Qwark28
Joker waiting room
awesome, when is it?I think I'll be taking Joker to NEC. Hopefully I learn to suck less between now and then. We'll see!
awesome, when is it?I think I'll be taking Joker to NEC. Hopefully I learn to suck less between now and then. We'll see!
Dec 6-8. Download all of your matchup experience into me. Lol.awesome, when is it?
Dec 6-8. Download all of your matchup experience into me. Lol.
Fight meI think I'll be taking Joker to NEC. Hopefully I learn to suck less between now and then. We'll see!
we thought we could have a moving low can while j3ing ppl and laying down teethi really like reading the joker forums every now and then
i remember when pre-launch people thought this character was gonna be really good. lol
Parts of this game really seemed more interesting when we could still imagine them. Unfortunately, an entire character has to be one of those parts.we thought we could have a moving low can while j3ing ppl and laying down teeth
its actually either +1 or +2b1 doesn't reach after a hit 21, right? The distance is too far after they stumble back? Otherwise that could come out and be pretty much safe if it's really +3. Otherwise, nothing is going to work every time, but you can just set up the general guessing game. If they try to catch you, you can push block them into the teeth; if they try blocking the teeth, you can catch them with a mb f3 for the overhead/low hard-to-blockable. If they dash or jump back, you can catch them with a j3, and more depending on how you wanna follow up. It's pretty similar for the 212 xx teeth on block setup, with a bit more advantage.
This stuff is just good in general because you can hit confirm 21 pretty easily. If you see them block, follow through with 2 xx teeth for the block setup, or if it hits, either go into RLG for combo or go into this to mix them up/catch them sleeping. I think this is really good to do on Aquaman when he has trait up. He'll use trait when you connect the 21, and expect you to go into RLG, but instead you throw this out while he's sitting there thinking he just escaped a combo, then have to react and try to escape. That leads into the guessing game, and until they are used to it, it's going to be hard for them to react because not too many characters have a trick like this against trait (that I can think of, at least).
How about 21 xx teeth d2 xx crowbar midscreen? Not everyone will be able to get around the d2 (there are ~9 frames for them to do something)21 teeth d1 instant j2 in the corner
I think J3 does catch some backdashes, just not the good ones that create a ton of space. I know I've landed it at times, but it just baaarely hits, and I can't remember who I was fighting. They might be able to block it in time too... can't rememberits actually either +1 or +2
J3 will not catch decent backdashes but gunshot will but it will not combo into teeth
backdashable and jumpable.How about 21 xx teeth d2 xx crowbar midscreen? Not everyone will be able to get around the d2 (there are ~9 frames for them to do something)
I mean, there isn't anything outside of the corner that you can get that will work every time, but these are some options. Pretty much everything midscreen is backdash/jump-able. That's why this character sucks haha. If they are backdashing every time, might be best to just dash after them and try catching them in another 21. I just don't think 21 on hit is worth cancelling into teeth unless it's against aquaman with trait or to throw them off once in a while.backdashable and jumpable.
ill make a list of on whose backdash it works on
tbh id just do 21 one/two slash mixups to differ the backdash timingI mean, there isn't anything outside of the corner that you can get that will work every time, but these are some options. Pretty much everything midscreen is backdash/jump-able. That's why this character sucks haha. If they are backdashing every time, might be best to just dash after them and try catching them in another 21. I just don't think 21 on hit is worth cancelling into teeth unless it's against aquaman with trait or to throw them off once in a while.
If they don't make it out though, that will catch them with d2 and the crowbar is almost unblockable. The d2 will probably catch certain people's jump attempt too, but the crowbar will then whiff .
i think b1 can be jumped outAlso (you probably know), 21 on block has two options: either finish to 2 xx teeth for the setup, or just drop it after the 21 and use the +5 advantage to go into b1 xx crowbar or something. It's safe against everything and will catch alot of people until they see it frequently, and just add to the shit they have to respond to.
Maybe, but it catches people even when they are a little off the ground usually, so I think it will still hit. Need to test though.i think b1 can be jumped out
I've been doing 21 (first hit) teeth followed by crowbar. Even if they jump back they land on teeth (Not tested on every character though, so some may not).21 teeth on hit is +3 at least.
brainstorm me some setups where i can use this
so what stops them from mashing a combo and punishing you?I've been doing 21 (first hit) teeth followed by crowbar. Even if they jump back they land on teeth (Not tested on every character though, so some may not).
At a certain distant from the corner, there is literally nothing they can do to avoid being hit.
Depends on the character; some get hit by teeth if they attempt to punish.so what stops them from mashing a combo and punishing you?
worst case scenario if you jump is they get away, crowbar is only 12% and you risk a full combo punish, not worth it