Vocket
Day 1 Phenomenal Teth-Adam Player
As the title says, there exists some strings that give you enough advantage to chuck a interactable that cannot be avoided. In the video below the AI is set to always block and to reversal with flying uppercut. It is also a thorough list of every fast or medium speed intractable on the ground that cannot be interrupted.
I chose to do it with superman because he has a very fast 3 that probably has the greatest advantage on block, plus he can cancel it into trait beforehand to counter supers the opponent attempts. He can combo from some interactables while others can't with his super.
On some interactables you will see the reversal text pop up and on some it does not. This either means it has a gap or it does not. Because flash's reversal is 6 frames and was stuffed, the opponent DOES NOT have the option to armor with f3 or b3, because that can only be done on the 5th frame according to GGA 16 Bit.
The only universal option the opponent has is to super, which is punishable depending on the character. Backdash might be possible on some but the ground interactables are usually thrown from the side and have a huge active hitbox.
Fortunately, Superman is not the only that can do this. Here non-comprehensive is a list of power characters that have moves with huge cancel advantage. I hope you can notice the pattern.
Superman - 3
Aquaman - 3
Doomsday - 3
Cyborg - 3
Green Lantern 3, b12, b23
Shazam - 3
Wonder Woman - 112, SS 11b2
Black Adam - 113
Sinestro - none
No gadget or acrobatic characters were tested because I don't main them and don't know how their interactables work. Plus I don't know which of their strings have the most cancel advantage so I definitely need help testing them. Nevertheless, here is the list of interactables to test with power characters shown in the video.
*asterisk means that interactable is faster than the others and does not have a gap, at least with superman's 3
Batcave
1.crimelab right
2.lagoon right*
Insurgency
1.command center right
Gotham City
2.alley left | right*
Watchtower
1.bridge left*
2.reactor right
Fortress of Solitude
2.menagerie right
Themyscira
1.temple right
2.port right*
Stryker's Island
1.cellblock center robot
Metropolis
2.rooftop left*
Arkham Asylum
2.messhall mid left PIG*
Hall of Justice
1.plaza left*
2.greathall left
Wayne Manor
2.greatroom mid left chair
Atlantis
left | right
To those wanting to test I would start with pig on mess hall since it is the fastest interactable that is also universal. Then I would go to batcave and try it with the button the right side, which is about medium speed.
AK Smarrgasm
FOREVER KING
MITDJT
Denzell
FrothyOmen
Killin Natzees
Metzos
SonicBoomBrad
Joker8417
AK Pig Of The Hut
Tom Brady
KIllaByte
zaf
Under_The_Mayo
Qwark28
Error
Celerity
TONY-T
J360
I chose to do it with superman because he has a very fast 3 that probably has the greatest advantage on block, plus he can cancel it into trait beforehand to counter supers the opponent attempts. He can combo from some interactables while others can't with his super.
On some interactables you will see the reversal text pop up and on some it does not. This either means it has a gap or it does not. Because flash's reversal is 6 frames and was stuffed, the opponent DOES NOT have the option to armor with f3 or b3, because that can only be done on the 5th frame according to GGA 16 Bit.
The only universal option the opponent has is to super, which is punishable depending on the character. Backdash might be possible on some but the ground interactables are usually thrown from the side and have a huge active hitbox.
Fortunately, Superman is not the only that can do this. Here non-comprehensive is a list of power characters that have moves with huge cancel advantage. I hope you can notice the pattern.
Superman - 3
Aquaman - 3
Doomsday - 3
Cyborg - 3
Green Lantern 3, b12, b23
Shazam - 3
Wonder Woman - 112, SS 11b2
Black Adam - 113
Sinestro - none
No gadget or acrobatic characters were tested because I don't main them and don't know how their interactables work. Plus I don't know which of their strings have the most cancel advantage so I definitely need help testing them. Nevertheless, here is the list of interactables to test with power characters shown in the video.
*asterisk means that interactable is faster than the others and does not have a gap, at least with superman's 3
Batcave
1.crimelab right
2.lagoon right*
Insurgency
1.command center right
Gotham City
2.alley left | right*
Watchtower
1.bridge left*
2.reactor right
Fortress of Solitude
2.menagerie right
Themyscira
1.temple right
2.port right*
Stryker's Island
1.cellblock center robot
Metropolis
2.rooftop left*
Arkham Asylum
2.messhall mid left PIG*
Hall of Justice
1.plaza left*
2.greathall left
Wayne Manor
2.greatroom mid left chair
Atlantis
left | right
To those wanting to test I would start with pig on mess hall since it is the fastest interactable that is also universal. Then I would go to batcave and try it with the button the right side, which is about medium speed.
AK Smarrgasm
FOREVER KING
MITDJT
Denzell
FrothyOmen
Killin Natzees
Metzos
SonicBoomBrad
Joker8417
AK Pig Of The Hut
Tom Brady
KIllaByte
zaf
Under_The_Mayo
Qwark28
Error
Celerity
TONY-T
J360