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SaJa

FH_FenriR
This guy needs to stop video games xD

But if there would be only people like him I guess we wouldn't have such a microsoft money project.
EA is planning to do only free-to-play online games in the futur, I kind of know why. =)

Can't understand people still supporting xbox one after what they tried to do with us. And KI will be a fucking exclusivity, the kommunity will be just fucking small. Fuck dat.

No KI in europ.
 

aldazo

Waiting for Havik
The problem is $40 give you still only 8 characters. Games nowadays give you a lot more content for less money, $15 could give you all of the content in this game except for the additional port of Killer Instinct from the 90s. They put out a game that isn't finished and gives very little content. For $20 you get the same but without classic costumes nor story mode nor the original KI, that isn't bad but still feels incomplete.
 

AK Black Preon

Kombatant
Lol.. I don't understand how the game is a cash grab if you can get the full roster for under the price of a full game.

In terms of Development costs, when it comes straight to digital downloads the game is much cheaper to make/manage. No dealing with shipping and lining up store shelves required. Developers get such a small fraction of a cut from retailers it is sickening. You pay those 60$ but more than 40$ goes directly to the Store's profit while the Developers (Anyone affiliated with the development process really), only see about 8-20$ of that sale.

In this case they are over charging. Most games with similar marketing styles and schemes sell for much less. This would be like if the average (2 fries and a sandwhich) Burger King meal costs 30-35$. Although you still get MORE food than what a lot of those fancy restaurants give you for 50-70$ it is still a cash grab that wouldn't have their consumers at heart. Also this marketing plan was scripted to coincide with the original Xbox One marketing scheme. However now that Microsoft 180'ed this games Development cycle is staying the original course. Let's face it, people will buy it anyway. Capcom has been doing the same thing for years. Also the marketing system of SF/MvC did shady things such as Disc Locked Content and SFxT's lack of updates. And all three of those game/chain of games came with more than KI is packaged with. Also . . . if the original KI was so hype for a lot of you as the guy in video said. You would just be emulating it / running it through Hamachi/online emulators. If it was really that serious.

Also that Emulated KI, the original has more characters than the main packaged game (KI 2013) has...
 

godlessmode

Apprentice
This just in: Companies are in business to make money.

Breaking news, caveat emptor is a new phrase that was recently invented in order to guide people into making informed buying decisions.
 

godlessmode

Apprentice
(Citation Needed)

According to this dev back in '06, you negotiated the cut and it ranged from 35-70%. I'd be willing to wager that for KI in particular they are closer to the low-end than the high-end and are thus taking home more money than stated in OP.

Until we got real numbers for XBLA sales, we were using this method internally at GarageGames, and it was nice to see somebody else come up with this method and put it out in public, so I didn’t have to worry about NDA’s for this article.
So, 120,000 units * $10 per unit = $1.2MM. That is a nice number for an Indie, but that is not the whole story. Remember, Microsoft should make something for making this cool distribution channel available, and they do take a cut. The publicly available information on this is that the distribution fees for bringing a game to XBLA is 35-70% depending upon participation by MS, i.e. the publisher gets 30-65% of the money collected for game sales. This is very much in line with what the casual portals are charging, so I think it is safe to say the numbers are probably close. Let’s say you are a publisher or a developer that is able to fund your own development, so, a $10 game (800 Gamer Points) would net you $6.50, or 120,000 units * $6.50 per unit = $780,000.

http://makeitbigingames.com/2006/09/how-much-money-can-your-xbox360-live-arcade-game-make/
 

AK Black Preon

Kombatant
(Citation Needed)

Also godlessmode

And that's from a game that has less cost to it. Games that are sold in any retail format even if only partially have to keep in mind those costs. But here is some citation. If more is required I'd be more than happy to provide.

http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article
http://www.jacehallshow.com/blog/20110504/how-video-game-money-is-split-where-your-60-bucks-goes/
http://www.ign.com/boards/threads/interesting-read-where-does-my-money-go-when-i-purchase-a-game.250079527/

Remember Publishers (Microsoft) the big dog getting fed the most
Developers (Double Helix)
 

godlessmode

Apprentice
Also godlessmode

And that's from a game that has less cost to it. Games that are sold in any retail format even if only partially have to keep in mind those costs. But here is some citation. If more is required I'd be more than happy to provide.

Frankly. Most of those costs apply to any business and you begin blurring the lines between what the developer makes, and what the developer has to spend. Also, the IGN board references the eurogamer article as it's source...

I do think that the digital mark-up is too far in the distributors favor right now due to the extremely limited competition, but then again, I don't have all the information and am just speculating. As is just about everyone else (other than MS, and Sony) but I doubt they are telling anytime soon.
 
Also godlessmode

And that's from a game that has less cost to it. Games that are sold in any retail format even if only partially have to keep in mind those costs. But here is some citation. If more is required I'd be more than happy to provide.

http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article
http://www.jacehallshow.com/blog/20110504/how-video-game-money-is-split-where-your-60-bucks-goes/
http://www.ign.com/boards/threads/interesting-read-where-does-my-money-go-when-i-purchase-a-game.250079527/

Remember Publishers (Microsoft) the big dog getting fed the most
Developers (Double Helix)
Only the first two of those are independent sources, the third is a copy/paste of the first. Also these sources completely disagree with your point that I quoted. You say that $40 of a $60 game go directly to a store's profit. It's okay to argue your point and all that, but do not falsely spread data that you made up and presented as fact in your argument and expect to be taken seriously.

Also, don't cite sources that don't agree with what you wrote and then attribute those sources back to the point in question. That's fucked up dude, I hope that is not a regular practice for you in your day to day life.

This doesn't even take into account that source 2 is some random guy's blog and it contains mathematical errors. Who is he and why is he credible as a source? Why should I believe anything he, or you, have to say?
 

AK Black Preon

Kombatant
Frankly. Most of those costs apply to any business and you begin blurring the lines between what the developer makes, and what the developer has to spend. Also, the IGN board references the eurogamer article as it's source...

I do think that the digital mark-up is too far in the distributors favor right now due to the extremely limited competition, but then again, I don't have all the information and am just speculating. As is just about everyone else (other than MS, and Sony) but I doubt they are telling anytime soon.

I know. But I figured I'd throw it in there since you'd have more people discussing it below. Like here, but an already developed conversation. As far as the digital markup is concerned I'm merely saying comparable games sold for much less and provided more. People got all bent out of shape about disc locked content and that was an Established fighting game series. There are questions out of the gate for this KI, given its history and the fact its a new dev team and (Double Helix) hasn't made a good game "yet". The way things are going with this game. I personally just won't be buying it.

As far as costs go this is a big reason why PC versions of a game can run more efficient and be better looking than their console counterparts and sell for a lower price. Much different price split there. Even their retail versions are cheaper.