Ok using THIS video:
-0:30 Close range ground claw
-0:32 EX high projectile
-0:33 Two normal far ground claws sandwiching a EX ground claw that seems to reset AND continuing the combo into the second far ground claw. The ground claw can continue juggles but only knock off chars if they are grounded on contact.
-0:37 low projectile where Krug ducks under Rep's acid spit on player reaction (Jade's has this same property, right?) Porjectile is slightly lower than jade's.
-0:39 Its hard to catch but when you pause it here you can see that Krug summons a fullscreen, green sleep powder from above on player reaction to Rep's forceball coming out. Powder stuns the opponent and in anticipation of this the Krug player has him TP (non attacking) INFRONT and not BEHIND Rep, which makes this combination of special moves a great tool to close distance and rushdown.
-0:42 Xray starts off with claw uppercut that thrusts forward. Could be used for Anti air or just straight charging up close.
There some normals that are great for range, juggling, and even quickness. I saw a sortof delayed low with the claw after the green powder TP omvue tandem. I think this is most likely his b4 that I guess can be comboed into. We can only speculate what mite strings might be safe on block or not.
I dont guet those who say he looks like a zoner. ppl said the same about Rain evevn for some reason. To me Krug is def heavy rushdown, a playtsyle thats obvioulsy more mainstream friendly for the audience the char brings. He's like Jade with the anti-zoning moves used on Rep in the vid, and like Jax with ground claw. Dont know if he resembles Wolverine from MVC3.