Bildslash
Goro Lives
I'm creating this topic with 2 objectives in mind:
1. Discuss the metagame changes the coming patch will bring.
2. Clear up some misconceptions.
The official changes are listed as follows:
The key element to notice that some players have overlooked is that this changes are exclusively to the Meter Burn version of the Bounce Attacks.
I've read several posts in character forums discussing about the improved damage output for combos that already use F3/B3. This is not the case. The only way to get the potential extra damage is by spending the bar of meter to Meter Burn the Bounce Attack mid combo.
With that out the way, let's get into the main discussion points:
Will the reduction in absorbed damage foster the use of Meter Burn Dash Cancels (MBDC) ala Focus Attacks in SF4 series?
MBDC are already present in the current metagame, however, underused. This is because of the Interactables issue mentioned in the patch notes and on certain situations all it accomplished was wasting meter.
With the Interactables issue fix and the damage taken reduced in half, MBDC might see a rise in the future metagame. It's issue will be specially important within footsie range.
Damage output increase.
Until October 1st arrives there's is no telling how the 50% damage increase will work. Judging from the wording alone the damage increase ought to apply only to the damage of the F3/B3 attacks by themselves, not the whole combo off of them.
Either way this change coupled with the absorbed damage reduction have the potential to improve the spacing and baiting game greatly.
How will this changes affect Meter Burn Bounce Cancels (MBBC)?
This is a mechanic that sounds good in paper but has failed to deliver in actual competition so far. The reasons are well known: a) it is very expensive to use (2 bars of meter), b) scales combo damage.
It remains to be seen whether the damage increase mentioned in the patch notes will apply to MBBC as well. And if it does, will damage increase be enough to encourage the use of this mechanic despite the hefty expense?
Discuss.
1. Discuss the metagame changes the coming patch will bring.
2. Clear up some misconceptions.
The official changes are listed as follows:
It is important to include this other system change:Directional Hard Attacks
· Applying a Meter Burn to Directional Hard (Back + Hard or Forward + Hard) Attacks now inflicts 50% more damage.
· You now take 50% less damage when hit during the armored portion of a Meter Burned directional Hard Attack.
Meter Burning Through Interactive Object Damage – Fixed an issue where some Interactive Objects were still inflicting splash damage after the opponent armored through them.
The key element to notice that some players have overlooked is that this changes are exclusively to the Meter Burn version of the Bounce Attacks.
I've read several posts in character forums discussing about the improved damage output for combos that already use F3/B3. This is not the case. The only way to get the potential extra damage is by spending the bar of meter to Meter Burn the Bounce Attack mid combo.
With that out the way, let's get into the main discussion points:
Will the reduction in absorbed damage foster the use of Meter Burn Dash Cancels (MBDC) ala Focus Attacks in SF4 series?
MBDC are already present in the current metagame, however, underused. This is because of the Interactables issue mentioned in the patch notes and on certain situations all it accomplished was wasting meter.
With the Interactables issue fix and the damage taken reduced in half, MBDC might see a rise in the future metagame. It's issue will be specially important within footsie range.
Damage output increase.
Until October 1st arrives there's is no telling how the 50% damage increase will work. Judging from the wording alone the damage increase ought to apply only to the damage of the F3/B3 attacks by themselves, not the whole combo off of them.
Either way this change coupled with the absorbed damage reduction have the potential to improve the spacing and baiting game greatly.
How will this changes affect Meter Burn Bounce Cancels (MBBC)?
This is a mechanic that sounds good in paper but has failed to deliver in actual competition so far. The reasons are well known: a) it is very expensive to use (2 bars of meter), b) scales combo damage.
It remains to be seen whether the damage increase mentioned in the patch notes will apply to MBBC as well. And if it does, will damage increase be enough to encourage the use of this mechanic despite the hefty expense?
Discuss.