LOL. Was playing FOREVER KING today he was using grundy and made a good 1 pixel comeback. All he had to do was touch me once. I'm still salty
...That when cancelled to shit like trait, can be ridiculous to even attempt to react to.He doesn't need speed when he has Walking Korpse kancels. Also he has an 8 frame D2 that kombos and leads to mix ups...
Are you actually trying to usre rifle in this MU?If we're talking specifically about the Deathstroke matchup:
Shoot moar guns. WC has only 3 hits of armor, and Grundy takes damage while he's walking. Rifle is more than 3 hits, MB guns are more than 3 hits.
This is the first time I've ever had to argue against my own character. DS-Grundy isn't super free but it is in DS' favor. Abuse interactibles and frustrating runaway tactics. If Grundy's within WC range then of course he has the advantage, but fullscreen he can't touch you because all of your guns hit multiple times.
Serious question: Have you ever played as Grundy against Deathstroke, or played as Grundy at all?*stuff*
Here's a hint: You can't react to it. However, you can:...That when cancelled to shit like trait, can be ridiculous to even attempt to react to.
No. I never use grapplers in any game. Not a fan of the play-style at all. But it is a match-up I've played more than any other MU in this game.Serious question: Have you ever played as Grundy against Deathstroke, or played as Grundy at all?
Here's a hint: You can't react to it. However, you can:
-Guess and Punish (unless he MBs Cleaver)
-Backdash
-Super
-Hit him after his D2
-Not be point blank in Grundy's face where D2 will actually connect
-MB B3/F3
D2->Something is good but it's not as airtight as you make it sound
Serious question: Have you ever played as Grundy against Deathstroke, or played as Grundy at all?
Here's a hint: You can't react to it. However, you can:
-Guess and Punish (unless he MBs Cleaver)
-Backdash
-Super
-Hit him after his D2
-Not be point blank in Grundy's face where D2 will actually connect
-MB B3/F3
D2->Something is good and it's as airtight as you make it sound
So far you're the only one that got what I was trying to say.I think it's just the sheer amount of armor Grundy has mixed with his damage output that makes it so frustrating at times.
Nvm you got it tooNo. I never use grapplers in any game. Not a fan of the play-style at all. But it is a match-up I've played more than any other MU in this game.
Maybe it's because I only play offline, but keeping Grundy out isn't as easy as everyone seems to make it out to be. And me and my teammate who used to main Grundy kind of came to the conclusion that once a defense Pain Chain is completed,the match swings into Grundy's favor since guns do virtually no chip, Grundy can take his time to get in and seriously out damage DS.
So far you're the only one that got what I was trying to say.
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Nvm you got it too
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Backdash is not a solid option since it puts you into the korner and is still beat by numerous options. Cleaver, WC, MB Swamp Hands, etc...
Super would be a waste of four bars if he did nothing after D2. It's very high risk.
Hitting him after D2 is not a solid option since he kan kancel it into WC or MB Cleaver or MB Swamp Hands, etc..
It's pretty hard not to be point blank against him when he has MB Swamp Hands to kounter zone, A great dash, and WC which limits your normals. He also doesn't let you jump over him so you kan get out of the korner. It also hits farther than point blank, especially as an Anti-Air.
MB B3/F3 also loses to WC and doesn't punish if he just does D2 by itself.
PS: Being forced to guess after having guessed right is stupid..
No. I never use grapplers in any game. Not a fan of the play-style at all. But it is a match-up I've played more than any other MU in this game.
Maybe it's because I only play offline, but keeping Grundy out isn't as easy as everyone seems to make it out to be. And me and my teammate who used to main Grundy kind of came to the conclusion that once a defense Pain Chain is completed,the match swings into Grundy's favor since guns do virtually no chip, Grundy can take his time to get in and seriously out damage DS.
Backdash does lose to several options, yes.
Super would be a very small amount of damage for 4 bars.
Do you know if the armor on MB Cleaver & MB Hands activates before you can hit him? Do you know if you can get B1U2 out and become ungrabbable before WC grabss you? Would B1U2 possibly shut down both options?
You're joking right? MB Hands has 1 hit of armor and every projectile you have has 2. If he hits you with MB SH then Grundy spent a bar on a successful read. If you block, he wasted a bar. His dash and anti-air grab are really good, I'll agree with you. WC limits normals. About hitting point blank, let me rephrase that: His normal grab has more horizontal range than D2. Either way it has crap range compared to the rest of his moves.
MB B3/F3 only loses to WC if you let it go immediately. If you hold it you'll armor through Cleaver/WC/Hands though you will have to be careful of Grundy cancelling out of WC.
PPS: You must really hate actual vortex characters like Batgirl & Killer Frost then.
You haven't played as Grundy at all, then. This conversation isn't going to go anywhere then. Nice raging with you, see you around.
What? On block punish maybe, but not if DS has invincibility.Yes, the armor on MB Cleaver komes out before I kan hit him. D2~Trait even beats reversal Sword Flip.
RE: PPS: I don't like Batgirl because I think she's pretty scrubby but I don't hate her. Once you guess right against her you kan change the change the tide and she's not as boring as Grundy. Her vortex also requires meter. Haven't played Killer Frost in a while but she didn't get in for free like Grundy..
What? On block punish maybe, but not if DS has invincibility.
Batgirl's vortex takes no meter. KF can get in super easy with that safe slide.
What I was saying is that if you block D2, the gap in D2~Trait is not enough to allow you to reversal Sword Flip. He grabs you before you kan hit him.
Safe slide is punishable by jumps and zoneable..
I remember Batgirl's vortex requiring meter with that MB tele.. I guess not. I'm going to learn her now then.
Misread reversal as wakeup.
Grundy's jump isn't that useful. Zoneable on paper, you try blowing up that slide regularly on reaction, it's a different story.
Batgirl vortex doesn't include teleports at all.
Why did you mention Grundy's Jump?
Safe slide is punishable by jumps
I actually agree in part. I think he just needs a way to survive air zoning like GL's down rocket or Hawkgirl's flying everything. I'd love to see a leaping anti-air to mid-screen that does mediocre damage, can't combo, but has one hit of armor. That alone would really help level out what are honestly some of the more terrible matchups in the whole game, including DS (to a lesser extent than some of the other ones).Grundy needs alot of buffs
AgreedGruff Bundy
if you're really saying DS the ultimate zoner has any trouble against no projectile, bad against zoning grundy, i insist you go to hell. lol