the opposition while they attempt a special mode allowing for a punish. If they respect you, well guessing time baby. This set up is acquirable with getting his sweep to hit at max range and at the last frame, with that check you go for the far sonic pound, and depending on how you hit the d3 it will either cross up or not.
Be aware that this tech has not yet been fully explored on the Flash forum and all weaknesses have not been found as of yet. The cross up version has a higher chance of making wakeups whiff while the latter requires better timing. And so far the only characters that can counter this are as follows: Black Adam (LightingCage), Flash (Auto Correct Lighting Kick), Hawkgirl (Mace Charge), Lex Luthor,(CorpCharge), MMH (Any wake up, stupid hit box). With enough of that let's get to the video examples and we can close off this opening post.
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