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Guide "That was Speed Force" - The Flash Combo Discussion v2

SaJa

FH_FenriR
Most damaging corner combo(without transition) for 1 bar, b22, mb sonic pound, b3, j3, 12, 11, 112, lighting charge. 48%(50% with j1).

Too tight. Good luck doing it consistently. 11 11 11 11 11 is better :> I gave up with those one long time ago.
 

BoricuaHeat

PSN:KrocoCola
Too tight. Good luck doing it consistently. 11 11 11 11 11 is better :> I gave up with those one long time ago.
Yo it looks brutal when he pounds you with them legs in the córner tho! Its actually better to just do 11,11,11,112 for familiarity But I got used to the new timing.
 

PaYizT

Say it with your chest .
you could try reading the very first post and seeing which ones you prefer lmao. i made sure to list the damage range as well as descriptive annotations for more detail
are they all updated to the latest patch? , and sorry for asking, i was just looking for the most basic to spend the most time learning those, it's not like i want to learn all of them since eventually i want to learn all the injustice cast equally .
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
bf2 MB, 32 xx bf2, d1d2 xx bf2 = 32%

Only works on tall chars (GL, MMH, possibly others). Definitely not a BNB, just looks cool and does more than the BNB.
 

NoobHunter420

Scrub God Lord
I been told that using 1,2,3 as a combo starter is a great idea. I mainly use b22 and f21. I heard 1,2,3 is a frame trap. From what a understand if they block it and try to press buttons during the 3 they will get hit. Does any1 here use it often. can any1 please tell me how reliable this starter is.
PS: injustice is my first fighter
 

BoricuaHeat

PSN:KrocoCola
I been told that using 1,2,3 as a combo starter is a great idea. I mainly use b22 and f21. I heard 1,2,3 is a frame trap. From what a understand if they block it and try to press buttons during the 3 they will get hit. Does any1 here use it often. can any1 please tell me how reliable this starter is.
PS: injustice is my first fighter
1,2,3 is a string with a lot of potential but the first part of the string hits high, while the the second part whiffs now and then preventing the last part to be of any use, your best bet for frame traps is b22, d2, and d1d2. I will in the near future collaborate with Flash players to open up a Barry Allen frame trap guide.

But for now ask away man, any question you got I'll get an answer that will most likely satisfy. First fighter, gotta learn fast!
 

Xenrail

Apprentice
1,2,3 is a string with a lot of potential but the first part of the string hits high, while the the second part whiffs now and then preventing the last part to be of any use, your best bet for frame traps is b22, d2, and d1d2. I will in the near future collaborate with Flash players to open up a Barry Allen frame trap guide.

But for now ask away man, any question you got I'll get an answer that will most likely satisfy. First fighter, gotta learn fast!
i think 123 started with a j1 or j2 would be pretty viable with the jailing
 

BoricuaHeat

PSN:KrocoCola
Xenrail if timed just right out of j1 and 2. 1 will jail but the 2 can be ducked midway sadly making the 3 backdashable (mind game here tho). However when you use this string the timing for when to Back dash after 2 is akward which could catch them off guard.

1,2,3 Even ducked can beat 6 frame reversals with all the parts of the string and you can make the 3 safe with lighting kick. Good to implement into a game plan.
 

BoricuaHeat

PSN:KrocoCola
Yeah, eventually the will get used to blocking d1d2 and back dashing the overhead, with this you can catch em for their mishaps.

2,1 could be affective off a jump in 1 as well.
 

NoobHunter420

Scrub God Lord
-Help needed
Injustice is my first fighting game which means my execution is not the greatest.
I came up with my custom combos because the online delay kills me.
b22,LK(MB)(trait),b22,LK,32,32,32,LK : it does 50% and is almost impossible to drop.
I even have to delay the second b22, if i don't delay it the enemy will be too high up and it will whiff.
Am looking for corner and MB charge combos-suggestions are more than welcome.
for corners I use | b22,SP(MB),12,32,LK : it does 38%, I would really like to go over 40% l0l
for charge MB am using| charge(MB),32,LK: it only does 26%, i have seem people get 32% but I couldn't find any.

PS: I LOVE FLASH
 

Derocus

'The Cage Mage'
-Help needed
Injustice is my first fighting game which means my execution is not the greatest.
I came up with my custom combos because the online delay kills me.
b22,LK(MB)(trait),b22,LK,32,32,32,LK : it does 50% and is almost impossible to drop.
I even have to delay the second b22, if i don't delay it the enemy will be too high up and it will whiff.
Am looking for corner and MB charge combos-suggestions are more than welcome.
for corners I use | b22,SP(MB),12,32,LK : it does 38%, I would really like to go over 40% l0l
for charge MB am using| charge(MB),32,LK: it only does 26%, i have seem people get 32% but I couldn't find any.

PS: I LOVE FLASH

There's a whole buncha combos around for that kinda stuff. But I'll give you the ones I use personally. When I refer to a [starter], this can be any string that combos into a LK or Sonic Pound. When I refer to a [special] you can either use sonic pound or LK.
Corner combo.
[Starter][Special]11,11,11,11,112xxLC Does about high forties low fifties depending on your starter and special.
For the charge MB.
LCMB, (HOLD FORWARD) 11, b22f3xxLC. I can't remember the damage, but I'm pretty sure it's around 33-35 :v

I always suggest holding forward to connect 11 during a combo that's not in a corner. It makes for much easier execution.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
So, I found myself hitting air-to-air J1 a decent amount in some matches. As far as I know, theres no current BnB for this scenario and trait (I never see people use trait in this situation). Heres what I came up with that I'm going to use:

Air-to-Air J1, (walk forward as needed) 11 xx trait xx LK, b22 xx LK, b22f3 xx LK (hold button slightly), b22f3 LC = 51%

Quite a nice jump up from AtA j1, 11, b22f3 xx LC which is 30%.
 

Derocus

'The Cage Mage'
So, I found myself hitting air-to-air J1 a decent amount in some matches. As far as I know, theres no current BnB for this scenario and trait (I never see people use trait in this situation). Heres what I came up with that I'm going to use:

Air-to-Air J1, (walk forward as needed) 11 xx trait xx LK, b22 xx LK, b22f3 xx LK (hold button slightly), b22f3 LC = 51%

Quite a nice jump up from AtA j1, 11, b22f3 xx LC which is 30%.
Flash's J1 is super good. It beats Batman's J2 midair 90% of the time.
 

NoobHunter420

Scrub God Lord
Last night i was trying some new custom combos and i dropped my combo while in trait and the dummy was left standing.
the combo only did 40%+ ,but my question is, is there a way to leave them standing?
I have not been able to repeat this, does any1 know anything about this?
It would be nice if i could end my combos with my enemy standing l0l
 

poofynamanama2

SHAZAAAAAAAAM
Yeah it happens after ending a trait combo with 32. The timin is tricky but you can do somethin like b22-LK, trait, 32, 32, 32, 32. it's been a while since I've tried it so I don't remember the exact combo.
 

SaJa

FH_FenriR
Last night i was trying some new custom combos and i dropped my combo while in trait and the dummy was left standing.
the combo only did 40%+ ,but my question is, is there a way to leave them standing?
I have not been able to repeat this, does any1 know anything about this?
It would be nice if i could end my combos with my enemy standing l0l

Boricuaheat did find a combo to do so. More than around 40% will put you in disadvantage.

That is day 1 :


Best way is in corner without trait : b22 LK MB, 3, 2, starter (if it's bruce's manor you'll use grab interact). There is a video about this corner combo but I simply can't find it because Flash players like to make thousand of thread for the same situation (there are like 15 threads about corner resets).

EDIT : here I found one :

 

AK Harold

Warrior
So, I found myself hitting air-to-air J1 a decent amount in some matches. As far as I know, theres no current BnB for this scenario and trait (I never see people use trait in this situation). Heres what I came up with that I'm going to use:

Air-to-Air J1, (walk forward as needed) 11 xx trait xx LK, b22 xx LK, b22f3 xx LK (hold button slightly), b22f3 LC = 51%

Quite a nice jump up from AtA j1, 11, b22f3 xx LC which is 30%.
So successfully integrated it to my game now, thank you so much for that. I have been effectively increasing my trait time overall and getting up to 4 traits a match now. The salt level is so high I love it.
 

SaJa

FH_FenriR
I have been effectively increasing my trait time overall and getting up to 4 traits a match now
You are saying you use 4 traits in one single match ? It's reload every 20sec which means 80sec reloading for 10 seconds left of trait SLOW time combos. wtf ? ^^

Btw, is the timer slower while the trait is active ? xD Never checked