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Guide Lex Luthor Combo Thread

Just input D1-B2 to cancel into vacuum. Works for me everytime.

Has it been confirmed that a probe hit after F2 juggles enough to continue the combo?
 

mikosu

+ on block 50/50s
Has it been confirmed that a probe hit after F2 juggles enough to continue the combo?
Yes. I mention it in my post. Like I mention it makes f2 safer. I definitely underestimated the probe change. His meterless damage is still on the lower end but the change gives him more opportunities to capitalize which is very significant. So moves like d3 that previously gave up pressure can now lead to combos and safer setups.
 
Wait, isn't F2 already almost completely safe? I believe it's -8 on block, but has alot of pushback. At least to the point where it should be unpunishable by a very large majority of the cast?

Anyway, some other thoughts....

What does everyone think of ending a combo (let's say [starter]-b3-j2) with b2-xx-probe ?

The really big advantage is it keeps the enemy very close, even if they tech roll- the disadvantage is you get less damage off the initial combo- only about 30% most cases.


Another thing: the MB/B3/F3 buff should be pretty substantial for Lex. He's one of the characters that can get a B3 AFTER his F3- meaning a ridiculous amount of unclashable damage if he does a MB/F3,MB/B3,stage transition. It was around 44 percent when I tested it on Wayne Manor!

What it means is anytime Lex has an enemy in the corner near a stage transition, and the enemy has < 40 % health, and Lex has 2 bars of meter, they will be forced to clash pretty much any mixup hit Lex does before Lex even spends meter, because you can hit confirm a F3 bounce cancel off a b13, 22, etc, for 2 bars, then go immediately into a B3 to transition, all of which is unclashable. The extra damage that the meter-burn bounce-cancel does is pretty substantial and makes up for alot of damage scaling, so the "need to clash if hit by anything" zone expands by around +6% because of this :)
 

mikosu

+ on block 50/50s
Hmm. You're right LtLuthor. It's -7/-8. I thought it was much worse than that. So some d1s punish but less that I thought. You opened my eyes there. Meter management is definitely more important than ever thanks to the patch. Your post definitely will make consider using bounce cancels more. I didn't usually unless it was early in a combo in the corner to a transition.
 
Also, I was browsing through the Bane forums and found something pretty terrifying....

A regular string into a bounce cancel B3 then F3, and they can pump up to level 3 venom after they have hit confirmed the initial string into the b3 bounce cancel. The unclashable damage for those 2 bars is staggering, and once again the issue is you NEED to clash before they even have to spend their meter on the bounce cancel if you are in range of the kill- which is pretty large given how much a B3 cancel and then a F3 follow up can do with level 3 venom.

I think the MB/B3/F3 buff is going to be a MASSIVE change to the entire metagame.

Also, a general question to everyone:

Ending a Lex BnB combo with B2xxProbe to keep the enemy extremely close, even if they tech roll: yes, no, maybe?
 
Wow I never knew you could do all that stuff before a vacuum in the corner; I always just cancelled into it after two F2s. How would the damage compare if you just linked a MB F3 after the vacuum to keep the combo to two bars? I'm thinking you could probably get a B2 > U3 xx special after the F3.

Sent from my SPH-L300 using Tapatalk 4
 

PPJ

()
Premium Supporter
NetherRealm Studios
Wow I never knew you could do all that stuff before a vacuum in the corner; I always just cancelled into it after two F2s. How would the damage compare if you just linked a MB F3 after the vacuum to keep the combo to two bars? I'm thinking you could probably get a B2 > U3 xx special after the F3.

Sent from my SPH-L300 using Tapatalk 4
you're exactly correct
 

Galactic Geek

Losing is learning; winning is succeeding.
Galactic Geek said:
It's not foolproof because as I mentioned earlier, there are ways to get past the close gravity mine, but here's a great "infinite" setup against average players who likely won't know how to properly counter it (& it may work great against good players for a couple of resets too):

Perform the following steps:
1. 4 (energy shield) - just for good measure
2. b3
3. ji2
4. 2
5. BGB (background bounce)
6. dd3b (close gravity mine)
7. crossover (jump over opponent to the other side)
8. repeat from #2.

This setup if, uninterrupted, does 29% damage each time or 30% each time if you MB the b3. It's not necessary, but it's probably a good idea to use Lex's trait to make it easier to hit with the b3 or avoid wake-ups off of the mine so you can get an additional reset. If you don't spend any meter, you can perform steps 2-6, then repeat steps 2-4, & finish off with Lex's super (if you have full meter).

So, the basic combo is: b3, ji2, 2, BGB, dd3b, crossover; then you repeat it.
The finisher with the super is: b3, ji2, 2, BGB, dd3b, b3, ji2, 2, super.
 

mikosu

+ on block 50/50s
Just did a bunch of testing with combos from mixups into mid mines for the proper spacing. All assume the mine is already out. In order from swag to damage. xx = cancel into

b13 xx LV2 db1, mine hits, db1 hits, 1 xx MB db2, b3, j3, u3 xx db2 46%

b13 xx probe, mine hits, walk forward slightly, u3 xx bf2, probe hits, u3 xx MB db2, b3, forward dash, u3 xx db2 46% *Forward walk to make sure u3 connects. Side switching may occur after the corp charge.

d3, mine hits, dash forward, f2 xx MB db2, b3, j3, u3 xx db2 51%

f2, dash forward, mine hits, j3, b2 xx MB db2, b3, j2, u3 xx db2 53% * Not recommended since it's really spacing-dependent.

EDIT: Suggested combo: f2, mine hits, dash forward, f2 xx MB db2, b3, j2, 21 xx db2 48%

b13, mine hits, slight wait, j3, f2 xx MB db2, b3, j3, u3 xx db2 53% *Wait to prevent crossup after the first j3.

b2u3, mine hits, slight wait, j3, b2 xx MB db2, b3, j2, u3 xx db2 56% *Wait to hit j3 on the way down as the opponent pops up. *f2 xx MB db2 works on big characters like Doomsday and Bane.

b2u3d3, mine hits, f2 xx MB db2, b3, j2, u3 xx db2 58% *Has to be a far mine on big characters like Bane and Doomsday.

b13, mine hits, slight wait, j3, f2 xx MB db2, fj2, 22 xx MB b3, j3, u3 xx db2 62% *Wait to prevent crossup after the first j3.

b2u3, mine hits, slight wait, j3, b2 xx MB db2, fj2, 22 xx MB b3, j2, u3 xx db2 65% *Wait to hit j3 on the way down as the opponent pops up. f2 xx MB db2 works on big characters like Doomsday and Bane.

b2u3d3, mine hits, f2 xx MB db2, fj2, 22 xx MB B3, j2, walk forward very slightly u3 xx db2 67% *Without the walk forward the combo is inconsistent. Has to be a far mine on big characters like Bane and Doomsday.

In general I recommend ending all of these with string xx bf2 since it allows for more setups. db2 leaves Lex at disadvantage if tech rolled and can be punished by 5framez fullscreen and moves that impact on the 17th frame or faster in the corner. b2u3d3 and b13 are both hit-confirmable so mastering them will make his mixups completely safe under normal circumstances.

EDIT: db2 is less disadvantage on hit when done with some space between Lex and the opponent. With space it's completely safe midscreen. In the corner it's always punishable.
 
Working on corner combos that I can get off corner-probe setups.

After ending a corner combo with a MB probes, such as F2,1,11,11,u3xxMB Probes:

32% damage F2, (probes hit), F3, 11, 11, u3xxCorp Charge
I had something I could get off probe hits following a d3 low-hit, but I forgot the inputs :p, it also ended with u3xxCorp Charge and did 28% damage I think.

MB probes are great for linking ANYTHING into an f3 and then full follow-up corner combo. Any 50/50 such as a b2/b1 or f2/d3 will open the opponent up to be launched by the probes.
 

Galactic Geek

Losing is learning; winning is succeeding.
It amazes me how you guys can memorize such extensively long combo strings, especially those that require such specific timing & placement & then actually pull them off. I take 1 look at those strings & think, nope - not going to happen... I usually drop a combo setup after the 2nd or 3rd string either because of lag, timing, spacing, a wrong button press, misread input, or some or all of the above. Although you guys provide great advice on things to try & I appreciate that, you're the reason why I don't go to tournaments.
 

rev0lver

Come On Die Young
BDMao88 the fuck?

;_;

I'll redo it. Anyone feel free to contribute stuff if they'd like. I'll try to have something up by the end of the weekend.
 
I guess y'all haven't seen any of my meterless 50%s, have you? :cool:
Didn't see you post any at least.

But there are some already posted, I think in at least one form or another using b2u3d3 into mines for maximum damage.

50% meterless, no interactibles: j2, b2u3d3 (mine hits) b3, j2, f2, Corp Charge

And there's another one you can get if there's a background bounce but I can't remember it off the top of my head.
 
Wow I never knew you could do all that stuff before a vacuum in the corner; I always just cancelled into it after two F2s. How would the damage compare if you just linked a MB F3 after the vacuum to keep the combo to two bars? I'm thinking you could probably get a B2 > U3 xx special after the F3.

Sent from my SPH-L300 using Tapatalk 4
I think on certain characters, you can't always go from F2 to B2.

It depends on whether or not they are crouching when you hit them. If a small-hitbox enemy is standing, you can F2 into B2 with good timing. If they are crouching- well, at least in my case I haven't been able to get it to connect on a Catwoman in practice..
 

Leran Dagash

Beware my power!
Didn't see you post any at least.

But there are some already posted, I think in at least one form or another using b2u3d3 into mines for maximum damage.

50% meterless, no interactibles: j2, b2u3d3 (mine hits) b3, j2, f2, Corp Charge

And there's another one you can get if there's a background bounce but I can't remember it off the top of my head.

I actually don't record videos, I meant players on the PS3 EU servers.
By the way, in my combos I use an interactive background but not in all of them.
And also, I just happened to find a Lex super reset. :)
 

Spacepopsicle

Cool Beans
I actually don't record videos, I meant players on the PS3 EU servers.
By the way, in my combos I use an interactive background but not in all of them.
And also, I just happened to find a Lex super reset. :)
hit them into a mine b3 ji3 super? resets the damage after the 2nd super hit, but it's also blockable, not likely that they will since you hit them with a super they wouldn't think to, but they still can
 

Leran Dagash

Beware my power!
hit them into a mine b3 ji3 super? resets the damage after the 2nd super hit, but it's also blockable, not likely that they will since you hit them with a super they wouldn't think to, but they still can
Actually it's not blockable, tested it on people and on AI.