SEV
Apprentice
This is simply a thread to highlight the multiple options you have when punishing an opponent with Lightning Charge, the tried and true and some lesser known options incorporating our Corner Vortex and the Double D2 Quickstand Reset.
As of now, the Flash's current go to follow up to a LC(MB) midscreen is our 32% BnB. Another viable option we have now is a 27% combo leading into a reset using the Double D2 Quickstand Reset:
LC(MB) D2 B3 xx Dash Forward xx Ji3 D2 SP[Far](MB) (27%)
This reset can be tech rolled. If you make the read that they will tech roll, punish accordingly; if you make the read incorrectly you can still get free pressure from the Quickstand Reset. The only other option they have is block, which if they do you will still be +11 from the SP(MB) and will get a free 50/50.
As far as the corner goes, our current go to is our double cross up F3 set up for 35%. Now we can also enter into our corner vortex so long as the enemy is cornered by the LC using the combo:
LC(MB) D2 F3 32 D2 SP(MB) (27%)
Lastly, and I believe the most game changing, is our ability to use the midscreen combo up above almost anywhere between midscreen and quarterscreen, as long as you are not exactly midscreen nor close enough to the corner so that your B3 will cause a transition, to corner the opponent and enter the corner vortex. Shown below:
(Combo started from midscreen reset)
So just be aware of your positional options when punishing with Lightning Charge to make sure you're getting the most out of your meter.
AK Harold
Zyphox
LEGEND
Solo_
Red Reaper
Xenrail
SidTheHaze
Chrishaspads
FCP/EMP SCAR
SaJa
BoricuaHeat
AYSAMO
As of now, the Flash's current go to follow up to a LC(MB) midscreen is our 32% BnB. Another viable option we have now is a 27% combo leading into a reset using the Double D2 Quickstand Reset:
LC(MB) D2 B3 xx Dash Forward xx Ji3 D2 SP[Far](MB) (27%)
This reset can be tech rolled. If you make the read that they will tech roll, punish accordingly; if you make the read incorrectly you can still get free pressure from the Quickstand Reset. The only other option they have is block, which if they do you will still be +11 from the SP(MB) and will get a free 50/50.
As far as the corner goes, our current go to is our double cross up F3 set up for 35%. Now we can also enter into our corner vortex so long as the enemy is cornered by the LC using the combo:
LC(MB) D2 F3 32 D2 SP(MB) (27%)
Lastly, and I believe the most game changing, is our ability to use the midscreen combo up above almost anywhere between midscreen and quarterscreen, as long as you are not exactly midscreen nor close enough to the corner so that your B3 will cause a transition, to corner the opponent and enter the corner vortex. Shown below:
So just be aware of your positional options when punishing with Lightning Charge to make sure you're getting the most out of your meter.
AK Harold
Zyphox
LEGEND
Solo_
Red Reaper
Xenrail
SidTheHaze
Chrishaspads
FCP/EMP SCAR
SaJa
BoricuaHeat
AYSAMO