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my injustice balance (flame suit on)

osso

Banned
Not enough Ares buffs. Those buffs are mostly useless
you don't think 4 second cooldown axe would help him in turtling for his sword or to buy time? how about using far meter burn god smack on wake up with armor to fly over there head since you recover immediately on whiff? what would you say he needs exactly?

Then why even make it that negative on block?
so that the superman player must react to it being blocked and cancel into breath. i think it would greatly aid superman as being more reaction based. having f+2,3 being death on whiff would also do nothing but improve all the superman players who already have a strong footsie game, as they will know when they are in f+2 range or not. i just think it's a way to keep superman very strong while requiring a higher demand to showcase it
 

Compbros

Man of Tomorrow
so that the superman player must react to it being blocked and cancel into breath. i think it would greatly aid superman as being more reaction based. having f+2,3 being death on whiff would also do nothing but improve all the superman players who already have a strong footsie game, as they will know when they are in f+2 range or not. i just think it's a way to keep superman very strong while requiring a higher demand to showcase it

You think any Supes player worth their salt doesn't already trait/breath on blocks? Who are you playing/watching to draw that conclusion? So, you've lowered Superman's best chance at damage (trait damage), made his best tool for opening people up 2-10x worse and did nothing to increase his sub-par mixup game to compensate? You're basically making Superman a high risk, low reward character that relies almost solely on whiff punishing.
 

osso

Banned
You think any Supes player worth their salt doesn't already trait/breath on blocks? Who are you playing/watching to draw that conclusion? So, you've lowered Superman's best chance at damage (trait damage), made his best tool for opening people up 2-10x worse and did nothing to increase his sub-par mixup game to compensate? You're basically making Superman a high risk, low reward character that relies almost solely on whiff punishing.

superman would still be very good. he still has:

- some of the best zoning in the game
- very good mobility
- fastest punisher and whiff punisher in the game
- the strongest footsie tool in the game
- very good trait
- one of the best supers
- still gets free f+2 check at the start of a round
- still gets free f+2 check after a super on hit

he would also still do good damage in the corner due to his d,b+3 laser damage. it would be down from 70%-60% to 40%-close to 50%
 

4x4lo8o

Warrior
you don't think 4 second cooldown axe would help him in turtling for his sword or to buy time? how about using far meter burn god smack on wake up with armor to fly over there head since you recover immediately on whiff? what would you say he needs exactly?
I was sort of joking. Not really I guess, he would still be far below the top tiers with the changes you suggested

The axe cool down is a decent buff, but it won't help all that much in a lot of his problem match ups. It mostly helps in match ups where he already did well. Lots of character don't care about the axe much at all - they either stuff it on reaction or don't have to deal with it for other reason. Superman for example can jump and air dash the axe on reaction, usually for a full combo.

Fixing 223 is nice, but literally is only an issue in 4 match ups, and none of those are Ares really bad match and it's easy enough to work around in those match ups. It's really just a bug fix and not a buff anyway.

The MB Godsmack buff does sound very useless for me. Using a bar of meter to run away? When Ares has mediocre zoning and poor mobility? Not getting punished when GS whiffs will be alright, but again it's just completely missing so many of his real problems.


There's in depth threads about this in the Ares forum, but I guess my wish list would be: something to fix his wake ups(I don't even know what), better back dash(or better walk speed), alter the hitbox on his d1 so it has proper range against characters that float(it's complete horseshit that d1 gets less than half it's normal range against Wonder Woman), and decrease either the start up or recovery on his teleport(it shouldn't be slow enough on start up that you can't teleport out of much of anything on reaction and recover slow enough that it's easily punishable)
 

Compbros

Man of Tomorrow
superman would still be very good. he still has:

- some of the best zoning in the game
- very good mobility
- fastest punisher and whiff punisher in the game
- the strongest footsie tool in the game
- very good trait
- one of the best supers
- still gets free f+2 check at the start of a round
- still gets free f+2 check after a super on hit

he would also still do good damage in the corner due to his d,b+3 laser damage. it would be down from 70%-60% to 40%-close to 50%

Zoning and mobility, fine. You're making him a terrible whiff punisher as, even if he DOES whiff punish correctly, he only gets OK damage. You've made his footsie tool objectively worse. You've made his super worse. It's not free. It's not free.

So, his corner combos are comparable to Grundy/Adam's midscreen combos while his midscreen combos are average-ish. Why would anyone play a character that does OK damage but, more than likely, can only obtain it through whiff punishing as opposed to a Catwoman or Batgirl whom have mixups for days? I mean, I still would but what's the point when there are others that do what he does without nearly as much risk?
 
Shazam safe torpedo blows my mind b what are u guys thinking. Ehat would be the answer to this??? Nothing. No mb b3, no jumping (exempt high arc jumpers) and no punish. What would keep a shazam from just constantly torpedoing???
 

Qwark28

Joker waiting room
superman would still be very good. he still has:

- some of the best zoning in the game
- very good mobility
- fastest punisher and whiff punisher in the game
- the strongest footsie tool in the game
- very good trait
- one of the best supers
- still gets free f+2 check at the start of a round
- still gets free f+2 check after a super on hit

he would also still do good damage in the corner due to his d,b+3 laser damage. it would be down from 70%-60% to 40%-close to 50%
he doesnt get any f2 checks and his zoning is not even close to the best
 

@MylesWright_

I'll be back 3ing
What in earth did i just read. When does a whiffed slide go unpunished like a batgirl whiffed teleport or cartwheel, and -5 slide up from -4??

Those catwoman buffs would do absolutely nothing for the character except for give her a slightly better situaitonal anti-air which she can't combo off anyway so she'd still be bad.
 

rev0lver

Come On Die Young
I don't have a problem with the lex changes but why make mb mine a hard knockdown? The only time I could see that doing anything better is if it was unclashable and did more damage
 

yaoding09

Apprentice
Balance shouldn't be making all the s tiers go to the bottom, and all the bottom tiers go to s tier. Then everyone will want those s tiers nerfed, and we are back at square 1.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
would you care to explain? i'm interested in what you mean exactly.
You are suggesting to make f23 -20 on block, which would mean blockstun is heavily reduced judging by the specific changes (they do not say that f23's block/hit recovery is changed) and thus f23 breath would probably be stuffable to a ridiculous extent. That's just getting into specifics, though.

f23's frame data on block isn't what the string is about, anyway. People already confirm to breath on block.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
The Superman changes are absolutely hilarious. I don't know if serious or not, but regardless, that would be HILARIOUS if NRS were to do a 1-day hotfix troll like that LMFAO!
This thread is far from serious at this point...
 

Lord Hollow

The Sage Of Michigan.
You are suggesting to make f23 -20 on block, which would mean blockstun is heavily reduced judging by the specific changes (they do not say that f23's block/hit recovery is changed) and thus f23 breath would probably be stuffable to a ridiculous extent. That's just getting into specifics, though.

f23's frame data on block isn't what the string is about, anyway. People already confirm to breath on block.
The recovery only applies if they do nothing after f+2,3. If he's cancelling into breath anyway, which they all do, it can't be stuffed before the breath makes contact.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
If the person who really is OSSO made this post under his real name most of you would say "great ideas man" lol