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Well, I'd better just go ahead and put this out here...

Zoidberg747

My blades will find your heart
the projectile air-block thing is an interesting suggestion, it'll help her bad MUs (mainly Sinestro, Lex and DS) but in a sense it'll also skew her already good MUs and might create more good MUs (i dont see Cyborg winning this MU anymore with this buff >.>). Only way i can see this as a passable thing is if it'll make her drop as soon as she blocks any projectiles (more or less a blockstun animation then an unfly or blocking while she's dropping down, king of like an unfly in MvC), if you're suggesting that she can STAY in the air while blocking shit then thats fuckin retarded imo, you cant even do that in marvel lol.

Tbh the only "realistic" buffs i'd want for HG is better walkspeed, a b3 that doesnt suck dick and for her "mids" to be actual mids (b2, 32, ground mace toss). I'd say better whiff recovery on some moves but it seems like thats how NRS designed her: safe on contact but death on whiff.
Like I said when this was brought up in the HG forum, if she can stay in the air while blocking it would be dumb.
 
So the aquaman change would allow him to block after anything unsafe the first time but not while being combo'ed is that what youre saying?