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Well, I'd better just go ahead and put this out here...

EMPEROR_THEO

I only use characters with wakeup scoops.
His zoning is middling and gets bopped by any character with decent projectiles or anti-zoning tools as it is

His zoning is middling and gets bopped by any character with decent projectiles or anti-zoning tools as it is

His zoning is middling and gets bopped by any character with decent projectiles or anti-zoning tools as it is

His zoning is middling and gets bopped by any character with decent projectiles or anti-zoning tools as it is

:)
 

cR WoundCowboy

WoundCowbae <3
only thing Sinestro could use without being too good imo, is either a safe poke or making F2 neutral on block with zero block stun so he could get some kind of mix-up game without trait or risking his life on a b13 trying to catch dashes. The mix-ups from F2 wouldn't even get that much damage, they'd just be a way to send people full screen and take the life lead. He would need this if the top tier stay the way they are, otherwise i'm fine with a poke that doesn't risk half my life

For Deathstroke, only thing he needs is for his gunshots to be significantly more plus on hit. This would dual as a buff to his keep away and give him a way to start his offense if you wiff punish someone. Thats always the one thing that stands out to me about playing as DS, i don't feel like i get enough reward for making people wiff things (low shots shouldn't be more than +5 frames or so on hit, but high shots should be around +20 or more with MB)

Flash needs his D2 fixed, too braindead
Honestly, I think the only thing he needs is a safe footsie tool. F2 has REALLY shitty range so it would be hard to set up the mixup.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Everyone always could dash between gunshots, even in the vanilla build
No, LGS to QS was a dash trap vs characters with slower forward dashes. This forced them to inch forward if they couldn't outright punish guns from range.

5 frames of blockstun added would be fine, though. Returning to vanilla, though, would force you to increase the dash speed on slower characters. Do you want GL capable of dashing any faster than he does...? :p
 

Red Reaper

The Hyrax Whisperer
Administrator
Why? Adam's mobility is basically the crux of his design. He's a godlike (hee hee) whiff punisher, which is probably the single best thing he has going for him and arguably the thing that makes him the most unique among the cast. I do agree that he needs a nerf, being the unquestionable number one in the game at the moment, but my bent was to take away some of his zoning power and try to cut into his turtling because that's the stuff that makes him really, REALLY unfun to play against.
I'm not saying to make it horrible. Just punishable. If someone reads his backdash and dashes into his face, they should be able to punish him for it. This kuts down on his turtling too. He kan't just mash backdash to get away freely. His zoning isn't as big of a deal when you kan actually make reads against him once you're in. It isn't about removing the "unfun" stuff; It's about removing his actual BS.

To what end? I realize people have a lot of salt for f23, but it's his only truly reliable option. His zoning is middling and gets bopped by any character with decent projectiles or anti-zoning tools as it is, and his mixups are fuzzy guardable and unsafe. His best tool for any kind of mixup might actually be ambiguous airdash crossups, and that says a LOT about how poorly he can actually do so. I mostly tried to leave Superman alone because I am very afraid that if f23 gets nerfed, he immediately takes a nosedive into low tier.

It's not salt. Deathstroke kan deal with it and jump out of F23~Breath. That's probably why you don't understand how well it dominates footsies.. A lot of characters kannot jump it. Even MB B3/F3 is a risk since Superman players kan backdash and wiff punish you for it. You kan lose both meter and life on a read that you are forced to make. Even airdashes which allow Superman to kontinue his aggression will make a lot of characters MB B3/F3 wiff. D1 is a very big risk for little reward, since F2 is 8 frames it also makes for a great wiff punisher. His airdash mix ups are actually really good since he has the limiting factor of F23.

He probably needs a major overhaul as a character to keep him top tier without being poorly designed.

PS: Supes zoning isn't bad. He kan actually kounter zone Deathstroke too btw.

This is why I don't want a balance patch anytime soon.
 

Red Reaper

The Hyrax Whisperer
Administrator
No, LGS to QS was a dash trap vs characters with slower forward dashes. This forced them to inch forward if they couldn't outright punish guns from range.

Yeah. Deathstroke's my secondary and I agree with this. His guns were really dumb before I decided to pick the character up.
 

TheSpore

Nurgle Chaos God of Death and Disease
NOt that I'm against this next patch, but I just feel this game hasn't had enough time to be explored. Lately everyday I have found out something new I can do with my main I never even knew I could do, perhaps they will give more continued support for the game until they decide its time for a sequel.
 

Red Reaper

The Hyrax Whisperer
Administrator
I didn't want to have to do this, but I guess I will.

The Adam changes don't change any of Adam's strengths. Meaning it's just another nonsense nerf and he'll still destroy all the same characters he destroys. If Adam is getting a nerf, it needs to either be to his backdash, OR adding more negative frames onto wake up cage. The Superman changes, while really good for Grundy and Doomsday, are extremely mediocre. Meaning he'll still be untouchable by 90% of the cast. If Superman gets any nerf at all it should be to his laser recovery. Which would make his insane corner damage go away, and would also make his zoning a lot more bearable. I'm going to ask that anyone trying to reply to this not downplay Superman's zoning, because I really don't want to get into that argument, it'll just make me salty. The Aquaman changes are completely biased, he doesn't need a trait change, it just needs a little bit longer of a cooldown, if anything at all. The Hawk girl buff would make her absolutely insane. The Deathstroke buff is biased and unneeded, that character is fine as he is and people need to stop downplaying him. And the Batman nerf doesn't change him at all, he'll still be ridiculous. The only thing it does is reduce the amount of chip damage he can cause while zoning, other than that his zoning is still nuts. If anything is nerfed on Batman it should be the bat cooldown time, OR making his projectile 1 hit along with reducing the hitbox a tiny bit on b23's explosion so it's easier to jump out of. And MOST of the changes I suggested aside from superman are completely dependent on not buffing the low tier. If the low tier is buffed these nerfs also change quite a bit. The suggested nerfs are just my opinions, you could go a million ways about balancing these characters, but I'd like to think what I suggested helps out the biggest amount of low tier characters.

I agree with a lot of this but Superman's zoning wouldn't be so bad if he didn't dominate once you got up klose. F23 is still ridiculously good and shuts down a lot of character's options.

Also, I think Aquaman's trait needs to be changed if you want to remove 7-3's. It's easy for me to remember the Arrow match up as an example of a 7-3 that would become better with it changed.

As a Deathstroke player. I agree that his buffs are unneeded and that Duck Nation is being biased with his changes. He probably doesn't see Supes F23 as that big of a deal because Deathstroke kan get out of it easily, even if many other characters have to take huge risks to do so.
 

cpmd4

Slaughter is the Best Medicine
I like this approach to balance. One of my favourite suggestions is Hawkgirl being able to MB her trait (while in the air, I assume) to gain armor. I think projectile immunity would be too much (and I know Harley would struggle with her if she got it). Maybe a projectile parry in the air would work as well, but I can't see that much work being put into it.
 

Red Reaper

The Hyrax Whisperer
Administrator
Nothing about Flash but I would like to add that Bane should be able to whiff punish Flash's charge MB by crouching.

Right now he can't do shit because the second hit of the charge MB doesn't whiff whereas it's a high move. DD can d2 punish the Flash's charge MB so there is no reason for Bane to be not able to do so.

It doesn't wiff on Martian but he kan punish it... Weird.
 

Timedrop

Noob
For the Superman talk I simply say this, NRS didn't make this to satisfy you (the fighting game enthusiasts) but instead they made this game to appeal to both you and those who simply like the comic book characters. A big part of doing this is the obvious, making Superman the most powerful thing in the game. If he wasn't then yea you can balance the game, but the DC comics side of it would just be nonexistent aside from the presence of the toons themselves. They have compromised with balancing and comics before i.e. the buff to Flash's dash. But I doubt they would agree to bringing down Supes like everyone so desperately seems to want. Also if Superman couldn't smash through your armor then he's not even Superman anymore.

Deathstroke seems to be a big part of conversation here as well. Many have set out to make him viable without the guns, honestly those that do it find that while he can be played without zoning, its very weak and ineffective. But that nerf to his guns isn't going away. Again because this game was made to balance between those that play online and hardcore offline play. A ridiculous amount of players spent every game shooting and shooting on the otherside of the screen vanilla game and the online complaints were quite numerous. You call them scrubs but how do you expect someone who is new to fighters to contend with that sort of playstyle while facing online lag as well?

Both communities can't be satisfied, its impossible. Do you expect NRS to just make these changes then turn to the casual online community and say "Adapt or go home?" I think not. I main Zod, I play him almost every game, there's plenty of game mechanics that make playing him very difficult until you learn and adapt. Point is while these changes you guys want would make things easier, its not like these things make anyone unstoppable. Well with the exception of Superman who can literally win a fight despite being controlled by a player with inferior skill. But again he's Superman, what did you expect from a DC game?
 

jaym7018

Warrior
For the Superman talk I simply say this, NRS didn't make this to satisfy you (the fighting game enthusiasts) but instead they made this game to appeal to both you and those who simply like the comic book characters. A big part of doing this is the obvious, making Superman the most powerful thing in the game. If he wasn't then yea you can balance the game, but the DC comics side of it would just be nonexistent aside from the presence of the toons themselves. They have compromised with balancing and comics before i.e. the buff to Flash's dash. But I doubt they would agree to bringing down Supes like everyone so desperately seems to want. Also if Superman couldn't smash through your armor then he's not even Superman anymore.

Deathstroke seems to be a big part of conversation here as well. Many have set out to make him viable without the guns, honestly those that do it find that while he can be played without zoning, its very weak and ineffective. But that nerf to his guns isn't going away. Again because this game was made to balance between those that play online and hardcore offline play. A ridiculous amount of players spent every game shooting and shooting on the otherside of the screen vanilla game and the online complaints were quite numerous. You call them scrubs but how do you expect someone who is new to fighters to contend with that sort of playstyle while facing online lag as well?

Both communities can't be satisfied, its impossible. Do you expect NRS to just make these changes then turn to the casual online community and say "Adapt or go home?" I think not. I main Zod, I play him almost every game, there's plenty of game mechanics that make playing him very difficult until you learn and adapt. Point is while these changes you guys want would make things easier, its not like these things make anyone unstoppable. Well with the exception of Superman who can literally win a fight despite being controlled by a player with inferior skill. But again he's Superman, what did you expect from a DC game?
Can people stop with the hes Superman hes supposed to be OP argument, its really stupid. This is a fighting game not super hero battle simulation.
 

Duck Nation

Dicks with a future
I didn't want to have to do this, but I guess I will.

The Adam changes don't change any of Adam's strengths. Meaning it's just another nonsense nerf and he'll still destroy all the same characters he destroys. If Adam is getting a nerf, it needs to either be to his backdash, OR adding more negative frames onto wake up cage. The Superman changes, while really good for Grundy and Doomsday, are extremely mediocre. Meaning he'll still be untouchable by 90% of the cast. If Superman gets any nerf at all it should be to his laser recovery. Which would make his insane corner damage go away, and would also make his zoning a lot more bearable. I'm going to ask that anyone trying to reply to this not downplay Superman's zoning, because I really don't want to get into that argument, it'll just make me salty. The Aquaman changes are completely biased, he doesn't need a trait change, it just needs a little bit longer of a cooldown, if anything at all. The Hawk girl buff would make her absolutely insane. The Deathstroke buff is biased and unneeded, that character is fine as he is and people need to stop downplaying him. And the Batman nerf doesn't change him at all, he'll still be ridiculous. The only thing it does is reduce the amount of chip damage he can cause while zoning, other than that his zoning is still nuts. If anything is nerfed on Batman it should be the bat cooldown time, OR making his projectile 1 hit along with reducing the hitbox a tiny bit on b23's explosion so it's easier to jump out of. And MOST of the changes I suggested aside from superman are completely dependent on not buffing the low tier. If the low tier is buffed these nerfs also change quite a bit. The suggested nerfs are just my opinions, you could go a million ways about balancing these characters, but I'd like to think what I suggested helps out the biggest amount of low tier characters.
Okay, here's the rationale: I don't want to change Adam's primary strength. The mobility is what makes him. Dismantle his best tools (movement/whiff punishing) and you're going to wind up with a bland character who has no exceptional - if any - strengths. It's a bit short-sighted to say that my suggestions change nothing, because the tweaks to his trait would certainly be a meaningful nerf in every match given its massive power as a tool to finish a game. How many times have you seen Adam pop trait and win by doing nothing other than letting someone run into it? It's silly. If there's some other way in which you see Adam needing to be changed to specifically make other characters more competitive, that's fine, but you're going to need to actually construct an argument based on the specific characters who have trouble with him, what tools he has that shut them out, and how that can be fixed without smashing everything else to tiny bits.

The Superman changes, as far as I'm concerned, help in exactly the way I intended based on what you're saying. I already said myself that getting into the mess of trying to adjust the dials on his other moves is not something I want to go into too much, and I'm not going to argue the validity of those points either. As I already stated, a tweak of a few frames on his lasers or a damage nerf is unlikely to have a drastic effect on really good matches. You might well be right that it's a good idea, but not really what I'm targeting.

I already justified the Aquaman alteration. He shuts out some characters for free via robbing them of fairly earned damage and thereby has a 7-3 or better, or his trait is mostly useless in a match and it's a 5-5. This change is critical for a handful of characters to even have a hope of competing against him. I prefer the idea of altering the trait, but if not, he should get it once a round at most. He'd still be a top ten character - he has all the tools he needs to succeed in any match.

Deathstroke was also already explained. As I said, you could leave out everything else, but the frames are extremely important. A large portion of the cast gets punishes across a huge part of the screen for using guns at all - even quick fire can be very effectively whiff punished by a handful of characters, despite its quick recovery - and makes guns an extremely risky endeavor outside anywhere but nearly full screen. The same tactics work on DS that always did - block, dash, repeat - the frame changes just gave people more wiggle room in how tightly they have to execute their dashes. Meanwhile, he got smacked with a punish that goes as high as a full combo into a setup in a number of matches. Reverting his frames would change the matches he's currently even or advantage in very little, but it would help him out a ton in the ones he loses. It was an extremely bad change to begin with, because we can say now with full confidence that it did very little to help people who lost to him, while creating a lot of problems for him. The only rationale behind the change was centered on online play, anyways - nerfing a character due to imperfect netcode.

Well, at least someone knows Batman zoning is actually that good. I can't say I agree or disagree with any of your suggestions here, because I'm not going to claim I have any real grounds to do it on. If you want to go further into detail about who needs that help and why, I'm all ears. You said you don't like arguing and I don't blame you, but posts like that are only helpful to this discussion and not harmful. I'm absolutely open to suggestion and discussion, but it needs to be underpinned by actual examples to be meaningful. Batman is not a character I was able to have discussions about to the length and depth I wanted, anyways.

How many characters bop his zoning? Can you give me a list of every character that Superman really just can't zone(not characters that compete with or slightly beat him and make him want to come in during zoning wars, characters that 'bop' him). Then let's make a list of all the characters that really struggle with his lasers or lose the match up based mostly on his zoning. I suspect those two lists will paint a pretty different story than what you're saying.
Per the first point: I'd say that's essentially winning the zoning war anyways. What's picking over degrees going to help? Per the second: The characters who have a hard time with Superman zoning have a hard time with any zoning. He's a symptom, not a cause. If you want to help them, you're probably going to have to change them rather than changing Superman. Again, I don't actually really go one way or the other on changing his lasers - people might be right that it needs altered, but I think there are more pressing problems that are going to have a larger effect than just fine-tuning his zoning.

I like the list of changes though and the thought you put into it. I really appreciate that you just left out a lot of characters instead of making up dumb shit like 'remove the gap in Ares d1~d4 on block' when you didn't know enough about the character to make an intelligent suggestion.
Positive feedback! I feel a little better about myself. I actually had extended conversations about Ares and Lex, but I never was able to hammer any changes out of those conversations that seemed good enough to keep. Any way that's come up to alter them in their bad matches also would have led to unintended consequences against other characters.

Considering I main HG, I'm going to comment on that buff you requested. Granting her the ability to air-block or have armour while flying is a step to making her broken. Yes she has match-ups that grounds her very horrid ways (mianly Sinestro). This is going back to what I've said and many others had said as well, YOU CANNOT RELY SOLELY ON HER TRAIT TO WIN A MATCH, you have to understand her ground game much more. The BG match-up, which I her a lot about is very winnable with HG as long as you utilize her ground game and not spend all day in the air. Yeah there are some match-ups where her game can dominate the match, but then allowing her to block or have armour, just makes those match-ups unwinnable by a large amount. Take Flash for example, he has attacks that can reach high enough to smack HG out of the air, if she can air block, then how in the hell is Flash going to ground her to work his rush game, which is integral to success in using the character. If DS' guns can be air-blocked, then there completely goes his best tool in his play-style, DS needs his guns to play keep away with HG, otherwise she would be able to walk all over him, hell most players already expect his sword flip and his wake-up options, which are highly punishable when blocked.

-EDIT- There is two significant fixes I see with HG and that is to make her dive kick a HKD and to fix the B2 issues by making it a true mid, so that is doesn't wiff due to a characters breathing patterns.
If I had said "give Hawkgirl air-blocking," this post would be right. But since I said, "give her the ability to air block PROJECTILES," as in, only projectiles, and not block strings involving projectiles, or moves involving characters throwing their own body at you...

The list of characters that would change things for at all are Sinestro, Deathstroke, Lex, MMH, Zod, Batman and Green Arrow, all of who would still basically do fine. Everyone else's projectiles miss her in the air as it is, unless she happens to be flying exceptionally low or close (which she never is, anyways).

Time to head in to work. Will respond to more posts when I get home.
 

4x4lo8o

Warrior
Per the first point: I'd say that's essentially winning the zoning war anyways. What's picking over degrees going to help? Per the second: The characters who have a hard time with Superman zoning have a hard time with any zoning. He's a symptom, not a cause. If you want to help them, you're probably going to have to change them rather than changing Superman. Again, I don't actually really go one way or the other on changing his lasers - people might be right that it needs altered, but I think there are more pressing problems that are going to have a larger effect than just fine-tuning his zoning.
Not losing to his zoning is the same as beating it?
Anyway the difference in degrees has to do with the language you used. You didn't say 'a bunch of characters have tools that let them go sort of even with his zoning', you practically claimed that anybody with any sort of zoning or counter zoning shuts him down full screen. That's a pretty significant difference.
I think there's only two or three characters in the entire cast that you can really say outzone Superman and maybe a couple more that he can't zone because of counter zoning tools they have. The rest of the cast has to deal with his lasers, and that's a big deal when you're talking about a character that also dominates up close and in the footsies game. Some characters get completely shutdown and can't even pretend to compete at certain ranges, but then even if they manage to get in or out to their preferred range they still lose. That's not those character's problem, that's a problem with Superman.
 

ELC

Scrublord McGee
For a punish-abare character, CW has trouble punishing at full-screen with MB CatDash because the armor does not activate until CatDash is MBd.

Ideally, CatDash should only travel 1/3 screen, and MB CatDash travels 1/3 screen two more times. This would allow her to punish at fullscreen more effectively while retaining her abilty to combo after MB CatDash.

As for long-range whiff punishes, more credit should be given to B3 and MB B3, which can be used similarly to CatDash at midscreen (might be shorter range though: have to compare to f1 distance as well).
 

Grave__Intent

Death's Trusty Side-Kick!
Final note: I had more here until recent conversations caused me to throw out some chunk of my material, which I dismissed as no longer valid. I realize this doesn't actually look like much of a comprehensive list in it current form.
Do more homework. There's ALLOT more things that needs "Adjusting" to really make the game as close to balanced as possible than what you listed.
 

Akromaniac27

Ready to lose your head?
I can't provide an input for all characters but what I constantly see is asking for buffs for Hawkgirl's flight mode....-____- This is from a completely unbiased perspective here, let's take a moment and acknowledge these things:

-She is the only flying character that CAN "fly" due to trait that has no cool down whatsoever.
-In certain MU's, certain characters like Grundy have practically no answer for her flight mode
-She DOES have a move set outside of flight mode people -______- quit relying on it for every single MU
-^That being said, she can dash and block on the ground just like every other character and her MC is one of the best footsie tools

So that being said, no flight mode buffs for her. Oh you keep getting knocked out the sky? Hm, I wonder why you're even up there in the first place against a projectile heavy character or one that controls the air. Logic much? Oh, then there's no use for trait in certain MU's? Guess what darlings, that's the case with many MU's; Harley, Zatanna, Batgirl for example to name a few who deal with the same issue yet they make it work(Zatanna is a tad early to say but you get the point). If your issue is that you depend on one playstyle to win and it's not working while your character DOES have more than one playstyle, then guess whose fault it is?
 

TheSpore

Nurgle Chaos God of Death and Disease
I can't provide an input for all characters but what I constantly see is asking for buffs for Hawkgirl's flight mode....-____- This is from a completely unbiased perspective here, let's take a moment and acknowledge these things:

-She is the only flying character that CAN "fly" due to trait that has no cool down whatsoever.
-In certain MU's, certain characters like Grundy have practically no answer for her flight mode
-She DOES have a move set outside of flight mode people -______- quit relying on it for every single MU
-^That being said, she can dash and block on the ground just like every other character and her MC is one of the best footsie tools

So that being said, no flight mode buffs for her. Oh you keep getting knocked out the sky? Hm, I wonder why you're even up there in the first place against a projectile heavy character or one that controls the air. Logic much? Oh, then there's no use for trait in certain MU's? Guess what darlings, that's the case with many MU's; Harley, Zatanna, Batgirl for example to name a few who deal with the same issue yet they make it work(Zatanna is a tad early to say but you get the point). If your issue is that you depend on one playstyle to win and it's not working while your character DOES have more than one playstyle, then guess whose fault it is?
Finally some one is using their brain around here... BTW Grundy's D2 is stupid good and will literally smack HG out of the air...
 

Akromaniac27

Ready to lose your head?
Finally some one is using their brain around here... BTW Grundy's D2 is stupid good and will literally smack HG out of the air...
Lmao his d2 is hilarious in general. But what I'm getting at is her keep away playstyle. No HG player would(I would hope so...) be that close while still in flight mode unless it wasn't intentional
 

Pan1cMode

AUS FGC represent!
I can't provide an input for all characters but what I constantly see is asking for buffs for Hawkgirl's flight mode....-____- This is from a completely unbiased perspective here, let's take a moment and acknowledge these things:

-She is the only flying character that CAN "fly" due to trait that has no cool down whatsoever.
-In certain MU's, certain characters like Grundy have practically no answer for her flight mode
-She DOES have a move set outside of flight mode people -______- quit relying on it for every single MU
-^That being said, she can dash and block on the ground just like every other character and her MC is one of the best footsie tools

So that being said, no flight mode buffs for her. Oh you keep getting knocked out the sky? Hm, I wonder why you're even up there in the first place against a projectile heavy character or one that controls the air. Logic much? Oh, then there's no use for trait in certain MU's? Guess what darlings, that's the case with many MU's; Harley, Zatanna, Batgirl for example to name a few who deal with the same issue yet they make it work(Zatanna is a tad early to say but you get the point). If your issue is that you depend on one playstyle to win and it's not working while your character DOES have more than one playstyle, then guess whose fault it is?
I think the problem lies in the fact that her ground mobility is absolute arse. Her back and forward dashes have quite a bit of recovery, her walk speed isn't that fast, and her jump is so slow and floaty with a shitty arc, she can't jump over projectiles to punish. Fix either her dashes or her jump, or give her something against projectiles in trait mode, and I think you'd see she's more viable.

It's all very well and good to say don't use flight, but when all your other options are shit too, it's not really a valid comparison.


Also, batgirl uses her trait in every MU...
 

Akromaniac27

Ready to lose your head?
I think the problem lies in the fact that her ground mobility is absolute arse. Her back and forward dashes have quite a bit of recovery, her walk speed isn't that fast, and her jump is so slow and floaty with a shitty arc, she can't jump over projectiles to punish. Fix either her dashes or her jump, or give her something against projectiles in trait mode, and I think you'd see she's more viable.
Her dash is fine, clearly not a Bane or Grundy dash, but still fine. She is able to block DS's shots and dash in between them, so its viable. Back dash, many characters have a lot of recovery for that, WW, DS, NW as a few examples. As for jumps, it's based on the character's design. I think her jump is the way it is due to her trait when activated pulls her up right away to move about. Her MC is still plenty useful. Many times she can and does avoid projectiles when doing so and covers a huge amount of ground, good chip if blocked, and if blocked still safe
 

Akromaniac27

Ready to lose your head?
I think the problem lies in the fact that her ground mobility is absolute arse. Her back and forward dashes have quite a bit of recovery, her walk speed isn't that fast, and her jump is so slow and floaty with a shitty arc, she can't jump over projectiles to punish. Fix either her dashes or her jump, or give her something against projectiles in trait mode, and I think you'd see she's more viable.

It's all very well and good to say don't use flight, but when all your other options are shit too, it's not really a valid comparison.


Also, batgirl uses her trait in every MU...
You have wing evade 3 that covers so much ground and also safe. She's safe in practically everything she does and has several get out of jail free methods. Her d1 has one of the best ranges in game and is 6f. As for BG, she uses it once, and once only....That doesn't count as legitimately "using" it
 

Pan1cMode

AUS FGC represent!
You have wing evade 3 that covers so much ground and also safe. She's safe in practically everything she does and has several get out of jail free methods. Her d1 has one of the best ranges in game and is 6f. As for BG, she uses it once, and once only....That doesn't count as legitimately "using" it
Uhh... Yes it does count as using it. Lol.

But to your other points, if you're to buff deathstroke's guns, as everyone is suggesting, then you'll need to buff those things for hawkgirl. In vanilla not everyone could dash block between guns, he had frame traps against the slower dashes.

The MUs that air blocking projectiles would help with are Sinestro, deathstroke, batman, lex Luthor, MMH and green arrow. She would still receive block stun, pushback and chip from the projectiles she blocked in the air. Blocking PROJECTILES in the air really wouldn't affect any other MUs ('cept maybe batgirl and Zod) while dealing with some of her worst MUs. Not making them in her favour, but making them slightly better.

we(3) and mace charge are all very nice, but when your problem MUs can shoot you out of those, saying they're there isn't really that helpful.
 

TrulyAmiracle

Loud and Klear~
the projectile air-block thing is an interesting suggestion, it'll help her bad MUs (mainly Sinestro, Lex and DS) but in a sense it'll also skew her already good MUs and might create more good MUs (i dont see Cyborg winning this MU anymore with this buff >.>). Only way i can see this as a passable thing is if it'll make her drop as soon as she blocks any projectiles (more or less a blockstun animation then an unfly or blocking while she's dropping down, king of like an unfly in MvC), if you're suggesting that she can STAY in the air while blocking shit then thats fuckin retarded imo, you cant even do that in marvel lol.

Tbh the only "realistic" buffs i'd want for HG is better walkspeed, a b3 that doesnt suck dick and for her "mids" to be actual mids (b2, 32, ground mace toss). I'd say better whiff recovery on some moves but it seems like thats how NRS designed her: safe on contact but death on whiff.