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Patch Request for a more lenient window on multiple button presses.

Jimmypotato

Mid Tier
The biggest piss off with this problem is teching with a stick, easy as hell on pad because the sholder botton is right there, but to reaction your pinky to the throw button just doesn't work for me, but reaction Teching ala 1+3 is doable, problem is it doesn't always come out.

Me and Chance were teching the shit outta eachother in SF4 so again, I know it's not the controller or me, oh well. Hopefully it's one of the "upgrades" in the patch.

Party on Wayne, party on Garth,
 

Jimmypotato

Mid Tier
The biggest piss off with this problem is teching with a stick, easy as hell on pad because the sholder botton is right there, but to reaction your pinky to the throw button just doesn't work for me, but reaction Teching ala 1+3 is doable, problem is it doesn't always come out.

Me and Chance were teching the shit outta eachother in SF4 so again, I know it's not the controller or me, oh well. Hopefully it's one of the "upgrades" in the patch.

Party on Wayne, party on Garth,
 

iloveTSA

Noob
This man knows what's up and I agree.

I play Rose in SF4 so a big part of my game is throws and I've never experience any problems with them whatsoever using the [LP+LK (1+3)] input.

With Injustice on the other hand, it feels like a gamble. I don't know if it will come out or not, like roll the dice and pray for glory.
So I figured it's not even worth the risk getting punished for a whiffed move, that should've been a throw, for a solid 40% punish.
Same thing occur when trying to tech throws (FYI I'm used to tech throws).

Makes this game even more one-dimensional and that's sad 'cause I really like Injustice. But it's OK, for I'm sure there's a way to fix this issue.

Shout outs to accidental Bounce Cancels ruining your chances of a victory :D! But with this one I feel like it's more due to me messing up my inputs. Then again I feel like there should be a new and different shortcut for the BC-move that's not as easy to accidently input during combos.

It's small tweaks really, but they will make huge difference for me and others. I hope NRS is willing to consider.
 

Duck Nation

Dicks with a future
While I realize this is frustrating, I'm very wary of alterations to the command interpreter. The downside to having a strict command interpreter is that it makes flubs more common, but the upside is its very low exploitability. The IGAU command interpreter makes you do exactly the move you want and makes you do it right, and if you fuck something up it just ignores you. This is a considerably better system than say, SF4's, where the interpreter is so lose you can do a handful of things at once and let the game make your decisions for you. The damage the latter can do is far more catastrophic than the damage the former can do.

If people were able to adjust to SF2, any KoF game, Tekken's Just Frames, and so on and so forth, then they can do it here too. The trouble of tightening your inputs is far outweighed by the trouble of exploits being introduced into the game.

For the record, I play on pad with the L1 button easily within reach, but use the double button shortcut for throws because it's so much more reflexively engrained in my memory from other fighters. I don't find myself flubbing throws in IGAU more than any other game with a two-button throw system (i.e., once in a blue moon) anyways.
 

Relaxedstate

PTH|RM Relaxedstate
My concerns:

1+3 (Grab isn't sensitive enough)

1+2 (Still a bit too sensitive, but much better after the patch.

*** There is something going on with lost/delayed input on jump attacks. Whether a jump attack is blocked or hit changes how you must input/time your buttons. Also, I still get accidental interactable (1+2) all the time during j2 12b2 with Cyborg. The input window seems to change, but how am I to know if they will block my attack or get hit by it? (there is a strict window where both will work but it is quite sensitive.)

I could just slow down my button input and it works, but if I do that and they happen to block my j2 or j1, then my standing 1 (a high) will not jail, is negative, and they can interrupt between the j2 and 12b2 combo. The jump 2 , or jump 1, into a 1 2 combo seems to be the worse for timing restriction in relation to whether the jump attack is blocked or hits. I often just to J2 112 or J2 113 as the timing becomes much easier.

Anyone else have these jump in problems? I have just kinda dealt with it the best I can. Is there something going on in the mechanics that changes? colt
 

chemist4hire

I Got Guiled
The main problem you guys are having with throws is that the Injustice engine does not recognize simultaneous button presses. So if you go for throw with 1+3 and press them at the same time, the engine will drop on of the inputs and you will get out either a 1 or a 3 but not a throw. To get the throw you actually have to piano the 1 and the 3.

Webreg has a real good post on the game handles inputs.
http://www.testyourmight.com/threads/patch-1-03-and-2in1-input-errors-technical-analysis.33270/
 

Braindead

I want Kronika to step on my face
When using an arcade stick I get a lot of input errors when trying to do anything that requires 2 or more buttons at a time. Things like grab, interact and super can be a bitch to get out consistently in a match. For instance, when trying to grab I'll get a f3. If they can make it a little more consistent without getting accidental grab/whatever double button inputs during strings that would be great.

I know other players have this problem. I also know we have hot keys but it leads to extremely awkward button configs IMO.
NRS y u do dis. i cri evritaim
 

Jimmypotato

Mid Tier
The main problem you guys are having with throws is that the Injustice engine does not recognize simultaneous button presses. So if you go for throw with 1+3 and press them at the same time, the engine will drop on of the inputs and you will get out either a 1 or a 3 but not a throw. To get the throw you actually have to piano the 1 and the 3.

Webreg has a real good post on the game handles inputs.
http://www.testyourmight.com/threads/patch-1-03-and-2in1-input-errors-technical-analysis.33270/

and yet, when I hit the 2 buttons required for super it comes out 100% of the time, I hit 2 different buttons for throw but hit them at the same time, and same techniques as I hit the super buttons and I get throw 70% of the time (just a guestimate)

Go into practice and hit 1+3, on the side bar, sometimes it shows them come out together in the button log, side by side as a simultaneous hit, and other times it doesn't even though you are hitting that shit exactly the same.
 

chemist4hire

I Got Guiled
and yet, when I hit the 2 buttons required for super it comes out 100% of the time, I hit 2 different buttons for throw but hit them at the same time, and same techniques as I hit the super buttons and I get throw 70% of the time (just a guestimate)

Go into practice and hit 1+3, on the side bar, sometimes it shows them come out together in the button log, side by side as a simultaneous hit, and other times it doesn't even though you are hitting that shit exactly the same.
The reason you get the missed button inputs on throw during practice mode is because those are the times you are actually hitting the buttons simultaneously and one of the inputs are dropped. Most of the other times your inputs are staggerd by like 3 frames or something and they are read as happening close enough that the game reads it as happening "simultaneously" and gives you the throw. This only seems to happen with macroed actions like throw, MB, interactable, and stance switch. If you use the dedicated buttons for stance and mb you will get super each time because Mb is not whiffed move.

I get them to come out all the time, i dont suffer from this problem. I just wanted to alert people of some of the data collected on this problem. Its the actions that are macroed that seem to do this. Super never has this problem.
 

Jimmypotato

Mid Tier
I get them to come out all the time, i dont suffer from this problem. I just wanted to alert people of some of the data collected on this problem. Its the actions that are macroed that seem to do this. Super never has this problem.

sorry, yah, just read that thread, I remember reading it when it was first posted, but forgot what it was about, lol.
 

Flagg

Champion
I find doing bf and du motions in online strange, like I hit bf 3 I get the universal overhead often instead.

Only in mk 9 and this game does random stuff happen cause of the button and input commands/motions.
 

Scoot Magee

But I didn't want to dash
The main problem you guys are having with throws is that the Injustice engine does not recognize simultaneous button presses. So if you go for throw with 1+3 and press them at the same time, the engine will drop on of the inputs and you will get out either a 1 or a 3 but not a throw. To get the throw you actually have to piano the 1 and the 3.

Webreg has a real good post on the game handles inputs.
http://www.testyourmight.com/threads/patch-1-03-and-2in1-input-errors-technical-analysis.33270/
Never mind, I actually read the thread.
 

TH3DISTURBED1

"Never say 'never'
Only thing I've had a problem with is Bounce Cancels coming out or Super coming out for no reason. If you want the window to be wider for throws and interactables for the 2 button press, then at least give the rest of us the option to turn certain ones off!
 

iloveTSA

Noob
The main problem you guys are having with throws is that the Injustice engine does not recognize simultaneous button presses. So if you go for throw with 1+3 and press them at the same time, the engine will drop on of the inputs and you will get out either a 1 or a 3 but not a throw. To get the throw you actually have to piano the 1 and the 3.

Webreg has a real good post on the game handles inputs.
http://www.testyourmight.com/threads/patch-1-03-and-2in1-input-errors-technical-analysis.33270/
Really now, REALLY?!!? Thank you for providing this information, but that shit is stupid as hell.
But now it makes sense, I even remembered that I had the same problem with 1+2 (interactable) but since it was so unreliable I started to use the macro button instead.

So I should dumb down my execution for this game but not when i play SF?
GL to guys like me who's trying to play both games side by side.

But seriously I'm sure they can come up with a hotfix for this.
Let's hope that NRS hear our prayers ;D~~~~~~