Sebastian Barton, nice to meet you too.jason sodano
that is the most british name of all time or snazbury wafflebottomsSebastian Barton, nice to meet you too.
Just wait until you hear me talk haha. Or at least, wait until you get me on a subject I care about. You'll hear faint remnants of a South Birk/North Pool accent.that is the most british name of all time or snazbury wafflebottoms
Humm, care to elaborate on this?Yes indeed.
A very good point, figuring a combination to allow you to go from a cancelable string into it could provide great benefits for mid-screen situations.
Well there exists something called "hitstun deterioration" though in this game its more akin to "gravity effect". Basically moves begin to lose on-hit advantage the longer the juggle goes on, hence why someone like Lex can't loop standing 11 more than a few times. The advantage on each 11 drops a little bit each time.Humm, care to elaborate on this?
British human-dog with steroids... imagining it is kind of scaryWell there exists something called "hitstun deterioration" though in this game its more akin to "gravity effect". Basically moves begin to lose on-hit advantage the longer the juggle goes on, hence why someone like Lex can't loop standing 11 more than a few times. The advantage on each 11 drops a little bit each time.
Taking that into consideration, it would be possible to make a string that uses such mechanics at its end in order to create a pseudo-fast stand. That is, the advantage you'd normally receive on a knockdown is so reduced the opponent stands faster. Using d.2 is a solid way to implement this as it causes dramatic scaling on both damage and hitstun, though its advisible to use it at the end of a string to allow for the maximum output. For example...
Something like b.13xxMB vacuum into b.3 j.2 d.2 f.2 would create a similar effect I'd think from midscreen.
As a more obvious example, try doing 22 d.1 as a normal knockdown. Lex gets about 1 and a half, maybe 2 dashes out of it from the time the move ends to the time they stand again.
Now do it off of something like b.13xxMB vacuum b.3 j.2 22 d.1, and notice you can only get 1 dash at the maximum before they stand. As you can see, the height they bounce is considerably lower and thus their time inbetween hit and standing is shorter as well.
I need to import a gentleman's stache, monocle, and top hat onto my pug.British human-dog with steroids... imagining it is kind of scary
Glad to hear it. I try to make things simple enough to replicate though sometimes I get carried away and it gets a bit hard to understand.Aha! Now I get it!
You're right, no one said it was new.This is OLD as FUCK! That B2,U3 gimmick has been around sense launch.
u mention option selects for lex, are u talking about his mbf3? cuz that doesnt make sense, arent option selects a command that turns into a different command based on a number of different factors (normal whiffed, blocked, isn't blocked etc)
This is sweet, thanks for sharing it.
I believe charging trait after it, wouldn't be the smartest thing, right? I mean, as the opponent stands up faster, we would only be able to charge level 2 maximum.
Option selects have a few different definitions.u mention option selects for lex, are u talking about his mbf3? cuz that doesnt make sense, arent option selects a command that turns into a different command based on a number of different factors (normal whiffed, blocked, isn't blocked etc)
If you mean after b.2 u.3, its not cancellable so the best you could hope for is someone pinging off the armor. I'd probably advise the other stands and the like to go into trait, like setting it up with something like...This is sweet, thanks for sharing it.
I believe charging trait after it, wouldn't be the smartest thing, right? I mean, as the opponent stands up faster, we would only be able to charge level 2 maximum.
Got it!If you mean after b.2 u.3, its not cancellable so the best you could hope for is someone pinging off the armor. I'd probably advise the other stands and the like to go into trait, like setting it up with something like...
a combo ending u.3 into trait dash and then abusing the armor on wake-up.
Any kind of mine set-up works too.