Doombawkz
Trust me, I'm a doctor
Overhead arrow is neutral to maybe +1 on hit. I'm talking about regular arrows. The thing is that he takes some time to land.
Low Arrow is +10 so he kan't load an arrow or dash safely against characters like Deathstroke or Black Adam. I think he should be able to at least dash safely once after landing a regular low arrow.
Paulo said they were going to fix his low arrows. I just like throwing it out there so people don't forget.
I'd rather have the advantage than the damage. He needs to get in range, I don't think he needs to zone people.
I like your Batman tweak too on his trait. It's a good idea since it allow the other player a chance to finally get in. Horrible match ups remain bad but they become bearable.
Its not for zoning (3% per hit?) But more for poke to prevent people from zoning him first and giving him a little something to go off of to boot. How much advantage would you personally want on the arrows? Rather, what would prevent him from shutting down characters without fast options to fight it?
Also the +10 might not help in those two MUs, but that's 2 out of almost 30 that you have to consider as well.
Sounds nice, I'm excited to see what they do.
I agree he needs to get in, but once he is in he doesn't need to have the ability to go off of his normal arrows. It needs to strike a balance where you still need some kind of arrow to keep pressure, but you don't need an arrow at all times.
Thanks. I don't think making it just "nerf by stocking" would be fair to him since his trait is pretty much everything. xD