What's new

"You're Fired!" -- Joker General Discussion Thread

RYX

BIG PUSHER
i really like reading the joker forums every now and then

i remember when pre-launch people thought this character was gonna be really good. lol
 

Qwark28

Joker waiting room
i really like reading the joker forums every now and then

i remember when pre-launch people thought this character was gonna be really good. lol
we thought we could have a moving low can while j3ing ppl and laying down teeth
 
Reactions: RYX

RYX

BIG PUSHER
we thought we could have a moving low can while j3ing ppl and laying down teeth
Parts of this game really seemed more interesting when we could still imagine them. Unfortunately, an entire character has to be one of those parts. :(
 

Fromundaman

I write too much.
Ugh, really wish I had better execution. I'm finding myself using Lex more and more in tournament to win simply because I drop Joker stuff so much.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
b1 doesn't reach after a hit 21, right? The distance is too far after they stumble back? Otherwise that could come out and be pretty much safe if it's really +3. Otherwise, nothing is going to work every time, but you can just set up the general guessing game. If they try to catch you, you can push block them into the teeth; if they try blocking the teeth, you can catch them with a mb f3 for the overhead/low hard-to-blockable. If they dash or jump back, you can catch them with a j3, and more depending on how you wanna follow up. It's pretty similar for the 212 xx teeth on block setup, with a bit more advantage.
This stuff is just good in general because you can hit confirm 21 pretty easily. If you see them block, follow through with 2 xx teeth for the block setup, or if it hits, either go into RLG for combo or go into this to mix them up/catch them sleeping. I think this is really good to do on Aquaman when he has trait up. He'll use trait when you connect the 21, and expect you to go into RLG, but instead you throw this out while he's sitting there thinking he just escaped a combo, then have to react and try to escape. That leads into the guessing game, and until they are used to it, it's going to be hard for them to react because not too many characters have a trick like this against trait (that I can think of, at least).
 

Qwark28

Joker waiting room
b1 doesn't reach after a hit 21, right? The distance is too far after they stumble back? Otherwise that could come out and be pretty much safe if it's really +3. Otherwise, nothing is going to work every time, but you can just set up the general guessing game. If they try to catch you, you can push block them into the teeth; if they try blocking the teeth, you can catch them with a mb f3 for the overhead/low hard-to-blockable. If they dash or jump back, you can catch them with a j3, and more depending on how you wanna follow up. It's pretty similar for the 212 xx teeth on block setup, with a bit more advantage.
This stuff is just good in general because you can hit confirm 21 pretty easily. If you see them block, follow through with 2 xx teeth for the block setup, or if it hits, either go into RLG for combo or go into this to mix them up/catch them sleeping. I think this is really good to do on Aquaman when he has trait up. He'll use trait when you connect the 21, and expect you to go into RLG, but instead you throw this out while he's sitting there thinking he just escaped a combo, then have to react and try to escape. That leads into the guessing game, and until they are used to it, it's going to be hard for them to react because not too many characters have a trick like this against trait (that I can think of, at least).
its actually either +1 or +2

J3 will not catch decent backdashes but gunshot will but it will not combo into teeth
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
its actually either +1 or +2

J3 will not catch decent backdashes but gunshot will but it will not combo into teeth
I think J3 does catch some backdashes, just not the good ones that create a ton of space. I know I've landed it at times, but it just baaarely hits, and I can't remember who I was fighting. They might be able to block it in time too... can't remember
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
backdashable and jumpable.

ill make a list of on whose backdash it works on
I mean, there isn't anything outside of the corner that you can get that will work every time, but these are some options. Pretty much everything midscreen is backdash/jump-able. That's why this character sucks haha. If they are backdashing every time, might be best to just dash after them and try catching them in another 21. I just don't think 21 on hit is worth cancelling into teeth unless it's against aquaman with trait or to throw them off once in a while.
If they don't make it out though, that will catch them with d2 and the crowbar is almost unblockable. The d2 will probably catch certain people's jump attempt too, but the crowbar will then whiff :mad:.
 

Qwark28

Joker waiting room
I mean, there isn't anything outside of the corner that you can get that will work every time, but these are some options. Pretty much everything midscreen is backdash/jump-able. That's why this character sucks haha. If they are backdashing every time, might be best to just dash after them and try catching them in another 21. I just don't think 21 on hit is worth cancelling into teeth unless it's against aquaman with trait or to throw them off once in a while.
If they don't make it out though, that will catch them with d2 and the crowbar is almost unblockable. The d2 will probably catch certain people's jump attempt too, but the crowbar will then whiff :mad:.
tbh id just do 21 one/two slash mixups to differ the backdash timing
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Also (you probably know), 21 on block has two options: either finish to 2 xx teeth for the setup, or just drop it after the 21 and use the +5 advantage to go into b1 xx crowbar or something. It's safe against everything and will catch alot of people until they see it frequently, and just add to the shit they have to respond to.
 

Qwark28

Joker waiting room
Also (you probably know), 21 on block has two options: either finish to 2 xx teeth for the setup, or just drop it after the 21 and use the +5 advantage to go into b1 xx crowbar or something. It's safe against everything and will catch alot of people until they see it frequently, and just add to the shit they have to respond to.
i think b1 can be jumped out
 

Fromundaman

I write too much.
21 teeth on hit is +3 at least.

brainstorm me some setups where i can use this
I've been doing 21 (first hit) teeth followed by crowbar. Even if they jump back they land on teeth (Not tested on every character though, so some may not).

At a certain distant from the corner, there is literally nothing they can do to avoid being hit.
 

Qwark28

Joker waiting room
I've been doing 21 (first hit) teeth followed by crowbar. Even if they jump back they land on teeth (Not tested on every character though, so some may not).

At a certain distant from the corner, there is literally nothing they can do to avoid being hit.
so what stops them from mashing a combo and punishing you?

worst case scenario if you jump is they get away, crowbar is only 12% and you risk a full combo punish, not worth it
 

Fromundaman

I write too much.
so what stops them from mashing a combo and punishing you?

worst case scenario if you jump is they get away, crowbar is only 12% and you risk a full combo punish, not worth it
Depends on the character; some get hit by teeth if they attempt to punish.

That said you don't do this the first time. First few times flower shuts down everything and gives you a full combo, but is easy to block and if blocked pretty much kills your pressure.
After taking a full combo for attempting to move, they will respect it and just attempt to block, which is when crowbar starts being useful. They jump when they see/react to crowbar, but by then it is often too late or they eat teeth on landing, which if they do it's also a full combo since crowbar misses but you have time to combo off of teeth (not sure if you can B3 though).