TJ Casters
Apprentice
Just saw this on one of Max's videos.
Hah. Gimme a second.A broken image? I'd be worried too.
Not in life, just KI.If this is your biggest worry in life, you are truly blessed.
I do that during stage transitions.i would take the time to leave, make a sandwich and then come back.
It called time management.
;______________________________________;What's the point of this thread, brah? It's a fighting game, there'll always be ragequitting scrandoms online.
after 5 or so rage quits you get penalised by getting your meter gauge replaced with the pussy gauge does nothin except say PUSSY in fancy lettersI anyone leaves during a match they should have a pussy meter next to your name which builds up XD
in fact, the ultra combo mechanic gameplay, for KI, serves only one possible purpose : hype time ..... kinda for kids go crazy seeing some dude ending a match in some crazy ultra combo fashion ..... other than that, KI always had as trademark, combos with a high amount number of hits where each hit do minimal damage , however, the quantity of hits it's where the hype factor formula for KI stands ..... like more or less in MK, where Fatalities , as gameplay element , are useless, but , bring the hype for some spectator fans seeing that, hehePart of me agrees, Ultra combo's are useless and serve no true gameplay purpose at all. As a winner or a loser, I'd rather end the match and start looking for a new match to play instead of wasting 15 seconds on a silly combo. It doesn't matter how high the number of hits were in an Ultra combo, the only number that matters is in the win/loss column.
I'm also against Fatalities too. I just want to play a good game, not rewatch the same sequence over and over again.in fact, the ultra combo mechanic gameplay, for KI, serves only one possible purpose : hype time ..... kinda for kids go crazy seeing some dude ending a match in some crazy ultra combo fashion ..... other than that, KI always had as trademark, combos with a high amount number of hits where each hit do minimal damage , however, the quantity of hits it's where the hype factor formula for KI stands ..... like more or less in MK, where Fatalities , as gameplay element , are useless, but , bring the hype for some spectator fans seeing that, hehe
I did it for times sake. I hate online, so on the off chance I do play online I want to play matches, not watch a fatality that I have seen thirteen million timesPeople ragequitted through Fatalities, babies, and tea bagging during MK9, not surprised.