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Guys, I'm worried...

fr stack

Noob's saibot or noob saibot's?
I anyone leaves during a match they should have a pussy meter next to your name which builds up XD
after 5 or so rage quits you get penalised by getting your meter gauge replaced with the pussy gauge does nothin except say PUSSY in fancy letters
 

cyke_out

Warrior
Part of me agrees, Ultra combo's are useless and serve no true gameplay purpose at all. As a winner or a loser, I'd rather end the match and start looking for a new match to play instead of wasting 15 seconds on a silly combo. It doesn't matter how high the number of hits were in an Ultra combo, the only number that matters is in the win/loss column.

EDIT: to clarify, I'm not agreeing that I'd rage quit, as I have never done that. but my disagreement with the ultra system is making me doubt to ever pick up this game.
 

xenogorgeous

.... they mostly come at night. Mostly.
Part of me agrees, Ultra combo's are useless and serve no true gameplay purpose at all. As a winner or a loser, I'd rather end the match and start looking for a new match to play instead of wasting 15 seconds on a silly combo. It doesn't matter how high the number of hits were in an Ultra combo, the only number that matters is in the win/loss column.
in fact, the ultra combo mechanic gameplay, for KI, serves only one possible purpose : hype time ..... kinda for kids go crazy seeing some dude ending a match in some crazy ultra combo fashion ..... other than that, KI always had as trademark, combos with a high amount number of hits where each hit do minimal damage , however, the quantity of hits it's where the hype factor formula for KI stands ..... like more or less in MK, where Fatalities , as gameplay element , are useless, but , bring the hype for some spectator fans seeing that, hehe ;)
 

cyke_out

Warrior
in fact, the ultra combo mechanic gameplay, for KI, serves only one possible purpose : hype time ..... kinda for kids go crazy seeing some dude ending a match in some crazy ultra combo fashion ..... other than that, KI always had as trademark, combos with a high amount number of hits where each hit do minimal damage , however, the quantity of hits it's where the hype factor formula for KI stands ..... like more or less in MK, where Fatalities , as gameplay element , are useless, but , bring the hype for some spectator fans seeing that, hehe ;)
I'm also against Fatalities too. I just want to play a good game, not rewatch the same sequence over and over again.
 

Chuckychuck

Warrior
Rise above. Every match where you are just about to deliver the killing blow and unleash a rage quitting 257x Ultra Combo just stop playing, let them beat you. Then play again. Be that guy with 3 wins and 3007 losses yet somehow bodies everybody up until that last 10% of life and suddenly just looses.