sm0kn b0wls
DPST
what do i do against this move? i main joker,cyborg,lex,scorpion,doomsday.
Wouldn't MB cleaver or MB hands catch him? Or would WC pressure be a good option? If you're catching on to your opponent back dashing after AT, why not dash in and then do something, like dash in d2 or AA grab if he tries to jump over you. You could even do WC cancel setups if he jumps back right?AT+ back dash after makes grundy very sad.
Wouldn't MB cleaver or MB hands catch him? Or would WC pressure be a good option? If you're catching on to your opponent back dashing after AT, why not dash in and then do something, like dash in d2 or AA grab if he tries to jump over you. You could even do WC cancel setups if he jumps back right?
I'll do some testing with a buddy of mine who mains Grundy. Hopefully I'll come up with something soon.Cleaver is too slow. Shazam can teleport away from WC, no matter when Grundy starts his WC shazam will be able to teleport/d1~teleport away
I'll do some testing with a buddy of mine who mains Grundy. Hopefully I'll come up with something soon.
Ok so my buddy and I played this matchup and Grundy owns torpedo. All he has to do is block it and immediately d2, the range is ridiculous and he gets a full combo afterwards. Shazam cant back dash, teleport, or block so be careful when using torpedo in this MU guys.It's my most played matchup. If you need help with anything, let me know
if a character cannot punish this, shazam does very well. u can't jump, mb b3, duck, or anything. its amazing
Ok so my buddy and I played this matchup and Grundy owns torpedo. All he has to do is block it and immediately d2, the range is ridiculous and he gets a full combo afterwards. Shazam cant back dash, teleport, or block so be careful when using torpedo in this MU guys.
No, Grundy's 11 will miss if the Shazam player back dashes so the only option to consistently punish torpedo is d2. D2 stops and punishes everything that could follow a blocked torpedo and it doesn't matter if you're far, close, or midscreen.Yes, Grundy can also do 11 1bar combo punish or any combo off 11 on reversal if its not torpedo upclose.
No, Grundy's 11 will miss if the Shazam player back dashes so the only option to consistently punish torpedo is d2. D2 stops and punishes everything that could follow a blocked torpedo and it doesn't matter if you're far, close, or midscreen.
I could have sworn that Grundy's d2 couldn't punish a blocked atlas torpedo. My buddy Lemon1991 will be very happy to hear this...