dude that's even easier that lands just like it used to, never missesNow try doing it WITHOUT cancelling into trait.
Here is an argument you can use against the TC.I'll stick to f+2,3 - ji2.
I know, but depending on the character you have to adjust and that wasn't a problem before. Also, f2d1, f23, f2 scoop doesn't anymore, no matter how much you try it it won't work.I did it on the entire cast last night, I didnt have a problem. I had to delay (what felt like an eternity) the f2 follow up, but I was able to 3~flying punch and 3~AGHV with no problems. Catwoman seemed to be a bit more tricky, but otherwise I did the same bnb's midscreen and they worked. Damage is pretty negligible mid screen, we wont really feel it that much IMHO.
hey by the way, what do you do after the f2d1 dash if you don't want to go for the jd3? i mean, if your opponent knows that by walking toward you, it will block the cross up and is conditioned to do that all the time he sees an f2d13, what do you do to trick him? because front jd3 doesn't combo now.I have to concede that. I guess we'll have to f2d13 and set up oki instead. That isnt a huge loss. Catwoman was the only char I had to adjust to, 1 out of the entire cast isnt a deal breaker for me. I think f2d1~MB Breath still works so at least there's that.
I want a front combo option, my throw game is already epic. Does it work to jump and do a j2 into combo? Have you tried this in a match? also, supes got two indirect buffs that I discovered with this patch aside the b3 mb damageyou dont always have to go for the OTG. It's untechable. Go for a throw, bait a wakeup. You still have options.
I want a front combo option, my throw game is already epic. Does it work to jump and do a j2 into combo? Have you tried this in a match? also, supes got two indirect buffs that I discovered with this patch aside the b3 mb damage
I've to redo my guide, specially for the corner combos (actually if you could help... it would be awesome, I need an optimal meter version, a meterless, a trait version, a trait meter version for every single combo starter that I have in my guide).indirect or direct, I like the word "Buff" and "superman" in the same sentence
I've no problems to share any of my knowledge with you. One of the few peoples on this forum that actually was interested in discover more things about supes. I'ven't share everything because I'm saving somethings for the guide and combo videos (you surely understand) . It would be awesome if we could organize to divide the work. I really need someone that can discover every single optimal corner combo, because doing everything midscreen again, plus every single reset, cross up and so on takes way too long, but after the bad taste I had yesterday, I decided to start from scratch. No way I'm leaving a fighting game with supes my favorite comic chracterte, specially with the new 52 and man of steel costume.Once I finalize my combos I'll be happy to help. I'm collaborating with some other people on my team this week for an online practice session. I may have found a 90% OTG corner combo. Have to test to see whether its viable or not. (you read that percentage right)
But what if I dont wanna use meter? Say i'm facing Aquaman and his trait is up but I think a meterless combo would kill. Whats my best option? Is it F23, F2xxScoop, 3xxEnder?if it anti airs you can HC into MB breath. It has a long reach.