Ya I have noticed that too. It's a bit much imo and adds to a meter-game that isnt very deep.After watching a bunch of tournament vids recently I realized how much this bugs me, now for the most part it's whatever but in a few cases the meter you build off of MB moves is kind of nuts. Curious how people feel about this?
BothAre you saying you dont like that moves give meter when meter burned, or that certain moves build too much meter on meter burn?
After watching a bunch of tournament vids recently I realized how much this bugs me, now for the most part it's whatever but in a few cases the meter you build off of MB moves is kind of nuts. Curious how people feel about this?
It's fine and should remain the way it is.
Why? Because there are characters that depend heavily on meter to function: e.g. Doomsday, Scorpion, Sinestro, just to name a few. Whereas you have characters that stock meter like crazy: e.g. Green Arrow, Harley.
Which is one of my gripes with the game. Characters that need to MB moves constantly rarely use Pushblock and MB B3 / F3, while the battery characters don't know what to do with their surplus meter.
Thanks for proving my point.The reason Arrow stocks his meter is because it's not really useful for anything outside of Super and MB B3.
No problem.Thanks for proving my point.
Exactly.No problem.
The fact that other characters have more options with their meter including those two options sort of limits them.. I think that was your point, right?
*The balance of meter usage is completely wrong across the board. You either 1) never build enough meter to use all your options, 2) sit on too much meter because you lack options, 3) have great options and always build meter.
It's fine and should remain the way it is.
Why? Because there are characters that depend heavily on meter to function: e.g. Doomsday, Scorpion, Sinestro, just to name a few. Whereas you have characters that stock meter like crazy: e.g. Green Arrow, Harley.
Which is one of my gripes with the game. Characters that need to MB moves constantly rarely use Pushblock and MB B3 / F3, while the battery characters don't know what to do with their surplus meter.
Precisely, take the Top 3: Superman, Black Adam and Martian Manhunter. Among other reasons, they are top tier because they have excellent MB moves and build back all the meter they spend.I agree with this but at the same time, it is very hard to get characters of their meter to gain an advantage. The characters you mentioned always have meter to burn, at least it seems like it to me when I play them. And with meter they have a way to build the meter back easily thus never really getting penalized for wasting meter. They get a disadvantage when it comes to clashes, but even then the clash always has a winning factor for zoners ( who are the ones that seem to be most guilty of this never ending meter phenomena).
He gets 24% on MB Sky Alert if all of it hits and 22% on MB Dead on. In addition his MB stinger is needed to help push his opponent back on his midscreen combos badly in matches where you are getting outzoned and cannot just rely on ice arrow resets if you haven't gotten any loaded yet. No loaded ice generally means you need stinger and MB stinger nets you the corner to help recover your pressure game and go crazy.The reason Arrow stocks his meter is because it's not really useful for anything outside of Super and MB B3.