Duck Nation
Dicks with a future
I'm not really ready to post this, but I've been quietly tooling away for some time consulting people and doing my homework in general, trying to get a good all-around handle on the balance in Injustice. I think I've still got a long way to go and I don't think I'm necessarily right about any of this (except my thoughts on Deathstroke ), but with Boon hinting at the patch coming up I don't think I can sit on it any longer, half-finished or not.
This is not all material I came up with myself, and in fact almost all of it (everything not related to the character I personally play) comes from other players. I'm not going to tag anybody because I am well aware this is a pandora's box and I have no interest in sucking people who were very kind, helpful and informative into a mess entirely of my own making.
Most of my goal here is to solve the really bad matchups in the game - anything worse than a 6-4. I did try to get a bit of that in here, since a game that's nothing but 5-5s is ideal, but 6-4s are winnable enough that I didn't make them a priority. I also tried to restrain myself on the scope and number of changes wherever possible, though I realize there are some radical alterations here. I could see no other alternative in those cases.
At any rate, here comes the stuff sure to cause anger...
Ares: No thoughts, deficient information
Aquaman:
Preferably - retool trait completely. Change it so that if his trait is active, Aquaman can block during any move, effectively being able to turn unsafe attacks into safe ones - much the same way he uses it now for certain situations. Removes the issue of his trait randomly and irregularly being useful, based entirely on whether a character can get him airborne first hit, and replaces it with something that reflects its current most legitimate and intelligent use.
Otherwise - significantly lengthen trait cooldown. Eight seconds is not nearly enough for a free combo breaker, especially given the lopsided effect it has on a number of his matches.
Bane: Solved by corrections to other characters - changing Adam’s lightning, GL’s minigun, and Nightwing’s wingdings to behave as projectiles.
Batgirl: Solved by correcting Aquaman.
Batman: Worst match solved by correcting Aquaman. Batarangs turned into a high, retaining all other properties including mid hit on meter burn.
Black Adam: Decrease pushback on MB lightning bolt on block. Make trait no longer do chip damage. Preferably also make trait end if he goes for a throw and is teched.
Catwoman: No thoughts, deficient information
Cyborg: No changes needed.
Deathstroke: Necessary: At least 5 frames of block advantage back on blocked low shots. Ideal: Reverted to vanilla form.
Doomsday: Bad match against Superman solved by changes to Superman. Batman, deficient information.
Flash: No changes needed.
Green Arrow: No thoughts, deficient information.
Green Lantern: No changes needed.
Harley Quinn: Unknown if changes to Black Adam will sufficiently address her worst matchup. Her second worst evened out via changes to Aquaman. Probably needs no changes.
Hawkgirl: The ability to block projectiles in the air. Possibly the ability to spend meter to get armor while in flight mode.
The Joker: No thoughts, deficient information.
Killer Frost: No changes needed.
Lex Luthor: No thoughts, deficient information.
Lobo: No thoughts, deficient information.
Martian Manhunter: No thoughts, deficient information.
Nightwing: No thoughts, deficient information.
Raven: No thoughts, deficient information.
Scorpion: No thoughts, deficient information.
Shazam: Uninterruptible 2,2 and some form of air control at bare minimum. Probably needs a lot more than that.
Sinestro: Faster startup on shackles by just enough to punish Aquaman trident and KF iceberg when blocked, much like DS can with quick shots.
Solomon Grundy: No thoughts, deficient information.
Superman: Armor breaking on trait eliminated to make match more winnable for Doomsday. Also will help Lex and Ares, who both have hard matches against him. Scaling increase on heat zap to bring down his corner damage slightly.
Wonder Woman: No thoughts, deficient information.
Zatanna: No thoughts, deficient information.
Zod: No thoughts, deficient information.
Bring me your vitriol. I am as ready for it as I will ever be.
This is not all material I came up with myself, and in fact almost all of it (everything not related to the character I personally play) comes from other players. I'm not going to tag anybody because I am well aware this is a pandora's box and I have no interest in sucking people who were very kind, helpful and informative into a mess entirely of my own making.
Most of my goal here is to solve the really bad matchups in the game - anything worse than a 6-4. I did try to get a bit of that in here, since a game that's nothing but 5-5s is ideal, but 6-4s are winnable enough that I didn't make them a priority. I also tried to restrain myself on the scope and number of changes wherever possible, though I realize there are some radical alterations here. I could see no other alternative in those cases.
At any rate, here comes the stuff sure to cause anger...
Ares: No thoughts, deficient information
Aquaman:
Preferably - retool trait completely. Change it so that if his trait is active, Aquaman can block during any move, effectively being able to turn unsafe attacks into safe ones - much the same way he uses it now for certain situations. Removes the issue of his trait randomly and irregularly being useful, based entirely on whether a character can get him airborne first hit, and replaces it with something that reflects its current most legitimate and intelligent use.
Otherwise - significantly lengthen trait cooldown. Eight seconds is not nearly enough for a free combo breaker, especially given the lopsided effect it has on a number of his matches.
Bane: Solved by corrections to other characters - changing Adam’s lightning, GL’s minigun, and Nightwing’s wingdings to behave as projectiles.
Batgirl: Solved by correcting Aquaman.
Batman: Worst match solved by correcting Aquaman. Batarangs turned into a high, retaining all other properties including mid hit on meter burn.
Black Adam: Decrease pushback on MB lightning bolt on block. Make trait no longer do chip damage. Preferably also make trait end if he goes for a throw and is teched.
Catwoman: No thoughts, deficient information
Cyborg: No changes needed.
Deathstroke: Necessary: At least 5 frames of block advantage back on blocked low shots. Ideal: Reverted to vanilla form.
Doomsday: Bad match against Superman solved by changes to Superman. Batman, deficient information.
Flash: No changes needed.
Green Arrow: No thoughts, deficient information.
Green Lantern: No changes needed.
Harley Quinn: Unknown if changes to Black Adam will sufficiently address her worst matchup. Her second worst evened out via changes to Aquaman. Probably needs no changes.
Hawkgirl: The ability to block projectiles in the air. Possibly the ability to spend meter to get armor while in flight mode.
The Joker: No thoughts, deficient information.
Killer Frost: No changes needed.
Lex Luthor: No thoughts, deficient information.
Lobo: No thoughts, deficient information.
Martian Manhunter: No thoughts, deficient information.
Nightwing: No thoughts, deficient information.
Raven: No thoughts, deficient information.
Scorpion: No thoughts, deficient information.
Shazam: Uninterruptible 2,2 and some form of air control at bare minimum. Probably needs a lot more than that.
Sinestro: Faster startup on shackles by just enough to punish Aquaman trident and KF iceberg when blocked, much like DS can with quick shots.
Solomon Grundy: No thoughts, deficient information.
Superman: Armor breaking on trait eliminated to make match more winnable for Doomsday. Also will help Lex and Ares, who both have hard matches against him. Scaling increase on heat zap to bring down his corner damage slightly.
Wonder Woman: No thoughts, deficient information.
Zatanna: No thoughts, deficient information.
Zod: No thoughts, deficient information.
Bring me your vitriol. I am as ready for it as I will ever be.