miloPKL
soundcloud.com/pukelization
So the idea is, probe will auto stand the opponent after a knockdown with correct timing.
I think this is really fucking dirty. But I'm between addresses and just setting up where I can, and I can't play this game on the 200 mile TV at this house.
I attended Shadowloo Showdown, big major here in Melbourne, Australia over the weekend and managed to do this in casuals accidentally. When I returned to Sydney myself and Gilbagz labbed this out to understand the cause.
The setup is best attempted when armoured. Set probe and jump in with 1 or 2. The jump in attack connects before the probe. Corp Charge after the jump in attack, still before the probe connects. Now the probe connects. The opponent auto stands for a traditional reset. Not your MK style damage exploits.
From here you can do basically what you like up close I guess. Continue pressure or mix up or throw or whatever.
Like I said I can not extensively test this right now as I only have a massive TV with terrible lag. To me this seems like a bit of a breakthrough but by all means I hope the Lex community can debunk or run with this and explore it a little more. Who knows what is possible with a prior mine, or other potential possibilities.
I think the opponent can not really anti air you while armoured.
You also do not need to jump in attack at all. You can empty jump into throw or pressure or Corp Charge for the setup if they are not blocking.
The timing is quite easy to get down. There's really no execution barrier for this setup at all. 2 minutes should see you autostanding your opponent.
Strangely enough my memory told me I had initially accidentally performed the setup off of f2 but in my short time labbing with Gilbagz The Joker of Aus, I couldn't replicate this. Maybe it was just a Corp Charge after all.
Some have read my guide (which needs updating I know) and I'm a huge proponent of the fear if Corp Charge/dash in throw. Personally I had a lot of success with this because its hard to know, from Sweep(ish) distance, if Lex is dashing for throw or Corp Charging. I often make my opponent respect this. If they move they'll get a CC. If they stay put they have to tech the dash throw.
Perhaps now, with probe out, opponent is blocking, you can dash throw, or maybe you can dash CC. If you dash in and the opponent expects a throw and you CC the throw tech attempt, I presume you'll get your standing reset. If the opponent stays put blocking, we know CC must hit before probe for the reset. Your Corp Charge will hit their block, followed by the probe, so Lex should be safe, especially if armored, the worst that should happen is you might lose your armour. Lex can still punish the punish, which is already a staple of our gameplay anyway.
I believe this would also be possible if probe is on screen and you crossover the opponent with jump in attack, CC.
EDIT -Some concerns were raised and I will address them.
Concern 1
If you attempt dash-in throw and the probe connects during your throw animation, we know both players fall to the ground. Lex has advantage here, as I posted before, if you tech roll your fall, you can d1>grav beam MB into full combo punish. No worries.
Concern 2
Because the opponent is immediately standing neutral, if they see the auto stand because they are prepared for this strategy, they could possibly hit Lex with a 6frame attack - But punish-punish is already a huge part of Lex game. Standing immediately next to the opponent with your armour on is right where Lex wants to be. If they happen to connect a 6frame attack [which I might say is going to be very difficult considering they have to react to the fact you have auto stood them and they have no wakeup and you didn't use the throw strategy...] I'm certain Lex can punish the punish with at LEAST a Corp Charge and PROBABLY a full combo, like any other time you'd be hit out of armor to punish that armor removal.
Concern 3
"When will the opponent let you free jump on them when Lex is armoured with a probe out? They will block it or anti air every time!"
Lex does not need to JIP>CC. As the 3rd example in the video shows, Lex can empty jump, land, CC into standing reset. The enemy can not anti air you if you are armoured. They will likely not even attempt anti air because you are armoured and have probe on screen. So what if they just sit there blocking? They must be prepared to tech the dash throw. As said before, if probe then hits during throw, fall to ground, tech roll, d1>grav beam MB combo.
Have at it!
Tags:
rev0lver
Galactic Geek
GGA pimpimjim
AK Pig Of The Hut
BDMao88
NKZero
Thead
whedgehead
Wemfs
STORMS
PPS, 7th place Lex at an international major. Too bad there were no US players for me to beat on.... Oh wait, there was, and I did
I think this is really fucking dirty. But I'm between addresses and just setting up where I can, and I can't play this game on the 200 mile TV at this house.
I attended Shadowloo Showdown, big major here in Melbourne, Australia over the weekend and managed to do this in casuals accidentally. When I returned to Sydney myself and Gilbagz labbed this out to understand the cause.
The setup is best attempted when armoured. Set probe and jump in with 1 or 2. The jump in attack connects before the probe. Corp Charge after the jump in attack, still before the probe connects. Now the probe connects. The opponent auto stands for a traditional reset. Not your MK style damage exploits.
From here you can do basically what you like up close I guess. Continue pressure or mix up or throw or whatever.
Like I said I can not extensively test this right now as I only have a massive TV with terrible lag. To me this seems like a bit of a breakthrough but by all means I hope the Lex community can debunk or run with this and explore it a little more. Who knows what is possible with a prior mine, or other potential possibilities.
I think the opponent can not really anti air you while armoured.
You also do not need to jump in attack at all. You can empty jump into throw or pressure or Corp Charge for the setup if they are not blocking.
The timing is quite easy to get down. There's really no execution barrier for this setup at all. 2 minutes should see you autostanding your opponent.
Strangely enough my memory told me I had initially accidentally performed the setup off of f2 but in my short time labbing with Gilbagz The Joker of Aus, I couldn't replicate this. Maybe it was just a Corp Charge after all.
Some have read my guide (which needs updating I know) and I'm a huge proponent of the fear if Corp Charge/dash in throw. Personally I had a lot of success with this because its hard to know, from Sweep(ish) distance, if Lex is dashing for throw or Corp Charging. I often make my opponent respect this. If they move they'll get a CC. If they stay put they have to tech the dash throw.
Perhaps now, with probe out, opponent is blocking, you can dash throw, or maybe you can dash CC. If you dash in and the opponent expects a throw and you CC the throw tech attempt, I presume you'll get your standing reset. If the opponent stays put blocking, we know CC must hit before probe for the reset. Your Corp Charge will hit their block, followed by the probe, so Lex should be safe, especially if armored, the worst that should happen is you might lose your armour. Lex can still punish the punish, which is already a staple of our gameplay anyway.
I believe this would also be possible if probe is on screen and you crossover the opponent with jump in attack, CC.
EDIT -Some concerns were raised and I will address them.
Concern 1
If you attempt dash-in throw and the probe connects during your throw animation, we know both players fall to the ground. Lex has advantage here, as I posted before, if you tech roll your fall, you can d1>grav beam MB into full combo punish. No worries.
Concern 2
Because the opponent is immediately standing neutral, if they see the auto stand because they are prepared for this strategy, they could possibly hit Lex with a 6frame attack - But punish-punish is already a huge part of Lex game. Standing immediately next to the opponent with your armour on is right where Lex wants to be. If they happen to connect a 6frame attack [which I might say is going to be very difficult considering they have to react to the fact you have auto stood them and they have no wakeup and you didn't use the throw strategy...] I'm certain Lex can punish the punish with at LEAST a Corp Charge and PROBABLY a full combo, like any other time you'd be hit out of armor to punish that armor removal.
Concern 3
"When will the opponent let you free jump on them when Lex is armoured with a probe out? They will block it or anti air every time!"
Lex does not need to JIP>CC. As the 3rd example in the video shows, Lex can empty jump, land, CC into standing reset. The enemy can not anti air you if you are armoured. They will likely not even attempt anti air because you are armoured and have probe on screen. So what if they just sit there blocking? They must be prepared to tech the dash throw. As said before, if probe then hits during throw, fall to ground, tech roll, d1>grav beam MB combo.
Have at it!
Tags:
rev0lver
Galactic Geek
GGA pimpimjim
AK Pig Of The Hut
BDMao88
NKZero
Thead
whedgehead
Wemfs
STORMS
PPS, 7th place Lex at an international major. Too bad there were no US players for me to beat on.... Oh wait, there was, and I did