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Patch Request for a more lenient window on multiple button presses.

Scoot Magee

But I didn't want to dash
When using an arcade stick I get a lot of input errors when trying to do anything that requires 2 or more buttons at a time. Things like grab, interact and super can be a bitch to get out consistently in a match. For instance, when trying to grab I'll get a f3. If they can make it a little more consistent without getting accidental grab/whatever double button inputs during strings that would be great.

I know other players have this problem. I also know we have hot keys but it leads to extremely awkward button configs IMO.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
When using an arcade stick I get a lot of input errors when trying to do anything that requires 2 or more buttons at a time. Things like grab, interact and super can be a bitch to get out consistently in a match. For instance, when trying to grab I'll get a f3. If they can make it a little more consistent without getting accidental grab/whatever double button inputs during strings that would be great.

I know other players have this problem. I also know we have hot keys but it leads to extremely awkward button configs IMO.
YES YES YES!!!!

Have no idea how many times I've tried to get a throw with 1+3, only for 1 to come out, have it whiff, then just lose on a throw attempt that would've kept my shit going. -_-
 

TheSpore

Nurgle Chaos God of Death and Disease
When I'm trying to do some of HG's corner combos I tend to get a random F3 bounce cancel to come out.
 

Scoot Magee

But I didn't want to dash
I just hit the throw button.
The thing is there's multiple things in this game that require a multi button press. On an arcade stick the layout would be insane if I had all the hotkeys a pad player has. I'm sure people who play on stick agree. If I did play on pad I'd have no reason to post this thread.

MK actually had the same strict input window for throws but I only used 6 buttons in that game so it wasn't a problem.
 

TrulyAmiracle

Loud and Klear~
There should be more time to hit any inputs, the fact that u have to do all the inputs immediately is stupid and makes hit-confirming almost non existent especially for 2 hit strings or off of 1 hit like a d1.

There's also the overlap with the double button inputs coz u need to do inputs quick but if you do them a tad too fast it reads it as both buttons being pressed together (12 becomes 1+2)

It should be like tekken or any other game where you can visually see if your normal or string hit then you can do your follow-up/special/whatever, having to commit to the whole string or an unsafe special before the "hit confirm" string is even out is fuckin dumb and encourages zoning and using characters that benefit from shit thats safe anyway if you commit to it (BA's b23, supes f23breathe) as everyone else takes a big risk just trying to press buttons.
Its one of the reasons i settled for hawkgirl as i can see if my string hit or not while she does the wing evade then i can the button, and even if i dont confirm its safe >.>
this shouldnt be the case though, if my string is 3 fuckin hits i should have time to hit confirm and do the input after the 3rd or 2nd hit not have to do it when the 1st is still happening -__-
 
The thing is there's multiple things in this game that require a multi button press. On an arcade stick the layout would be insane if I had all the hotkeys a pad player has. I'm sure people who play on stick agree. If I did play on pad I'd have no reason to post this thread.

MK actually had the same strict input window for throws but I only used 6 buttons in that game so it wasn't a problem.
(1) (2) (3) (in)
(th)(tr)(mb)(st)

My stick setup, pretty much lifted from Marvel 3 and works just fine for throws, trait, and metre burning; only 1+2 is needed for interactables. The only problem is that I find it impossible to metre burn interactables online but thats more of a shitty imput window issue like they have with wake-ups.
 

RadicalFuzz

Aspiring Fighter
The thing is there's multiple things in this game that require a multi button press. On an arcade stick the layout would be insane if I had all the hotkeys a pad player has. I'm sure people who play on stick agree. If I did play on pad I'd have no reason to post this thread.

MK actually had the same strict input window for throws but I only used 6 buttons in that game so it wasn't a problem.

(1)(2)(INT)(GRAB)
(3)(TR)(MB)(X)

This layout is mainly with Grundy in mind, so I almost never need the universal grab.

omg when i mained grundy, his main string would always comeout as and interactable ._. pissed me off
1,1,2? If that's turning into 1+2 you're probably just hitting too many buttons.
 

BaronVonRupert

"Mere child's play."
1,1,2? If that's turning into 1+2 you're probably just hitting too many buttons.
i've also had this happen to me if i try to input the string very fast and i'm next to an interactable, which i always do.
also, i use:
1 2 3
4 Th MB
used this layout since I was coming off of marvel. feels natural.
 

Scoot Magee

But I didn't want to dash
There should be more time to hit inputs, the fact that u have all the inputs immediately is stupid and makes hit-confirming almost non existant especially for 2 hit strings or off of 1 hit like a d1.

There's also the overlap with the double button inputs coz u need to inputs quick but if you do it a tad too fast it reads it as both buttons being pressed together.

It should be like tekken or any other game where you can visually see if your normal or string hit then do your follow-up/special/whatever, having to commit to the whole string or an unsafe special before the "hit confirm string is even out is fuckin dumb and encourages zoning and using characters that benefit from shit thats safe anyway if you commit to it (BA's b23, supes f23breathe).
Its one of the reasons i settled for hawkgirl as i can see if my string hit or not while she does the wing evade then i can the button, and even if i dont confirm its safe >.>
I actually found this out in MK9 and it also works in this. If you commit to a string canceled into special you can actually cancel the special by holding or pressing a direction before it comes out. It's very awkward but I figured anyone trying to hit confirm can maybe get some use out of it.

About button layouts. I have mine set as (1) (2) (mb) (stance)
(3) (tr) (int) (throw)

I just feel like anything outside of the first 6 buttons is totally awkward to hit. Not to mention there's people with only 6 buttons.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
When using an arcade stick I get a lot of input errors when trying to do anything that requires 2 or more buttons at a time. Things like grab, interact and super can be a bitch to get out consistently in a match. For instance, when trying to grab I'll get a f3. If they can make it a little more consistent without getting accidental grab/whatever double button inputs during strings that would be great.

I know other players have this problem. I also know we have hot keys but it leads to extremely awkward button configs IMO.
Agreed

This issue exists and is ignored :(
 

Red Reaper

The Hyrax Whisperer
Administrator
omg when i mained grundy, his main string would always comeout as and interactable ._. pissed me off

This is actually the opposite..

What he's requesting would make this happen more often...

I hate pressing 12 too fast and getting interactable.
 

Chrishaspads

Name isn't Chris, Doesn't have pads
This is actually the opposite..

What he's requesting would make this happen more often...

I hate pressing 12 too fast and getting interactable.
" If they can make it a little more consistent without getting accidental grab/whatever double button inputs during strings that would be great."
 

Konqrr

MK11 Kabal = MK9 Kitana
What's frustrating is when you are trying to do blockstrings like this one with Hawkgirl:

f1~db2~3

...and you get a bounce cancel losing two bars all because (1) the Wing Evade did not come out and (2) the input window keeping button presses so when you press 3 the bounce cancel comes out.

This string is not useful and you should be using WE(2) for the overhead, but I used the above string to explain this problem.

I know all that I have to do is slow down my inputs and this won't happen, but you have to cancel f1 quickly.

You can recreate this with every character... just do this sequence quickly:

d1~2~b3

Why does the game keep inputs like this? I should only be able to use MB by pressing the programmed MB button or pressing 1+2+3 together EXACTLY and not spaced out like 1, 2, 3 ...

This "throw" problem is a big deal in MK9 on stick as well... Have you ever tried to dash forward and throw with Mileena or Cyber Sub using 1+3? lol ... c'mon NRS this can't be that difficult to fix and make input errors disappear like every other fighter out there. colt hecterrific
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
What's frustrating is when you are trying to do blockstrings like this one with Hawkgirl:

f1~db2~3

...and you get a bounce cancel losing two bars all because (1) the Wing Evade did not come out and (2) the input window keeping button presses so when you press 3 the bounce cancel comes out.

This string is not useful and you should be using WE(2) for the overhead, but I used the above string to explain this problem.

I know all that I have to do is slow down my inputs and this won't happen, but you have to cancel f1 quickly.

You can recreate this with every character... just do this sequence quickly:

d1~2~b3

Why does the game keep inputs like this? I should only be able to use MB by pressing the programmed MB button or pressing 1+2+3 together EXACTLY and not spaced out like 1, 2, 3 ...

This "throw" problem is a big deal in MK9 on stick as well... Have you ever tried to dash forward and throw with Mileena or Cyber Sub using 1+3? lol ... c'mon NRS this can't be that difficult to fix and make input errors disappear like every other fighter out there. colt hecterrific

feel your pain on the bounce cancel comment, had a good few j3~bounce cancels instead of J3~MB telepunch.
no were as bad as the 2 in 1 interacterable problem there was that was since fixed, which im very thankful of lol

could the bounce cancel issue be fixed by removing the db/df options for doing bounces cancels and just have it as only bb/ff?
 

Konqrr

MK11 Kabal = MK9 Kitana
1man3letters NRS just needs to make it so multi-button moves only come out if the buttons are pressed within like 1f of each other or something. That would fix everything.

Also, what's with using MK controls (not advanced) and not being able to use diagonal shortcuts for 3-direction moves like command throws? You have to get that last forward input exactly and not a d/f motion or it won't come out. I thought that was just for Adavanced controls!
 

Scoot Magee

But I didn't want to dash
Yeah. I don't see that happening. It's either one or the other I think...
There's sequences like short, jab, short in SF games that don't give you accidental throw inputs where short and jab together are to throw. I never got accidental throws in tekken either yet I can throw fine when I need to.

I really like Injustice but this shit is annoying.
 

Red Reaper

The Hyrax Whisperer
Administrator
There's sequences like short, jab, short in SF games that don't give you accidental throw inputs where short and jab together are to throw. I never got accidental throws in tekken either yet I can throw fine when I need to.

I really like Injustice but this shit is annoying.

Inputs in Street Fighter are paced. Inputs in Injustice are dialed in, sometimes very quickly.

Tekken's inputs don't usually have you doing the sequence that would get you throws.

I just wouldn't really want to get interactables when I'm going for 12 strings...

Also, one thing that bugs me waay more than this is ducking and then doing something like a F2 and getting a DF2. Or blocking an overhead and going for a F2 with Arrow and getting a slide.

PS: I actually use the grab input (L1) on Hitbox but then again I use my pinky too and from my understanding it's not very kommon to do so.
 

Jimmypotato

Mid Tier
This is something that you need to just practice, not ask for it to be patched.

Sorry bud but no, Scoot is 1000% right now this. I fuckin hate using the throw button, but if I try 2 button throw like in street fighter, I get it maybe 5 outta 10 times. This is unacceptable. Honestly when the game came out I went into practice to see what the fuck and watch the button presses, then I put in SFighter and can throw 10/10 and FADC 10/10 times, so it wasn't the stick, wasnt me, it is the game, and it should be fixed.

(1)(2)(I)(Trw)
(3)(T)(MB)(ST)

I don't feel I should have to use my pinky to play I prefer a 6 button layout.

Side note, anyone know how to do super with a 5 or 6 button stick?? I couldn't figure it out like MK
 

Konqrr

MK11 Kabal = MK9 Kitana
Sorry bud but no, Scoot is 1000% right now this. I fuckin hate using the throw button, but if I try 2 button throw like in street fighter, I get it maybe 5 outta 10 times. This is unacceptable. Honestly when the game came out I went into practice to see what the fuck and watch the button presses, then I put in SFighter and can throw 10/10 and FADC 10/10 times, so it wasn't the stick, wasnt me, it is the game, and it should be fixed.

(1)(2)(I)(Trw)
(3)(T)(MB)(ST)

I don't feel I should have to use my pinky to play I prefer a 6 button layout.

Side note, anyone know how to do super with a 5 or 6 button stick?? I couldn't figure it out like MK
Super is 2+3+MB on stick ... so good luck with that setup you have there lol
 

Jimmypotato

Mid Tier
Super is 2+3+MB on stick ... so good luck with that setup you have there lol
Actually thats pretty sweet and easy, that might be what it was on my MK stick then one middle button and 2 bottom ones, wasn't it block and the 2 bottom buttons in MK?? I dunno.

I messed with it in Injustice trying to find it, but maybe it's the same as the Throws and just doesn't come out sometimes,

Point on (3) Middle on (2) Index on (MB)

I actually play the defult button config lol. but I'm noticing now that not many do.